xboxscene.org forums

Pages: [1] 2

Author Topic: Oblivion Hands On  (Read 225 times)

beast96

  • Archived User
  • Full Member
  • *
  • Posts: 110
Oblivion Hands On
« on: February 25, 2006, 08:18:00 AM »

http://xbox360.ign.c...1/691449p1.html

i didnt see this posted yet but i cant comment on it as im reading it now
be sure to check out the pc summary also and theres two new vids 1 gameplay and 1 interview
Logged

pennywisdom

  • Archived User
  • Full Member
  • *
  • Posts: 149
Oblivion Hands On
« Reply #1 on: February 25, 2006, 11:36:00 AM »

QUOTE(pennywisdom @ Feb 25 2006, 12:37 PM) View Post

dear god i want this game. that first screen shot looks amazing with the fog and everything else...   blink.gif

is it sad that ive gone back to playing morrowing instead of my 360?

clearly by morrowing i meant morrowind. my bad, it was too late to edit.
Logged

Deftech

  • Archived User
  • Hero Member
  • *
  • Posts: 4747
Oblivion Hands On
« Reply #2 on: February 25, 2006, 04:49:00 PM »

I know beast96 mentions the new video but heres the link..

http://media.xbox360...493/vids_1.html

some parts looked better than I expected, while others left me wondering.

I did like the flowing grass outside of the hut, I didnt think grass would move like that, color me impressed.

After reading the impressions, it sounds too vast for me, just as Morrowind was. I get distracted easy and doubt I'll give it the proper playtime. Look for an Used copy for sale a couple weeks after its out.

I liked Fable because it was simple and short, and didnt feel overwhelming/intimidating in size.

As far as the comparisons...

from pc preview..

QUOTE
I guess the dumb thing about this is that the two versions of Oblivion are nearly identical. Aside from the controls and a very small difference in visual quality in favor of the PC (running on what was surely an awesome rig, mind you) the two versions the same.


from 360 preview..

QUOTE
The only disappointing features I saw were the wonky third-person controls and ultra low-resolution textures that blanketed distant objects. Other than that, shadows, character detail, weapon models, water effects and animations all looked excellent. The PC version looked slightly sharper and ran at a better clip than the Xbox 360, but Dan and I agreed both looked strikingly similar.



Logged

esc1

  • Archived User
  • Hero Member
  • *
  • Posts: 1465
Oblivion Hands On
« Reply #3 on: February 25, 2006, 09:55:00 PM »

Game is looking as smooth as butter.
Logged

nightwulf28

  • Archived User
  • Jr. Member
  • *
  • Posts: 93
Oblivion Hands On
« Reply #4 on: February 26, 2006, 10:12:00 AM »

QUOTE(Deftech @ Feb 25 2006, 07:56 PM) View Post

I know beast96 mentions the new video but heres the link..

http://media.xbox360...493/vids_1.html

some parts looked better than I expected, while others left me wondering.

I did like the flowing grass outside of the hut, I didnt think grass would move like that, color me impressed.

After reading the impressions, it sounds too vast for me, just as Morrowind was. I get distracted easy and doubt I'll give it the proper playtime. Look for an Used copy for sale a couple weeks after its out.

I liked Fable because it was simple and short, and didnt feel overwhelming/intimidating in size.

As far as the comparisons...

from pc preview..
from 360 preview..



Heres part of the same preview from gamespot I thought is interesting in contrast to what others previews may say.

"Both versions of the game ran fairly smooth, though we did notice that the Xbox 360 version seemed to have a slightly faster pace than the PC version"

IGN had one guy do a preview on the PC version, and another on the 360.  both said the pc was a little sharper etc, but gamespot said the opposite. kinda interesting.  not going to even start a what version is better, etc.  but interesting all the same. unsure.gif

Personally I think it will be pretty much impossible to tell any differences at the same resolutions I think.  On a side note, as soon as we get developers getting used to the massive hardware, you will see more and more games being better looking on the 360, at least for a little while, until the pc starts to jump ahead again. pop.gif
Logged

Deftech

  • Archived User
  • Hero Member
  • *
  • Posts: 4747
Oblivion Hands On
« Reply #5 on: February 26, 2006, 11:33:00 AM »

Interesting, and it just shows that IGN and Gamespot had different pc rigs.
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
Oblivion Hands On
« Reply #6 on: February 26, 2006, 01:50:00 PM »

I found this funny.

QUOTE(ign)
I found the Fighters Guild not too far inside the walls, and signed up immediately. Some guy named Azzan declared me an Associate, and I took on my first quest assignment. It seemed simple enough: find Arvena Thelas in Anvil and take care of her rat problem. Pretty standard rat kill quest, I thought.
 

If you've played Morrowind, you'd know that the first quest of the Fighters guild was to 'find Darayne Thelas and get rid of her rat problem". biggrin.gif
Cursed family...

This game will be in my hands as soon as possible. Deftech, I told you this game is nothing like Fable (actually, I think I said it to everyone) and you can't jsut pop in and start playing. I started playing Morrowind on my new pc (not a gaming rig, just a mobo, celeron, and ram upgrade) and I am happy I knew what I was getting into as far as the skills go. By skills I mean the ones you choose for your character. I'm happy I gave morrowind a whirl because I have some insight on what my Elder Scrolls playstyle is. I was gonna be a thief in Oblivion, but I found out that I like being a light fighter/magic caster better (call me a geek, but look where we are!).
I restated my character many times. I started out as a thief, figured out I didn't like it, then made a tank warrior, found out I didn't like it, then a light armor/magic caster (nightblade) with conjuration (a magic skill), found out I didn't like it. I took conjuration out and replaced it with Illusion and now I have a great build that I like and will use in Oblivion.
The thing that's hard about playing Morrowind is trying to have fun when you know what the improvements are gonna be in Oblivion. Things like no fast travel and having to ready magic seperately from weapons is tiresome. Also, being slow (walking and running) is tiresome and it just makes you want to play Oblivion more.

The tihng that bothers me about Morrowind is the fact that each area you go to is dead. Sure, it's a big place, but the npcs are not lively and theres nothing special about where you go other than a few paragraphs of their 'background'. Thankfully, things are more alive in Oblivion and I am exremely happy with that.

All I have to say is give this game some serious time. Unlike other games, it has it's return, being hours and hours of playtime (bang for your buck). If you go in thinking that you will have as much fun with the game as someone who knows half a thumb about how the gameplay works, you'll come out frusterated and feeling as if the game is too 'drawn out' and 'complicated'.

Word of advice:
When you start Oblivion make 3 classes - one with every combat skill, one with every magic skill, and one with every stealth skill. Play the tutorial dungeon once or twice and you will hopefully have a feel for what you like. You may think you will want to hack and slash with a waraxe, but you may figure out that you like lightning bolts alongside your trusty bow. You may think you like stealth, but you may find yourself getting eager to jump out of the shadows and start waving your shortsword around in the ogres face.
If you've played Morrowind and had a lot of fun with a certain character ttype, try it out in Oblivion - chances are it'll work for you again. If those of you like splinter cell, try a stealthy class. If you find out you want to be stealthy, but also cast magic, include one or two of the magic skills that can support you.

Anyways, off to slay some mountain lions. biggrin.gif







(that was a bad exit)
Logged

Deftech

  • Archived User
  • Hero Member
  • *
  • Posts: 4747
Oblivion Hands On
« Reply #7 on: February 26, 2006, 02:27:00 PM »

QUOTE(Carlo210 @ Feb 26 2006, 03:57 PM) View Post

I found this funny.
If you've played Morrowind, you'd know that the first quest of the Fighters guild was to 'find Darayne Thelas and get rid of her rat problem". biggrin.gif
Cursed family...

This game will be in my hands as soon as possible. Deftech, I told you this game is nothing like Fable (actually, I think I said it to everyone) and you can't jsut pop in and start playing. I started playing Morrowind on my new pc (not a gaming rig, just a mobo, celeron, and ram upgrade) and I am happy I knew what I was getting into as far as the skills go.



I believe I was the one who told you to go get Morrowind(it was either you or Ozy) so you could get an idea of what to expect from Oblivion, and I know Fable is nothing like them, I stated that 50 times in the past 8 months.

I cant/wont devote 300 hours to a game when there are 10 others I want to play. Id rather neglect a single game than 10, thats just me. If I know from the onset a game is that vast, it mentally ruins it for me because I know I wont finish it, so I wont invest much time to begin with.

I didnt know how big Morrowind was 4 years ago until about 20 hours in, and admitted defeat and sold it to someone who could appreciate it.  

Who knows, I may get into Oblivion and never look back,  but I'm just being realistic as I know how my gaming tendencies work.

beerchug.gif

I'd die for some Fable 2 news right about now  sad.gif
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
Oblivion Hands On
« Reply #8 on: February 26, 2006, 07:13:00 PM »

QUOTE(Deftech @ Feb 26 2006, 10:34 PM) View Post

I believe I was the one who told you to go get Morrowind(it was either you or Ozy) so you could get an idea of what to expect from Oblivion, and I know Fable is nothing like them, I stated that 50 times in the past 8 months.

I cant/wont devote 300 hours to a game when there are 10 others I want to play. Id rather neglect a single game than 10, thats just me. If I know from the onset a game is that vast, it mentally ruins it for me because I know I wont finish it, so I wont invest much time to begin with.

I didnt know how big Morrowind was 4 years ago until about 20 hours in, and admitted defeat and sold it to someone who could appreciate it.  

Who knows, I may get into Oblivion and never look back,  but I'm just being realistic as I know how my gaming tendencies work.

beerchug.gif

I'd die for some Fable 2 news right about now  sad.gif

beerchug.gif

Morrowind is a mess of a game. The huge world is great, but not when it's pointless space (80% of the time). Thank God Oblivion has fast travel. I won't feel helpless and deserted when travelling anymore.
Logged

Deftech

  • Archived User
  • Hero Member
  • *
  • Posts: 4747
Oblivion Hands On
« Reply #9 on: February 26, 2006, 07:28:00 PM »

QUOTE(scooby_dooby @ Feb 26 2006, 09:27 PM) View Post

the main quest is 20-25 hours.


Fable was 9 or 10, I turned it into 42 somehow.

that 20 to 25 just became 100 or more laugh.gif






Logged

Foe-hammer

  • Archived User
  • Hero Member
  • *
  • Posts: 2288
Oblivion Hands On
« Reply #10 on: February 26, 2006, 07:47:00 PM »

QUOTE
.....ultra low-resolution textures that blanketed distant objects.


In other words, NO Anisotropic Filtering.  Damn, i wonder if any 360 games will support this. dry.gif

I guess AF is extremely exspensive.
Logged

nightwulf28

  • Archived User
  • Jr. Member
  • *
  • Posts: 93
Oblivion Hands On
« Reply #11 on: February 26, 2006, 08:26:00 PM »

QUOTE(Foe-hammer @ Feb 26 2006, 10:54 PM) View Post

In other words, NO Anisotropic Filtering.  Damn, i wonder if any 360 games will support this. dry.gif

I guess AF is extremely exspensive.



It sure aint like the 360 cant handle AF.  Im pretty sure some of the games do support AF.  can anyone shed some light on this as fact or fiction?  I for 1 am not sure if it is expensive or anything, maybe m_hael will show up and grace us with a difinitive reason to the AF and lack there-of in games. pop.gif
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
Oblivion Hands On
« Reply #12 on: February 26, 2006, 08:35:00 PM »

Note to developers: If you can't implement AF into a game, make the best out of it. If the textures are going to be low-res at a distance, why not make those 'low-res' textures 'out-of-focus' too? Turn 'textures turning low-res at a distance' into 'Depth-of-field'. I doubt anyone will be able to tell the difference. Basically, cover the low-res textures up with fuzziness. Then again, what do I know about game development? Nothing! tongue.gif
Logged

Foe-hammer

  • Archived User
  • Hero Member
  • *
  • Posts: 2288
Oblivion Hands On
« Reply #13 on: February 27, 2006, 12:58:00 AM »

I would imagine that AF would be extremely expensive; exponentially as it is increased fro 2x-to-4x-to-8x.

Common sense would tell you that keeping textures in the far distance the same high resolution as what they are up close would require a shitload of processing power.
Logged

Inuyasha152

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Oblivion Hands On
« Reply #14 on: February 27, 2006, 01:25:00 AM »

Oblivion use to look amazing, but if I remember correctly they had complications with the game and had to drop some things, major changes just look....
At E3 it looked like this:
IPB Image
And now it looks like this:
IPB Image
Another E3 screenshot:
IPB Image
And how it looks now:
IPB Image

I wonder what happened...
Logged
Pages: [1] 2