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Author Topic: I Have Halo 3  (Read 334 times)

sillyboydarryl

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I Have Halo 3
« Reply #30 on: September 22, 2007, 08:32:00 PM »

I played the first level today.  


I have to say this.  The textures in the game are par with the best xbox1 ever had.  It is incredibly disappointing.

While everything moves smoothly, I can only wonder how much better this could have looked if they hadn't wasted their time dedicating cpu cycles to the game recorder feature.

I've played this on both a 720p projector and a 1080p lcd tv.  The 720p projector was a bit more forgiving, but my friends...

There was a reason their commercial campaign had NO gameplay footage at all.

I was honestly nervous about this game when I started to see these viral like commercials.  It felt like they were building up the hype .... and not the game itself.

The game is fun, but its not what I was hoping for in the graphix department...


Darryl

if I was to sum up the graphix..

its a HALF LIFE 2 with no anti alias and set at the weaker settings....


The game does have some light fun momments.. (KNOCK KNOCK OPEN UP... how do i know you're not a brute... lol )

And it is worth buying it if you have full intentions of multiplayer...
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-PK-

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I Have Halo 3
« Reply #31 on: September 23, 2007, 09:18:00 AM »

Actually the textures are better it's just that they're saved at 512x512 with dx compression.  I have yet to see a console version of a game use more than 512x512 textures all around.  Game devs would rather use 512x512 textures on consoles to save on performance, and then they can boost quantity not quality of foliage, objects, debrees, etc.  The point used to be that on a standard tv you would not notice the difference in texture resolution between x512 to x1024 as much as you would having twice the number of trees and grass, but this is no longer the case with high definition tv's and x2048+ textures.  On pc's you get low, medium, high, and sometimes ultra high resolution textures.  Just remember that graphics aren't defined soly by textures or polygons.


Just a bit of useful info..

vram estimates for Oblivion's textures:
512 x 512 = 2 Mb (x2) ~ 4 Mb
1024 x 1024 = 8.6 Mb (x2) ~ 17 Mb
2048 x 2048 = 34.6 Mb (x2) ~ 69 Mb
4096 x 4096 = 138 Mb (x2) ~ 276 Mb

All games would look much better with x512 color maps (textures) and x2048 normal maps (bump mapping, this is where the blocky gunk comes from), this would take approx 37 Mb of vram for Oblivion.  You would hardly notice much of a difference between 512 and 1024 because the compression is still very bad.  Since halo 3 loads each map on a map by map basis you'd think the vram might be less, but then you still have to account for humans, cov, brute, and flood textures so I would still say it'd be comparable to the above for each map.


I really do hope that we can start seeing some higher resolution textures on the consoles, but for now I use my pc for high-end gaming and 360 for the great selection of games.  I think the main thing is that console gamers haven't really voiced their opinions for really wanting higher res textures over higher quantities of objects.

This post has been edited by -PK-: Sep 23 2007, 04:28 PM
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gamerfreak1727

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I Have Halo 3
« Reply #32 on: September 23, 2007, 12:25:00 PM »

QUOTE(sillyboydarryl @ Sep 22 2007, 10:32 PM) View Post

I played the first level today.  
I have to say this.  The textures in the game are par with the best xbox1 ever had.  It is incredibly disappointing.

While everything moves smoothly, I can only wonder how much better this could have looked if they hadn't wasted their time dedicating cpu cycles to the game recorder feature.

I've played this on both a 720p projector and a 1080p lcd tv.  The 720p projector was a bit more forgiving, but my friends...

There was a reason their commercial campaign had NO gameplay footage at all.

I was honestly nervous about this game when I started to see these viral like commercials.  It felt like they were building up the hype .... and not the game itself.

The game is fun, but its not what I was hoping for in the graphix department...
Darryl

if I was to sum up the graphix..

its a HALF LIFE 2 with no anti alias and set at the weaker settings....
The game does have some light fun momments.. (KNOCK KNOCK OPEN UP... how do i know you're not a brute... lol )

And it is worth buying it if you have full intentions of multiplayer...


I could have told you this back in may/june, during the Multiplayer beta.
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pspmachine

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I Have Halo 3
« Reply #33 on: September 23, 2007, 01:18:00 PM »

Yeah ive been playing it for a few days now, if anyones hosting a game or wants to join one - add me: qowenp
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sillyboydarryl

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I Have Halo 3
« Reply #34 on: September 23, 2007, 01:46:00 PM »

its not the resolution that bothers me...

its the textures themselves...


they're flat and dull... and overused.....


I honestly believe that if they had dropped the recorder feature they could have squeezed more juice for the textures and normal maps ....

This is not the great game of all time we all make it out to be.. but rather.. its a good game over all...


I guess we were all spoiled with Gears of War graphix...


I will say this : the HUD graphix are AWESOME!!!!!

but the models themselves ... and textures.. could have been worked on a bit longer...

This post has been edited by sillyboydarryl: Sep 23 2007, 08:49 PM
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sillyboydarryl

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I Have Halo 3
« Reply #35 on: September 23, 2007, 02:01:00 PM »

I do understand that the 360 doesnt have the freedom of a computer that has a 512 dedicated video card when it comes to graphix..

and yes... creating multiple instances of certain objects do make up for it.. and yes... the old tv was a blessing to content creators when it came to softening up the textures for them..

Normal mapping looks great in games, as long as the normal maps are clean and smooth.  Gears of War did a fantastic job in that direction.

It makes up for the lack geometry in games by simulating how light and shadows would bounce off the object if it had higher geometry...

the main problem with it of course.. is you cant use normal maps on certain surfaces without its magic being ruined.

A flat wall with normal maps looks great head on.... but if you look at that wall from the side... it no longer has all that depth...

I guess I shouldn't complain too much though.. I mean.. look at oblivion...  the frame rates are sluggish at best for even the toughest computer...


at least halo 3 runs fast...



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Tobias Redfield

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I Have Halo 3
« Reply #36 on: September 23, 2007, 08:05:00 PM »

Hmm, its funny...not a single picture of XS ID with game box art/case & disc....but nice still I suppose. As for myself I think I can wait till street date...don't know why everyone is in such a rush. sleep.gif
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Heet

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I Have Halo 3
« Reply #37 on: September 23, 2007, 08:51:00 PM »

I don't get it.  Some say its amazing some say its got xbox textures.  Is it great or not?



Never before have I seen so many "its a great game" and "wow this game isn't what I expected".


Well, If you dont count halo 2..





Anyways, hope its good, I took thursday and friday off for it lol
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geoff1917

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I Have Halo 3
« Reply #38 on: September 23, 2007, 09:27:00 PM »

i think the campaign graphics are amazing and im only playing on 480p, multiplayer gfx are a little less amped up then campaign (like they always have) cut scenes i have to admit could have been better, and the water isn't god like franky was saying it was gonna be, but IMO this is one of the best looking games on 360 thus far, and yes i have played gears of war on my 50 inch samsung at 1280p.

This post has been edited by geoff1917: Sep 24 2007, 04:27 AM
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