xboxscene.org forums

Pages: [1] 2

Author Topic: New Oblivion Pics.  (Read 130 times)

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« on: October 15, 2005, 04:40:00 PM »

This build was running on a P4 3.2 ghz dual core, 2gb ram, and a 6800 videocard. The game was running on all high settings, in 1024x768 resolution (NOT 720p, lower), and was a little choppy due to it being an unfinished build. This is all on the pc, by the way.

They look great but, because of the GPU, some of the screens are a tiny step down in terms of shaders (mostly on the ground), but the Xbox 360's gpu should and would make those shaders look great. Also, you can see that slim to no anti aliasing is being used.
Either way, this game looks absolutely gorgeous and a blast to play.  love.gif

Ozy, I reccomend you take some sleeping pills and forget you saw any of this. If you still proceed in viewing them, please don't make this a 'Prove to Ozy that the Xbox 360 will be good' thread.

Enjoy!
By the way, there are many pics.

http://www.ag.ru/gallery/14028

Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #1 on: October 15, 2005, 04:59:00 PM »

Oh, sorry, didn't catch that. tongue.gif

And ozy, before you post, shoot yourself in the foot so you can go to the hosital and buy us some ozy-free time.


Just kidding.  tongue.gif  Just don't make this, like I said in the first post, a 'prove to ozy that the Xbox 360 will be Next gen' or whatever may be related.

I've posted this in another thread, but I'm only spreading the love.
Ozy, if you think that I am a fanboy, you are sadly mistaken. Of course I favor MS's console, and I may sound a tad bit biased, but only to explain: the shortcomings of launch titles, why shaders aren't galore in every game so far, that short development time with final dev kits is a pretty major letback, and the fact that games infact have development stages and that pre-release media don't represent the final product as much as you may think. Sadly, I, along with almost all of us who come in contact with you on these boards, do try to explain these incredibly simple things (plus much, much more things, of course) to you, but you simply don't want to for some subconcious reason.
The best thing to do, for obvious reasons, would be to come back onto these boards once you have your own Xbox 360.
/rant

Wait, that really wasn't a rant.  laugh.gif
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #2 on: October 15, 2005, 05:13:00 PM »

To diminish confusion:

THESE ARE NVIDIA 6800  PC PICS
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #3 on: October 15, 2005, 05:46:00 PM »

It's not the wrong forum. Xbox 360 and top-end pc versions are to look similar. The only thing with these pics is that they aren't from a high-end pc. Misleading - yes. Wrong forum - hell no. Just because people don't read the posts doesn't make that my fault.
Logged

Ballz2TheWallz

  • Archived User
  • Hero Member
  • *
  • Posts: 776
New Oblivion Pics.
« Reply #4 on: October 15, 2005, 07:03:00 PM »

ahahah i love on the elderscrolls forums people are like just upgrade to some rand 3000+ amd processor and 6600 video card and it will run -fine-



sorry i wont stand to play anything under 1280x960 4xaa 4xAF(8x if its an outdoor based game)and if my computer cant run that i wont buy a game

honestly i expect these screens to be similar to what the 360 is gonna give us
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #5 on: October 15, 2005, 07:17:00 PM »

QUOTE(Ballz2TheWallz @ Oct 16 2005, 03:14 AM)
honestly i expect these screens to be similar to what the 360 is gonna give us
Logged

Ballz2TheWallz

  • Archived User
  • Hero Member
  • *
  • Posts: 776
New Oblivion Pics.
« Reply #6 on: October 15, 2005, 07:19:00 PM »

QUOTE(Carlo210 @ Oct 16 2005, 12:51 AM)
This build was running on a P4 3.2 ghz dual core, 2gb ram, and a 6800 videocard. The game was running on all high settings, in 1024x768 resolution

hmmm,engine only supports up to SM3,6800 supports SM3,therefor unless they purposely made oblivion shine only on 360 this is what im going on
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #7 on: October 15, 2005, 07:24:00 PM »

Shader 3.0 suppor doesn't mean everything. The 6800 has dfiferent architecture, pipelines, etc from other higher-end cards.
You are saying that this game will look the same on a 7800gt?
I can't help but sound like a fanboy, but come on.
Logged

Ballz2TheWallz

  • Archived User
  • Hero Member
  • *
  • Posts: 776
New Oblivion Pics.
« Reply #8 on: October 15, 2005, 08:24:00 PM »

QUOTE(Carlo210 @ Oct 16 2005, 03:35 AM)
Shader 3.0 suppor doesn't mean everything. The 6800 has dfiferent architecture, pipelines, etc from other higher-end cards.
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #9 on: October 15, 2005, 09:06:00 PM »

There is also tons of info and speculation going around about the compression (don't think thats the factor) and date.
Logged

110100100

  • Archived User
  • Sr. Member
  • *
  • Posts: 295
New Oblivion Pics.
« Reply #10 on: October 15, 2005, 10:35:00 PM »

i'm going to go out on a limb here and say that in the builds pictured on the machine listed,  they disabled VDM parallax on the 6800, AA, and any depth of field cuz it killed the rig.

all i know is that i will donly need to spend $450 to play Oblivion in dec(?)  better looking than someone with a $2000 computer will in march(?)
 beerchug.gif
Logged

Ballz2TheWallz

  • Archived User
  • Hero Member
  • *
  • Posts: 776
New Oblivion Pics.
« Reply #11 on: October 16, 2005, 07:58:00 AM »

i like how carlo expects 2 differnt cards to look differnt on the same exact settings rolleyes.gif


duh you have to turn the settings up on the better card,and since there MAXED only thing left to play with is res aa and af
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #12 on: October 16, 2005, 08:34:00 AM »

QUOTE
A few words about the preview and the screens. We played the PC version that was one or one-and-half months old (at least that we were told).

Our goal was not to take beautiful screens but just to play the game and feel the gameplay flow. And, by the way, those who say that the shots are retouched, do not have a slightest idea about Photoshop, graphics engines and game development in whole. These are genuine screenshots taken directly from that beta build. Sure, the graphics are not 100%, as well as AI, voiceovers, game logic and other aspects - just like in every other beta version of any high-caliber game!

The real question you should be asking, "Did it prevent them from enjoying Oblivion?". The answer is - no. Moreover, it is clear that Oblivion really is a *must have* game. It looks and feels MUCH better than on any screenshots. We almost forgot that we came to write an article, not just sit and play all day long. The story is very engaging!


Nomad, Santera
AG.ru


QUOTE
We published the first part of our preview. The second part will be available tonight (Moscow time). The first part concerns the "training" dungeon and game mechanics, the second one will be about our experiences in Tamriel itself.

And a few words more about gfx. We were playing in 1024x768x32 with all available options turned to the max. Now, when I say "available", I mean there were only three sliders. We didn't look in config files for in-depth tuning - we didn't have that much time to spend with the game.

BTW, a few options contained references to console controls.
Also, there were no 3D sound controls whatsoever, only various volume settings.
We won't be surprised if the final PC version ships with much deeper graphics and audio controls available either in-game or via an external config utility.



Heck, just read around the forum and read up on current analysis'.
http://www.elderscro...php?showforum=4
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #13 on: October 16, 2005, 08:53:00 AM »

http://rpgcodex.com/...ewforum.php?f=4

Pretty informative site too (devs post there fequently).
Logged

Carlo210

  • Archived User
  • Hero Member
  • *
  • Posts: 2005
New Oblivion Pics.
« Reply #14 on: October 16, 2005, 11:05:00 AM »

QUOTE
In the past couple days, an unfinished build of Oblivion was leaked to a Russian gaming site. You may have seen screenshots and information about this build online. The site in question was not authorized in any way to post the information that it did. The build in question was not in any way intended to be used for the purposes of demoing the game.

The screenshots that got posted clearly show that the game was not properly configured by whoever was playing. The ini file alone contains over 300 settings that can be used to customize the visuals and performance of the game, and we tweak and test and change these settings daily. Because the build they are using was not one that we locked away for the specific purposes of demonstration, the likelyhood that any number of those options are incorrectly configured is very high. This can result in any manner of aberrant behavior from the game including improper visuals and reduced performance.

The upshot is that we feel the quality of the screenshots released is very far from the final game. This combined with the fact that the they are completely unauthorized by anyone representing Bethesda to publish screenshots or info means that we have to shut down threads relating to this leak.

Hopefully soon, as we get closer to release, you will see legit sites posting previews based on actual preview builds of the final game.
Logged
Pages: [1] 2