QUOTE
You Asked, Todd Answered
Before heading off to Washington D.C., I asked Xbox gamers at Xbox365.com for their questions about Oblivion and Bethesda. Oblivion's Executive Producer, Todd Howard, answered. By the way guys, he was very impressed with your questions.
cigaretsNcoffee: What types of punishments can we look forward to when breaking laws in Oblivion?
Todd: All the guards come and if you have the money to pay your fine you don't have to go to jail. They will take any of your stolen items. We're pretty mean when you get caught. But you can break out of jail. You can steal keys from a guard, or if you had a lock pick when you got arrested you can use that.
Forsaken77: Do you see future RPGs lacking in the serious length department in the upcoming generation of games? Previously most RPGs ran 50-60 hours, but lately the good ones have ended on a shorter note. And why is that?
Todd: Length is coming down in all genres due to development time. RPGs are on the long end, and we want every hour to be good. The main Oblivion quest should take 20-25 hours. If you play all the quests it's like 200+ hours.
Vieri: Are you planning on adding any new races to the game that will be playable and not just NPCs?
Todd: No. There are the 10 classic Elder Scrolls races.
Darkmaster09: Any chance we will be able to buy our own homes in the game? I mean in Morrowind you can kill a shop owner or a home owner and then it's basically yours, but will there be a 'legal,' more official way to do this in this go round?
Todd: Yes, there are lots of houses to buy and decorate. You can even buy furniture.
Luketh: I personally felt that the combat was the weakest part of the third Elder Scrolls game. What are you doing, if anything, to improve the combat for Oblivion?
Todd: It's been completely re-done. Blocking is under your control. There are special moves. As your character gets better, you get new moves for your weapon. We spent a long time on that. When we started the game, we wanted to redo the combat and A.I.
Erin Losi, PR and Marketing Master.
CANTINUELO: Do you think that Oblivion will fit on a DVD-9 or do you plan on having it on more than one DVD and then installing it on an Xbox 360 Hard Drive?
Todd: It'll be one DVD. There are 25 hours of recorded voice.
Mister K: A lot of reports are saying the multi-core/multi-thread structure will be useless for the next two years, as developers still don't have the resources to use that structure. For Oblivion, are you running on a single core or are you already including some multithread processing?
"Our goal with Xbox 360 is to get all three
cores talking to each other as fast as possible."
Executive Producer Todd Howard
Todd: We use all three cores. It's different and scary. You can get a lot of power out of that thing, but the profiler's always telling you there's more power available. The goal is to get all three cores talking to each other as fast as possible.
American Psycho: Will there still be challenging enemies to face after you've reached a pretty high level?
Todd: Absolutely. We level most of our enemies. If you're thirtieth level, you'll run into a thirtieth level enemy. The treasure also levels like in Diablo and Diablo 2.
[cage]TF: Is there any Xbox Live® functionality? If so, what?
Todd: Xbox Live-aware and Marketplace. We're going to do a lot of Marketplace stuff. If not on day one, very soon. We're good at this
we've done plug-ins with Morrowind.
TokyoFunk: Is the A.I. going to react to their defeats or wins against you? For instance, if I start to defeat a knight or fighter and he feels he can't win, will he run or beg for mercy?
Todd: Yes. They will also ask you to yield, or you can yield to them.
TokyoFunk: I've seen the physics being put to use in the trailer; are there a lot of instances where physics can aid me?
Todd: Yes, we use physics a lot. In traps, in dungeons and in all the items. This helps when you're a thief or use telekinesis magic. It creates a more believable world.