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Author Topic: Noooooooooooooo Whyyyyyyyyyyy Haloooooo  (Read 165 times)

xboxhaxorz

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« on: May 16, 2007, 10:45:00 PM »

Still lag, still standby shit, still shotgun host shit, and a bunch of other shit.

I do however lik the halo feel with the no auto aim.

Dual weilding is useless

Grenades are a bit weird but ill get used to it

Graphics arent so great, yes i have the samsung 23 lcd with elite monster ultra hdmi cable. Yes i know this is beta but its beta multiplayer, the games already done they are just fixing online.
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koolkid1935

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #1 on: May 16, 2007, 10:49:00 PM »

I don't notice too much lag on my end, even with our two 360s running the beta while in a game at the same time.  I agree to the dual wield...they said they would tone it down, but I see no point in it now. I am using the same monster HDMI cable as you, my system is running at 1080p on my 60" SXRD, I will agree, the GPU is not being pushed anywhere near where they could/should have been by the beta stage.  Anyways, aside from those few things, I think I will enjoy this break from H2 for awhile (2 weeks).
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kensterdotnet

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #2 on: May 17, 2007, 01:13:00 AM »

I thought they polish up the graphics at the last minute before release.
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C o s m o

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #3 on: May 17, 2007, 07:28:00 AM »

QUOTE(kensterdotnet @ May 17 2007, 02:49 AM) View Post

I thought they polish up the graphics at the last minute before release.

^Bingo!
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AliasCT

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #4 on: May 17, 2007, 07:49:00 AM »

Either way, even if the graphics stayed at the same level as I've seen in the videos, I wouldn't be terribly dissapointed. Halo has always wowed with its graphics, however it's been first and foremost about the gameplay. If they nail that, and the graphics are updated a little bit... I'm not complaining! *grin*
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BrooksyX

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #5 on: May 17, 2007, 08:02:00 AM »

I don't see why everyone is saying the graphics are bad, because they arn't. There are a few ruff edges here and there but overall it is one of the better looking 360 games. As for lag I didn't notice any last night, this is on the same connection that i play Halo 2 on where I lag like crazy.

The Halo 3 beta is one of the best games I have I ever played and the great thing is that it is only a beta, the finale version is going to be awesome.
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mlmadmax

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #6 on: May 17, 2007, 08:20:00 AM »

No lag for me at all.

Textures are much improved over halo two and they will only get better, if you can't see that you are blind.

Gameplay is smooth for me and dual weapons come in handy sometimes, it's all about how well you use each set.

This is just a very small snipet of what is to come and thankfully I was not dissapointed, some people will be but you can't please everyone.

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sp3cialk

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #7 on: May 17, 2007, 09:13:00 AM »

QUOTE(TeamDevil @ May 17 2007, 11:34 AM) View Post

1). I don't understand why everyone wants gears of war graphics. Don't you guys think a graphics heavy multiplayer will affect the netcode. It's kinda common sense  sleep.gif . I like the style of halo its not gloomy.


Graphics shouldn't have anything to do with the "netcode" (I like that word... I'm going to overly use it in this reply) because the graphics are all rendered per console... not rendered from 1 and sent to everyone... The netcode is just data... switches... ons and offs... the netcode tells each player what the game is doing... more or less your save film is a saved version of the netcode because it uses the games engine to render the movie...
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Navillos

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #8 on: May 17, 2007, 09:20:00 AM »

man the graphics look great, the water, the backdrop, the textures are great for 16 MULTIPLAYER.  you cant get a good framerate with that many people with "Gears" graphics hence the 8 player.  i think its real refreshing, still has the halo feel to it as well. the spartan laser is KEWL! the single player is goin to look awesome, compared to the multi.  overall this game is gonna rock. if you dont like it send me your pormo code. haha J/K
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sp3cialk

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #9 on: May 17, 2007, 09:21:00 AM »

QUOTE(r3public0n @ May 17 2007, 11:52 AM) View Post

Don't worry, though, the original poster has monster cables.


 laugh.gif
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KAGE360

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #10 on: May 17, 2007, 11:59:00 AM »

QUOTE(sp3cialk @ May 17 2007, 11:49 AM) View Post

Graphics shouldn't have anything to do with the "netcode" (I like that word... I'm going to overly use it in this reply) because the graphics are all rendered per console... not rendered from 1 and sent to everyone... The netcode is just data... switches... ons and offs... the netcode tells each player what the game is doing... more or less your save film is a saved version of the netcode because it uses the games engine to render the movie...


it's true that the graphics are all rendered per console, but that mainly has to do with static/still objects within the game.  while the building your entering isnt eating up massive amounts of bandwith, the characters running around it, the bullets flying, grenades exploding, items dropped, flags stolen, etc all effect bandwith.  when i throw a grenade, you have to be able to see where it's going, this eats up bandwith.  

while it's true that games like CoD2 and GoW keep their visual quality from the SP in the MP, they both only offer 8 player limits.  even with these low player counts, both games can still experience lag (depending on who's hosting), now can you imagine how much lag would flood those games if there was twice the amount of characters (and thus data) flowing through the pipes?  

Lost Planet, GRAW 1, GRAW 2, Rainbowsix, PDZ, CoD3, etc have all had their graphics toned down for the MP version.  Redstorm explained it once pretty well when they were asked why the MP mode in GRAW1 doesnt look nearly as good as the SP.  a good developer will pick smooth gameplay over a pretty face any day.  with that said, i think the halo 3 beta looks better then all of those games i just listed above, that says something for an unfinished game IMHO

as for the other issues some may have with the game, it's been pretty smooth for me, only one game lagged at all and the rest was great.  any issues should be expected since this is a beta and finding problems would be the main point of this beta test.
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47_M450N_47

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #11 on: May 17, 2007, 03:21:00 PM »

To me the graphics look great, sure they aren't the best in the world, but the game runs smoothly and I can live with lower graphics for a nicely running game.  I haven't had any problems with lag at all, and I really like the bright colorful type atmosphere.  I'm tired of all these gloomy dark games; it gets old.  When I kill people, I want to do it in a bright, colorful, happy place.
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Mick Garvey

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #12 on: May 19, 2007, 02:54:00 PM »

For first time playing "Wow this shit is tight" factor

Halo > Halo 2 > Halo 3

For Multiplayer (based off of the Beta)

Halo 2 > Halo 3 > Halo

Nothing grabbed me. Felt Like I was playing Halo 2 with a new map pack, I jump like a dog with no legs, and the control scheme was awkward. Graphics wise it was OK but NOTHING next gen AT ALL. Very disappointed so far. If they don't get their shit together I'm getting a PS3!  laugh.gif
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lowendfrequency

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #13 on: May 19, 2007, 04:43:00 PM »

Speak for yourselves.  Considering that Halo 2 has always been one of the greatest MP games out, and so far Halo 3 is Halo 2 plus extras.... I don't see how it can suck as much as some of you are claiming.  Personally, I'm really digging the MP and can see myself spending alot of time on live in the coming months.
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mrp04

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Noooooooooooooo Whyyyyyyyyyyy Haloooooo
« Reply #14 on: May 20, 2007, 01:49:00 PM »

QUOTE(KAGE360 @ May 17 2007, 07:35 PM) View Post

it's true that the graphics are all rendered per console, but that mainly has to do with static/still objects within the game.  while the building your entering isnt eating up massive amounts of bandwith, the characters running around it, the bullets flying, grenades exploding, items dropped, flags stolen, etc all effect bandwith.  when i throw a grenade, you have to be able to see where it's going, this eats up bandwith.  

while it's true that games like CoD2 and GoW keep their visual quality from the SP in the MP, they both only offer 8 player limits.  even with these low player counts, both games can still experience lag (depending on who's hosting), now can you imagine how much lag would flood those games if there was twice the amount of characters (and thus data) flowing through the pipes?  

Lost Planet, GRAW 1, GRAW 2, Rainbowsix, PDZ, CoD3, etc have all had their graphics toned down for the MP version.  Redstorm explained it once pretty well when they were asked why the MP mode in GRAW1 doesnt look nearly as good as the SP.  a good developer will pick smooth gameplay over a pretty face any day.  with that said, i think the halo 3 beta looks better then all of those games i just listed above, that says something for an unfinished game IMHO

as for the other issues some may have with the game, it's been pretty smooth for me, only one game lagged at all and the rest was great.  any issues should be expected since this is a beta and finding problems would be the main point of this beta test.


You just do not understand.  It doesn't matter how many polygons are in the model or the resolution of the texture.  That stuff is NOT transmit over the internet.  
The reason GEARS is 8 is because the SYSTEM can't handle 16 people, not the bandwidth.  That is the same reason as why the other ones are toned down for 16 instead of limited to 8, the system can not handle that many people.

If you take this current beta build and ONLY add high res textures and increase polygon count, the lag (or lack of lag) will be EXACTLY the same as it is now.

And Monster digital cables?  Ha, uninformed consumers.  Gotta love 'em.
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