QUOTE(KAGE360 @ Feb 27 2006, 10:29 AM)
as for AF, M_hael has already said in another thread that AF does very minimal enhancements. as far as using DoF to muddle the distant textures, that would be more taxing then AF as i understand it because DoF
http://www.gametrail...age.php?id=1688What is DoF? I thought no AF is what caused distance textures to lose their texture resolutions, and give things a muddy look. The exact same thing happens in CoD2 as you increase your distance from an object in the 360 version, but in the PC CoD2, when AF is turned on, the distance object textures do not lose their resolution, and do not look muddy. Correct me if i'm wrong.
At this stage in the 360's life, i don't believe you can compare the same game on the 360 vs. the PC in terms of effects such as AF, because devs, like bethesda and oblivion, have only had 360 final hardware for a very short time, and have not been able to build the game from the ground up on the final hardware.
Or.....it could be that the 360's CPU is so difficult to program for, at least in a way to get acceptable yields, that it is the CPU that is the bottle neck of the 360. The 360's GPU would very unlikely be the problem here, because it is very comparable, and understood like current high-end ATI PC cards.
I hope it is not the latter; time will tell.....