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Author Topic: Pgr3 1080i Support.  (Read 149 times)

prankfurter

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Pgr3 1080i Support.
« on: January 03, 2006, 02:49:00 PM »

QUOTE

The folks here at Xbox® have taken a bold step by declaring that all games that appear on the Xbox 360™ video game system will support high-definition resolutions up to 720 progressive scan and 1080 interlace. It's important to note the difference between this policy and that of the original Xbox® console. With games on the original Xbox, developers had the option to support HD graphics, but Xbox 360 demands that all games feature high-definition options. To clear up some confusion, here are a few key points to bear in mind regarding high-definition support on Xbox 360.

    * You do not need a TV that supports high definition to use the Xbox 360 system. Like all consoles before it, Xbox 360 works perfectly on standard-definition TVs (the resolution for standard def is 480 interlace).
    * The high-definition support for Xbox 360 is dynamic, so even if a game is designed with 720p in mind, but your TV only supports 480p or 1080i, Xbox 360 runs the game in the best resolution your TV offers (up to 720p and 1080i).
    * If you do plan on running games in high definition with your HDTV, you'll need the Xbox 360 Component HD AV Cable, which comes standard with the Xbox 360 system (not the Xbox 360 Core System) and is sold separately as well.
    * If you're using the Xbox 360 VGA HD AV Cable to connect your Xbox 360 console to a computer monitor or TV monitor with a VGA connection, you'll have the opportunity to select from a variety of resolutions. They are:
          o 640 x 480
          o 848 x 480
          o 1024 x 768
          o 1280 x 720 (equivalent to 720p)
          o 1280 x 768
          o 1280 x 1024
          o 1360 x 768
    * Whether using the Xbox 360 Component HD AV Cable or the Xbox 360 VGA HD AV Cable, you'll find the resolution settings in the System menu on the Xbox 360 Dashboard. Select Console Settings in the System menu, and then select Display to find all your resolution options.

Xbox 360 offers unprecedented support for high-definition gaming, yet it remains flexible as well. Whether using a standard definition TV (480i), an HDTV with only one progressive scan option, or an HDTV with every available option (up to 720p and 1080i), or even a computer monitor, Xbox 360 will employ the best resolution your TV or monitor can display.
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KAGE360

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Pgr3 1080i Support.
« Reply #1 on: January 03, 2006, 03:00:00 PM »

just for the record PGR3 is the only games that is NOT rendered at 720p and has been passed by MS even though not displaying the minimal rez.  the actual game is rendered at 600p internally and then upconverted to 720p or 1080i by the 360.  that also explains why its one of the few games you will see jaggies on.  this does not mean that the 360 is pushed to its limits already only the product of a launch title striving to make the deadline, the developers have stated in an interview that once they got the final dev kits the programmers wanted to recode the whole game from scratch because there is so much unused power still used in the system even by 1st gen standards.  so enjoy and play because things will only get brighter from here  smile.gif
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MrPhunkee

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Pgr3 1080i Support.
« Reply #2 on: January 04, 2006, 09:31:00 AM »

1360 x 768

is this 1080i?
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KAGE360

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Pgr3 1080i Support.
« Reply #3 on: January 04, 2006, 10:35:00 AM »

QUOTE(mingistech @ Jan 3 2006, 05:12 PM) View Post

thanx for the info Kage.

makes sence why it doesn't look to hot.
i'm still kinda baffled why all the review sites rage about the games amazing graphics.

i still play Burnout Revenge on my xbox daily...  PGR3 doesn't have any graphic finess Burnout can't match.


that cant be entirely accurate.  regardless of PGR3 not being true 720p its still a higher rez then burnout on the xbox.  there may be a problem with your configurations because regardless of what the native rez of your TV is the 360 will upscale the game and it should still look great.  i dont know what problems you see with the graphics but the only complaints i have read are the minimal jaggies seen and some minor texture pop-in before the race starts.  people rage about the graphics because its one of the games closest to photo-realism and its easy to see why.  any minor issues cant cover up the detail and effects used in the game that give it a sense of realism unseen in any other racing game.  and why DoA4 looks so good in 1080i is because i think the rez of the game itself is 1080i, atleast it was while it was in development so there is no upscaling invovled with the game when viewed on a tv that does 1080i native.  honestly i dont how much down or upscaling effects the picture as i have read a lot of positive comments on games viewed on TVs that are only 1080i native.  

QUOTE(MrPhunkee @ Jan 4 2006, 11:38 AM) View Post

1360 x 768

is this 1080i?


i dont think so.
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twistedsymphony

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Pgr3 1080i Support.
« Reply #4 on: January 04, 2006, 10:55:00 AM »

To be perfectly clear...

MS requires all games to be rendered internally at a minimum of 720p (1280x720) The Xbox video chip can then re-scale that resolution to ANYTHING the xbox 360 supports.

The numbers you see on the back of the box are the resolutions the game is capable of rendering to internally.

Meaning a game that only lists 720p probably only ever runs at 720p. If you have your output set to 1080i the xbox will scale it up to 1080i on output (essentially enlarging the image to fit).

A game that lists support for 720p AND 1080i on the back of the box means that it can render internally at either of those resolutions. So if your output it set to 1080i the game is actually playing at 1080i with no image stretching/enlarging.

The reason the 1st party games only say 720p is because that's the only resolution they actually render to, anything else is scaled by the Xbox video chip.

Most 3rd party games probably support 1080i and 480p natively for different reasons
1. A lot of them are ports from last gen consoles so they had to make the game run in 480i/p in 4:3 anyway
2. Also being a port from a last gen console it doesn't use up nearly as much horse power so they can render to 1080i (1920x1080) internally, presumably without lag.

In the end the markings on the box don't mean much considering PGR3 says 720p even though it isn't, and there were countless last gen games that said one thing and supported another, so who knows what these games really support. What I described above is they way it supposedly works though.
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