Whether it was too powerful or not, it took more skills to use, whereas most guns in halo2 do not, because of the increased hit box and auto-aim. Also everyone started with a pistol, so upon spawning everyone was on equal grounds. I used the pistol, sniper, and AR all the time. The AR + melee was great for close range.
Ask most any pro at halo 1 who is also pro at halo 2, and they will say that halo 1 is more fun and requires more skills. Team STK (Oger1 and Oger2) for example. If you don't believe me i'll dig up some references, as i've done in the past on this beatin topic......that never gets old beating again.
Those who were real good at halo1 and played it competitively often can tell without question the reduced FoV of halo2 (no offense, kage

). It's a fact that halo 1 is 90 degrees, while halo2 was reduced to 70. I have hex edited the FoV back to 90 degrees in halo2, and the difference is very noticeable. The only problem is when the FoV is increased, MC's arms and gun stick out too far, to where they are into the reticule. Because of this it makes it unfeasible for use.
The best way i can describe it is, in R63 when you have a rifle zoomed in and walking around is what halo 2 FoV is. Then once you zoom back out, it is what halo1's FoV is.
Here’s the proof:


Just look how much FoV you are missing.
I also play halo2 in widescreen, and while horizontal vision is increased some it is still not close to what it should be, not to mention the vertical vision doesn't change at all in widescreen.
Compare how much the BR in halo 2 take up the screen to the assult rifle in halo 1. There is a huge difference. The BR takes up most of the right side of the screen, whereas the AR only takes up a small portion of the bottom right corner.
Oh ya, and bungie please put back the fing recticle to the middle of the screen.
I totally agree with you about the field of vision. I still feel even now that I'm running around with blinkers on. Drive's me crazy and I can't help but feel as though it's there for that specific reason. I feel it stops me from being totally emersed in the game.
I loved the fact that in Halo 1 it was all about knowing and exploiting the game engine. Once you had mastered the use of the pistol , sniper rifal and shotgun the game went to a whole new level.
I guess they took it away because they wanted it to be accessable to the masses BUT I think it still would have been!