QUOTE(Ozy @ Jun 6 2005, 10:02 AM)
Yes you couldn't jump in PD or golden eye but you didn't need to. You don't get stuck on builds or anything you just walk off, jumping is not a requirement, just take a lift or climb stairs or ladders.
And that made the games far from realistic. When you walk to the edge of a ledge and continue to walk................you should fall, not hit a damn invisible wall. You didnt need to because the levels were very empty and had a very linear path. I'm sorry, but when you walk up to a 3 inch high pile of rocks and you have to find another way to get around them, I want to chuck a game like that out the window.
QUOTE(Ozy)
Half life one was on PC (better hardware) and came out later so you would expect it to be better in some ways but we're (well I was) talking about console games.
Half-Life PC came out in 1998, Perfect Dark was released in 2000.
QUOTE(Ozy)
Unreal tornament was a whole console generation ahead (don't know about PC version) and used a new engine and ofcourse it lasted longer with all those mods but how could you put new maps and mods onto a N64 game.
What story mode did the Unreal games have that was good? Perfect dark had real objectives and an captivating storyline, it wasn't all multiplayer like unreal tornament.
Unreal PC was released in 1998. Unreal Tournament PC which was the same engine just tweaked, was released in 1999. Unreal did have a story, go play it. Unreal Tournament did not as it was just a fast paced multiplayer/bot shooter that used the Unreal engine.