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Author Topic: Another Oblivion Developer Interview  (Read 74 times)

KAGE360

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Another Oblivion Developer Interview
« on: November 09, 2005, 08:55:00 AM »

beerchug.gif

goes to prove those who think that the 360 version of oblivion is holding the development back are wrong.  in fact by the fallowing quote it would seem that the PC side is benefitting by the the 360 development.....

QUOTE
BT: The Xbox processor will be multiple core, which at the time of Morrowind (2002) was a nearly unthinkable idea for a gaming PC or console. However, by the release of ES4: Oblivion (now 2006), the Pentium-D and Athlon 64 X2 dual-core processors will be even more common place. The Pentium-D EE even features hyperthreading on each core! Will Oblivion be written to make use of these new features on the PC? If so, have you determined how threads will be divided (by class, like AI, physics, etc, or by immediate priority where physics could dominate two threads if little AI is present)?

GC: Oblivion will absolutely benefit from a multi-processor or multi-core PC architecture. These improvements have largely been driven by our optimizations for the Xbox 360 hardware. We have built a dynamic thread management system that manages processor load by our specific direction and by priorities. Portions of physics, AI, loading, audio, and rendering tasks can all be moved to different threads to keep the overall load balanced. The net result for the end user is a smoother experience.


since they thrive to optimize the code for the multi-core architecture of the 360 they can implement that knowledge over to the PC.  so both sides benefit  biggrin.gif

cant wait for this game and im sure it will be worth the wait.  my only worry is that this game will be out too close to some other games im really looking forward to (GoW and splinter cell 4) and that will make things diffacult for me when choosing what to play.   tongue.gif
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