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Author Topic: Halo 3 Multiplayer Up And Running  (Read 241 times)

esc1

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« Reply #30 on: May 28, 2006, 08:09:00 PM »

QUOTE(alsybub @ May 28 2006, 01:22 PM) View Post

If they could have the one player of the original then I'm sold. The day I got my Xbox in 2001 I told my girlfriend I was gonna quickly have a go on Halo to see the graphics for a couple of minutes.
7 hours later at 3 am I turned it off. blink.gif

That's what you call emersive


I got Halo at launch and played it for a couple hours.  Halo 2 however, played the leak for about 13 hours.  I quit because I did not want to play through it all in French.   laugh.gif
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alsybub

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« Reply #31 on: May 28, 2006, 08:22:00 PM »

QUOTE(esc1 @ May 29 2006, 01:16 AM) View Post

I got Halo at launch and played it for a couple hours.  Halo 2 however, played the leak for about 13 hours.  I quit because I did not want to play through it all in French.   laugh.gif

I did the exact same thing! jester.gif

Damn my girlfriend at the time was fit! What was I thinking?!?!?

Oh well. We're no longer together.....

yeah' jester.gif  laugh.gif

Now I'm just a stealth geek with an internet connection.

Shhh. No one knows
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PENiX

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« Reply #32 on: May 29, 2006, 12:29:00 PM »

QUOTE(Foe-hammer @ May 28 2006, 08:08 PM) View Post

More realistic doesn't always = more fun.


I have to agree with everything Foe-hammer has said so far. I even remember Foe-hammer posting in a topic like over a year ago comparing Halo 2 and Halo 1.

Especially that quote from above, I'm sorry but the physics of Halo 1 are just too much fun, it was almost rediculous how slowly the vehicles had to be moving for you to get killed by them, even tapping the person with the backside of the warthog would kill them (and of course the ghost was deadly) --- meanwhile Halo 2 I've experienced some of the strangest physics known to video games, including turbo-ing into a person (while in the ghost) and them causing me to flip over!

People who bitched about the pistols in Halo 1 were... well... bitches. The weapons seemed almost totally unbalanced in Halo 1, until I played Halo 2, when I realised how much better Halo 1's weapons were.

POV I totally agree, after like 1 month of playing Halo 2 I set my xbox to widescreen because it would help me so much. (widescreen set with a non-widescreen monitor).

And to whoever said that the game was slow-moving and not fitting a console well, I can understand an opinion about it, but i really don't think Halo 2 was a good solution. I enjoyed the slow, skillful manner Halo 1 had, it just seemed so right to me to make it such a fun game. Especially capture the flag, it's actually hard to explain why i enjoyed it so much. Ah good 'ol XBConnect days wink.gif

My hopes and prayers are that Halo 3 is more like halo 1, because i am still a huge Halo fan no matter how much i don't like Halo 2
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Foe-hammer

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« Reply #33 on: May 29, 2006, 01:39:00 PM »

QUOTE(PENiX @ May 29 2006, 12:36 PM) View Post

My hopes and prayers are that Halo 3 is more like halo 1, because i am still a huge Halo fan no matter how much i don't like Halo 2

I'm right with you on this one.

But more likely then not halo3 will be more like halo2, then halo1, because it's all about money.  Halo2 sold twice as many copies then halo1.  And the reason halo2 did so well was mainly because of two reasons:

1) It road off the accomplishments of the original halo (that is why i bought halo2.....fool me once, shame on bungie.  Fool me twice, shame on me).

2) It was made more accessable to the masses (anyone who played halo2 was instantly decent, and could hold their own against more skilled FPS players).

So i see them sticking with cashcow2, instead of halo1 gameplay, for halo3.

But we can still hope. tongue.gif
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C o s m o

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« Reply #34 on: June 08, 2006, 06:41:00 AM »

QUOTE(ILLusions0fGrander @ May 25 2006, 01:02 AM) View Post

first halo argument ive ever said "I agree" to. wait.. lets not forget to bring back the pistol and take away the  
 (immature lameness)

THIS is a great post.  So brief, but so genius.  Hopefully the gamer zones on the 360 (mine is recreation) will prove to be helpful.  Keep the kiddie idiots screaming in the underground area.
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Ozy

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« Reply #35 on: June 08, 2006, 08:58:00 AM »

QUOTE(C o s m o @ Jun 8 2006, 01:48 PM) View Post

THIS is a great post.  So brief, but so genius.  Hopefully the gamer zones on the 360 (mine is recreation) will prove to be helpful.  Keep the kiddie idiots screaming in the underground area.


And those who take it too seriously from those who just want to play the game for fun.
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Foe-hammer

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« Reply #36 on: June 09, 2006, 12:30:00 AM »

QUOTE(Ozy @ Jun 8 2006, 09:05 AM) View Post

And those who take it too seriously from those who just want to play the game for fun.

 Video games are ment to be fun, and not a frustrating time sink?!

Be quite, you don't want the halo 2 and WoW worshipers to hear you..... ph34r.gif
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BCfosheezy

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« Reply #37 on: June 09, 2006, 11:48:00 AM »

QUOTE(paranoia4422 @ May 25 2006, 06:06 PM) View Post

Pistols? WHY, its UNBEARABLY unrealistic for a pistol to be the most overpowered weapon in the game, and im the complete oppisite with MP, halo1 SP(with some of the better bits of H2) and H2 multiplayer all the way(essentially blood glutch was the same with different weaponry)


I'm with this guy. Having the pistol like it was in Halo:CE just takes away from the whole "realistic" feel of Halo. I mean I know in real life when I'm walking around in my Goddamn armor waiting for my sheild to recharge I usually hide behind forerunner artifacts and look up at the other side of the planet I'm on so the grunts don't see me and tip off the elites. Oh wait a minute. unsure.gif

QUOTE(miggidy @ May 26 2006, 10:25 AM) View Post


Yeah the pistol was just way too powerful.
Realism has little to do with it, it's more like weapon balance.
Own the pistol, and you own the match (with the exception of a good camping sniper).
A toned down scoped pistol? Maybe....
But a pistol as powerful as the one in Halo? Hell no....

I'm more concerned with the multiplayer maps than anything else.
Halo had better overall maps than the first batch of maps that came in H2.
Of coarse the new downloadable map pack maps are great, but I just hope Bungie finds a better more diverse range of maps for the release of H3....


Weapon balance is something I think we all disagree on. By weapon balance I think that means that any weapon has an equal shot of beating another weapon in any scenario. The pistol was the only weapon in halo that gave the player the ability to counter ANYTHING else. Halo2 didn't have this weapon and I think that's why we're longing here. Halo's pistol isn't the overpowered behemouth you guys are touting it as though, it simply took 3 consistent shots to kill someone with the last one being a head shot. This meant to a certain degree a player with some skill and a pistol can beat a noob with a tube. If the pistol player lacks in the skill department he will surely get mirked. That's what I want. A weapon that requires consistent accuracy and is powerful enough to quickly counter any player with a more powerful weapon. Halo 2 became a "run for the tube and sniper" game and whoever got those weapons controls the game. That's silly. Let the game be controlled by skill.
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Hyper_Eye

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« Reply #38 on: June 26, 2006, 12:48:00 PM »

Game companies build on previous game engines all the time. Sometimes they start with it as a base and sometimes they just take pieces. ID Software has been doing it for years. I bet there is some Quake 1 code in the Doom 3 engine. Look at some of the custom engines that people have made out of the Quake, Quake 2, and Quake 3 engines. Some of them look incredible. A game engine is completely scalable. A standard API is used (being OpenGL and/or Directx) for the graphics and taking advantage of new technologies in these API's can make huge improvements. Also, higher detailed textures can be applied as graphics cards gain in memory size and these give the impression of an improved engine when it's not. A game engine with high res textures can look stunning next to the same engine with low res textures. I would not worry about what engine they use. If they start with the Halo 2 engine they will build on it and it will look superb.

Outside of graphics I don't see anything wrong with other aspects of the Halo2 engine. Physics, digital surround sound, input, etc. They would spend a lot less time working on Halo 3 if they kept those parts of the engine which work great as they are and have no need to be rewritten.
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jaygould30

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« Reply #39 on: September 26, 2006, 09:18:00 PM »

QUOTE(Foe-hammer @ May 28 2006, 12:03 AM) View Post

Basic halo scenarios (by SpaceInsomniac):

Halo 1 - You see me, fire a shot without auto aim, and miss me. I notice that you're shooting at me, turn and land two or three perfectly placed shots, killing you without you having hit me once.

Halo 2 - You see me, start to fire and even though I'm not really in your crosshair, all your shots hit me before I have time to turn around. By the time I'm facing you, it's just a battle of who shot who first, and unless I have a better weapon, you've already won. This isn't always true, but it happens far more often in Halo 2 than Halo 1.

Halo 1 requires more skill to hit your target, and Halo 2 requires you to be much more aware of your surroundings. You pretty much live and die by the radar, which isn't exactly how Halo 1 felt.

Too true


Late to the party but this is the first time I've seen this explanation and I could not agree more. Although I find both fun in there own sense I think this is a good explanation of a MAJOR difference is the two multiplayers. When I first played Halo 2 I had a horrible time. Many other people I knew that were very good at Halo 1 also had issues. Eventually I got better but I noticed that it required me to constantly be spinning around looking to make sure someone didn't sneak up behind me. I'd constantly try to stay with my back to a wall and looking out into the battle field. Also head shots were far easier in Halo 2....to easy really.

Also this point of saying something is more realistic or something makes no sense. Think about this...your playing a game with aliens and a "master chief" who is covered in some crazy armor who can regenerate! I think the fact that one shot in the back does not kill him is right in line with the "realisticness" of Halo.   rolleyes.gif
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GoyaBeans

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« Reply #40 on: September 28, 2006, 12:28:00 PM »

QUOTE
Halo 1 - You see me, fire a shot without auto aim, and miss me. I notice that you're shooting at me, turn and land two or three perfectly placed shots, killing you without you having hit me once.

Halo 2 - You see me, start to fire and even though I'm not really in your crosshair, all your shots hit me before I have time to turn around. By the time I'm facing you, it's just a battle of who shot who first, and unless I have a better weapon, you've already won. This isn't always true, but it happens far more often in Halo 2 than Halo 1.

Halo 1 requires more skill to hit your target, and Halo 2 requires you to be much more aware of your surroundings. You pretty much live and die by the radar, which isn't exactly how Halo 1 felt.


Absolutely true. In Halo 2 if your shields are about midway, you have no chance except for a couple of shots and a desperate last minute melee attack. It's a game of survival of the least shot, if you man up and go wandering about the map, you feel as if your too vulnerable.

QUOTE
THIS is a great post. So brief, but so genius. Hopefully the gamer zones on the 360 (mine is recreation) will prove to be helpful. Keep the kiddie idiots screaming in the underground area.


They label it as Team Training but take a quick look at the Players menu and you see level 20's and above. People are so concerned with their levels that they rather play in unranked games and pwn people with their guests on split screen (a major handicap which is backed up by Foe-Hammer.) Cosmo and I have posted about the little kiddies as well as some of the older guys on Halo 2. Do these people talk this much trash in real life on say a Basketball court, or a Football field? Didn't think so. Do us all a favor Bungie and save the wasted bandwidth of proximity voice for something more useful like registering shotgun shells on my opponents body.

QUOTE
Halo 2 became a "run for the tube and sniper" game and whoever got those weapons controls the game. That's silly. Let the game be controlled by skill.


Nothing is worse than coming home from a long hard days work and looking forward to a relaxing game of Halo 2 only to be ordered around about by some stranger. "Get the Banshee, someone get the rockets, I got the sniper, blah blah blah."

Please make the game more a test of skill, give us the ability to storm the base ourselves and take out everyone in it, grab the flag, bomb, what ever the crap and win. Don't make it a test of which team has all the power weapons.

What happened to the days of public matches? When you could pick what game type, map, number of players, etc and find a match that appealed to your tastes? All this cheating, deranking, boosting, standby, ghosting, and quitting is all a byproduct of ranked games and competitiveness. Give me my own room with my own settings, and whom ever agrees with that can join. Start talking garbage, cheating, team killing, etc and you get the boot. Problem solved. What happened to the days of RTCW? :-/

Thanks for listening and also for giving me a place to rant. See you all in Halo 3.

XBLGT: Gesus718
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BCfosheezy

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« Reply #41 on: October 04, 2006, 10:01:00 AM »

QUOTE(GoyaBeans @ Sep 28 2006, 01:35 PM) View Post
Superb topic: my own 2 cents.



Absolutely true. In Halo 2 if your shields are about midway, you have no chance except for a couple of shots and a desperate last minute melee attack. It's a game of survival of the least shot, if you man up and go wandering about the map, you feel as if your too vulnerable.



They label it as Team Training but take a quick look at the Players menu and you see level 20's and above. People are so concerned with their levels that they rather play in unranked games and pwn people with their guests on split screen (a major handicap which is backed up by Foe-Hammer.) Cosmo and I have posted about the little kiddies as well as some of the older guys on Halo 2. Do these people talk this much trash in real life on say a Basketball court, or a Football field? Didn't think so. Do us all a favor Bungie and save the wasted bandwidth of proximity voice for something more useful like registering shotgun shells on my opponents body.



Nothing is worse than coming home from a long hard days work and looking forward to a relaxing game of Halo 2 only to be ordered around about by some stranger. "Get the Banshee, someone get the rockets, I got the sniper, blah blah blah."

Please make the game more a test of skill, give us the ability to storm the base ourselves and take out everyone in it, grab the flag, bomb, what ever the crap and win. Don't make it a test of which team has all the power weapons.

What happened to the days of public matches? When you could pick what game type, map, number of players, etc and find a match that appealed to your tastes? All this cheating, deranking, boosting, standby, ghosting, and quitting is all a byproduct of ranked games and competitiveness. Give me my own room with my own settings, and whom ever agrees with that can join. Start talking garbage, cheating, team killing, etc and you get the boot. Problem solved. What happened to the days of RTCW? :-/

Thanks for listening and also for giving me a place to rant. See you all in Halo 3.

XBLGT: Gesus718


 

If you run for president in '08 you have my vote.

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Mr Invader

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« Reply #42 on: October 07, 2006, 06:00:00 PM »

I would hope that Halo 3 would be a perfect balance of Halo and Halo 2

Or maybe something completely different altogether. But i hope its not a noobish as halo 2
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Syc

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« Reply #43 on: October 12, 2006, 09:37:00 AM »

QUOTE(ILLusions0fGrander @ May 25 2006, 02:02 AM) View Post

first halo argument ive ever said "I agree" to. wait.. lets not forget to bring back the pistol and take away the  
 (immature lameness)


Haha, spot on man. I agree with bringing Halo CE style back, only play 2 because of friends now  dry.gif. Gotta love how this topic comes up every week or so  biggrin.gif. I believe they should definitly go back to the auto aim they had in CE which is very little (yes it did have it  tongue.gif).
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HamSandwhich

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« Reply #44 on: October 13, 2006, 05:06:00 AM »

I hope they bring back the first person passenger view in the Warthog. I also hope there will be an Xlink style multiplayer for unranked games, I HATE H2 on Live.
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