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what presentation? at E3 or now at the TGS? and you didnt answer how you viewed the presentation.
also how was DoA2 remade twice? it was ported to the ps2 which looked like ass and then remade to the xbox, a port and remake are two different things.
how can you make that kind of assumption about DoAU in 1080? i remember twisted posting pics comparing the two games and there is worlds of difference. there is more to a games visuals then screen rez. there is texture rez, poly count, animation, and the scope of the arenas to consider as well. i wish itagaki would put out the technical data on the game compared to DoAU so the naysayers *ahem* jasker *ahem* would have their eyes opened to how much of a leap this game really is.
Ok, first off, the video I saw was probably the same shown at e3, and it was shortly after e3, but I don't have to prove shit, what I have done and seen is of no concern of you.
Second, DOA2 Hardcore on ps2 was not a "port". I agree that it was better on DC, but that doesn't mean Hardcore was a "port."
Third, if some tech data was released, which it won't be, not never, you probably wouldn't know what it ment anyways. If your primary source for tech info is off of an xbox forum, then your screwed. The whole point is that polys and textures only get minor upgrades because of the demand of making the game in HD resolutions.