QUOTE(daddio5280 @ Jan 25 2006, 04:25 AM)
The play is very "arcadey". I found it lacked the depth of forza without any upgradeable parts, no customization AT ALL, and no varing car set-ups for different tracks. Hence I find the gameplay severely lacking.
There's a good reason for that. PGR3 is an arcade-type racing game. Bizarre Creations have made no claims that it's a sim. That being said, it
is the most
realistic racing game available for the 360, but it is still far from being a sim. Yes,
Forza is a more accurate racing game, but it's a sim. I like both types: sim and arcade. Fun is fun no matter how you slice it.
The cars in the PGR games are pre-tuned to a high standard. That's why you see RUF instead of Porsche in PGR3.
I'm not quite sure what you mean by, "no varying car set-ups for different tracks." The races are all set up by car class. That means that all cars in a class will need to meet the same requirements for a particular race. With five car classes and ~80 cars in the game, I find it very liberating to be able to race
any car on
any track in the offline career.
The menu in PGR3 has improved slightly, but it still requires you to flip through several screens before beginning a race. For some reason, when I first played the game on launch day, it struck me that the overall theme of the menu is loosely-based on XBMC (PM).
Like some of the previous posters pointed out: there are pros and cons to online racing. There will always be blockheads out there that will ruin the experience, but on the same note, there are always a lot of great racers around that just wan't to have fun without being assholes.
P.S. Love 'em or hate 'em, graphics have
nothing to do with how much fun this game is.