I found this funny.
QUOTE(ign)
I found the Fighters Guild not too far inside the walls, and signed up immediately. Some guy named Azzan declared me an Associate, and I took on my first quest assignment. It seemed simple enough: find Arvena Thelas in Anvil and take care of her rat problem. Pretty standard rat kill quest, I thought.
If you've played Morrowind, you'd know that the first quest of the Fighters guild was to 'find
Darayne Thelas and get rid of her rat problem".

Cursed family...
This game will be in my hands as soon as possible. Deftech, I told you this game is nothing like Fable (actually, I think I said it to everyone) and you can't jsut pop in and start playing. I started playing Morrowind on my new pc (not a gaming rig, just a mobo, celeron, and ram upgrade) and I am happy I knew what I was getting into as far as the skills go. By skills I mean the ones you choose for your character. I'm happy I gave morrowind a whirl because I have some insight on what my Elder Scrolls playstyle is. I was gonna be a thief in Oblivion, but I found out that I like being a light fighter/magic caster better (call me a geek, but look where we are!).
I restated my character many times. I started out as a thief, figured out I didn't like it, then made a tank warrior, found out I didn't like it, then a light armor/magic caster (nightblade) with conjuration (a magic skill), found out I didn't like it. I took conjuration out and replaced it with Illusion and now I have a great build that I like and will use in Oblivion.
The thing that's hard about playing Morrowind is trying to have fun when you know what the improvements are gonna be in Oblivion. Things like no fast travel and having to ready magic seperately from weapons is tiresome. Also, being slow (walking and running) is tiresome and it just makes you want to play Oblivion more.
The tihng that bothers me about Morrowind is the fact that each area you go to is dead. Sure, it's a big place, but the npcs are not lively and theres nothing special about where you go other than a few paragraphs of their 'background'. Thankfully, things are more alive in Oblivion and I am exremely happy with that.
All I have to say is give this game some serious time. Unlike other games, it has it's return, being hours and hours of playtime (bang for your buck). If you go in thinking that you will have as much fun with the game as someone who knows half a thumb about how the gameplay works, you'll come out frusterated and feeling as if the game is too 'drawn out' and 'complicated'.
Word of advice:
When you start Oblivion make 3 classes - one with every combat skill, one with every magic skill, and one with every stealth skill. Play the tutorial dungeon once or twice and you will hopefully have a feel for what you like. You may think you will want to hack and slash with a waraxe, but you may figure out that you like lightning bolts alongside your trusty bow. You may think you like stealth, but you may find yourself getting eager to jump out of the shadows and start waving your shortsword around in the ogres face.
If you've played Morrowind and had a lot of fun with a certain character ttype, try it out in Oblivion - chances are it'll work for you again. If those of you like splinter cell, try a stealthy class. If you find out you want to be stealthy, but also cast magic, include one or two of the magic skills that can support you.
Anyways, off to slay some mountain lions.

(that was a bad exit)