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Author Topic: Quake 4 On X360 Worse Than Pc Version!  (Read 799 times)

deftonesmx17

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Quake 4 On X360 Worse Than Pc Version!
« Reply #30 on: September 19, 2005, 09:52:00 AM »

QUOTE(KAGE360 @ Sep 19 2005, 11:50 AM)
and as for gabe turkey munching newell, its obvious by the way that he speaks about the next generation in all areas (including PC with Vista) that he does not look forward to rewriting his codes to take advantage of the advances in technology.  so his ignorance mutes any negative comments he may have to me about the next generation.

You know whats really funny about that, maybe everyone like Carmack, Itagaki, and Cliffy B. are not looking forward to rewriting their code, so they have taken the easy way out. Isnt that the great glory that is XNA. Developers can write code in their own way and the XNA will convert most to be optimized for the specified system. Hmmmm, looks to me like they are the ones looking for the easy way out. Gabe on the other hand is a person who would rather bitch about having to optimize his code rather than have the XNA do it for him....................

Why is DOOM3 not on PS2? Plain and simple, Carmack didnt want to rewrite his code.
Why is HL2 not being ported to PS2? Newell doesnt want to rewrite his code.
Why did FarCry get cancelld on the PS2, the developers didnt want to rewrite their code.
Why did the xbox version of MGS2 look inferior to the PS2 version? Kojima didnt want to rewrite his code.

Get the point yet? pop.gif
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hugoboss1

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Quake 4 On X360 Worse Than Pc Version!
« Reply #31 on: September 19, 2005, 09:53:00 AM »

beerchug.gif
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KAGE360

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Quake 4 On X360 Worse Than Pc Version!
« Reply #32 on: September 19, 2005, 10:33:00 AM »

QUOTE(deftonesmx17 @ Sep 19 2005, 12:03 PM)
You know whats really funny about that, maybe everyone like Carmack, Itagaki, and Cliffy B. are not looking forward to rewriting their code, so they have taken the easy way out. Isnt that the great glory that is XNA. Developers can write code in their own way and the XNA will convert most to be optimized for the specified system. Hmmmm, looks to me like they are the ones looking for the easy way out. Gabe on the other hand is a person who would rather bitch about having to optimize his code rather than have the XNA do it for him....................
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KAGE360

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Quake 4 On X360 Worse Than Pc Version!
« Reply #33 on: September 19, 2005, 10:34:00 AM »

QUOTE(hugoboss1 @ Sep 19 2005, 12:04 PM)
Why do people compare a consul to a pc  that is not a fair comparison
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deftonesmx17

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Quake 4 On X360 Worse Than Pc Version!
« Reply #34 on: September 19, 2005, 12:15:00 PM »

QUOTE(KAGE360 @ Sep 19 2005, 12:44 PM)
also all the games that you pointed out not being ported to the ps2 is not because they would only have to rewrite the code but also because the ps2 isnt powerful enough to do the game justice.  i was at home right now i could quote the devs who ported doom 3 on the xbox (not that many would take what i typed out a mag as direct quotes) but it went along the lines of saying that if they had to take out the shadow, bump mapping, and lighting then it wouldnt be doom 3 anymore it would be a game trying to like doom 3.

I didnt need to think my point through as I was very correct. The devs didnt want to rewrite their code, plain and simple. Here is an example. Splinter Cell used plenty of shadowing, bump mapping, and lighting and that didnt stop ubisoft from making a PS2 version did it? Why, because they were not to lazy to rewrite their code. The PS2 version of Splinter Cell CT even uses a special type of mapping, because they are not lazy and rewrote their code. pop.gif
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LowProfileWurm

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Quake 4 On X360 Worse Than Pc Version!
« Reply #35 on: September 19, 2005, 12:28:00 PM »

To answer Deftone's question:  PC games typically use DirectX... which is the main API used in Xbox.  The conversion was easy.  You are correct, the devs were lazy and didn't want to rewrite what they didn't have to.  That can be said about anyone who makes and sells a product.  

As for Splinter Cell... I gotta disagree.  I think Xbox's version is superior.  And that's not just my opinion or me being a fanboy.  Most reviewers agree the Xbox version of any Splinter Cell is better.

And for XNA... all that does is make it extremely easy for a PC developer to port a game to 360.  It's a one way street.  It does nothing for 360 devs I believe.
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Deftech

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Quake 4 On X360 Worse Than Pc Version!
« Reply #36 on: September 19, 2005, 12:35:00 PM »

QUOTE(LowProfileWurm @ Sep 19 2005, 02:39 PM)

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hugoboss1

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Quake 4 On X360 Worse Than Pc Version!
« Reply #37 on: September 19, 2005, 12:41:00 PM »

QUOTE(redwolf @ Sep 19 2005, 12:02 PM)
PS2/PS3 is catered for Japanese market, and they don't give a rat ass about on-line play (well most of them). only way Sony to win the online market if they provide the service for free. I played with few guys from Japan at XLink, they hardly speak ANY English, thats one reason they don't want to play online. ONLY people that are interested to play online is people speaks English, broken or fluid don't matter, i played few French people, only word they knew was f**k you. half of the Japanese people don't even know that tongue.gif
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deftonesmx17

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Quake 4 On X360 Worse Than Pc Version!
« Reply #38 on: September 19, 2005, 12:44:00 PM »

QUOTE(LowProfileWurm @ Sep 19 2005, 02:39 PM)
As for Splinter Cell... I gotta disagree.  I think Xbox's version is superior.  And that's not just my opinion or me being a fanboy.  Most reviewers agree the Xbox version of any Splinter Cell is better.

Please quote where I said the PS2 version was superior. pop.gif
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KAGE360

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Quake 4 On X360 Worse Than Pc Version!
« Reply #39 on: September 19, 2005, 12:44:00 PM »

QUOTE(deftonesmx17 @ Sep 19 2005, 02:26 PM)
I didnt need to think my point through as I was very correct. The devs didnt want to rewrite their code, plain and simple. Here is an example. Splinter Cell used plenty of shadowing, bump mapping, and lighting and that didnt stop ubisoft from making a PS2 version did it? Why, because they were not to lazy to rewrite their code. The PS2 version of Splinter Cell CT even uses a special type of mapping, because they are not lazy and rewrote their code. pop.gif
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deftonesmx17

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Quake 4 On X360 Worse Than Pc Version!
« Reply #40 on: September 19, 2005, 12:51:00 PM »

QUOTE(KAGE360 @ Sep 19 2005, 02:55 PM)
there isnt any rewriting in the world that can be done for an engine like the doom 3 engine, the ps2 just isnt adaptable to it taht is all.

I seem to keep forgetting how someone managed to run DOOM3 with a Voodoo 2, yes I said 2.
QUOTE
lazy programmers or not how about the reason behind the lack of games is because the ps2 isnt powerful enough, plain and simple

Once again, DOOM3 on a voodoo 2 ohmy.gif
http://www.firingsqu...sp?media_id=244
plain and simple..................lazy developers, its not that the PS2 can't do it
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LowProfileWurm

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Quake 4 On X360 Worse Than Pc Version!
« Reply #41 on: September 19, 2005, 01:43:00 PM »

Whoops... saw MGS2... thought Splinter Cell.  My fault.  Crossed neurons or some shit.  Too late to edit now.
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deftonesmx17

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Quake 4 On X360 Worse Than Pc Version!
« Reply #42 on: September 19, 2005, 01:54:00 PM »

QUOTE(LowProfileWurm @ Sep 19 2005, 03:54 PM)
Whoops... saw MGS2... thought Splinter Cell.  My fault.  Crossed neurons or some shit.  Too late to edit now.
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LowProfileWurm

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Quake 4 On X360 Worse Than Pc Version!
« Reply #43 on: September 19, 2005, 02:22:00 PM »

QUOTE(deftonesmx17 @ Sep 19 2005, 05:05 PM)
Thats what I thought you did beerchug.gif
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Andy51

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Quake 4 On X360 Worse Than Pc Version!
« Reply #44 on: September 19, 2005, 02:25:00 PM »

QUOTE(Moleman @ Sep 17 2005, 11:22 PM)
He has eaten Andy's tainted Sony  pop.gif .
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