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Author Topic: My Thoughts On Halo 3 Teaser  (Read 196 times)

KAGE360

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My Thoughts On Halo 3 Teaser
« Reply #15 on: May 19, 2006, 02:02:00 PM »

QUOTE(lowendfrequency @ May 19 2006, 04:04 PM) View Post

Well, yes and no.  I should have been clearer in my original response, but PRT lighting IS a global lighting technique, but thats not the same thing as 'Global Illumination', although they achieve very similar results.  Confused yet? laugh.gif PRT lighting does emit from a singular source, and uses the radience reflected off of the environment to light objects and characters within it.

But you are also correct when you ask about multiple lighting systems. Both PRT and global illumination are better at replicating skylight (the cool toned light relfected off the atmosphere), but leave room for desire when it comes to hard sunlight.  Usually the most realistic lighting is achieved with a global light combined with a strong directional light to cast hard shadows.  I'm not completely sure how the lighting is being approached in Halo3, but generally only one global light emmiter is used per scene.  When you have an indoor scene with multiple light sources, then traditional lighting techniques would still be the best option.  However, it sounds as if they aren't going to use object specific light linking anymore... so technically the lighting should still be unified regardless of the scene or techniques used.


very cool......

.....so to sum it up its going to have some gorgeous lighting effects  biggrin.gif
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MC2829

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My Thoughts On Halo 3 Teaser
« Reply #16 on: May 19, 2006, 02:21:00 PM »

QUOTE(Legendary Badass @ May 18 2006, 08:42 PM) View Post

I watched it in HD off the marketplace just like the rest of you. It looked PS2 stlye on my 26 inch 1080i Samsung CRT. Maybe the marketplace vids don't convert to 1080i the way the games do. Besides that you can't say that Cortana looks more like a real person than she did before. The draw distance didn't impress me because I was looking for the trees below Chief, and they looked jsut like any generic grass mapping. When I get home, I'll test it on my 50 inch SXRD. The point of my statement isn't so much that the graphics are still in the experimental stage, but that no matter what they show, it doesn't live up to playing it; and the fact that they don't have to actually show us anything and we'll still buy it. Note how the subtitle is MARKETING ANGLE and not PS2 GRAPHICS

I have a very picky eye for detail. I use a 1920X1200 laptop, and anything less just doesn't looks quite right to me. Even my SXRD doesn't have that resolution. Those screen grabs cover about a 4th of my screen. I guess I'll only be satisfied with the Dell XPS Renegade.

Get out of here you fanboy. It obviously looks nothing like PS2. I have a PS2 and an Xbox 360. The PS2 can't live anything near to what the Halo 3 trailer showed. Or are you just that blind? I'm not even exaggerating when I say it's obviously much better than what the PS2 is capable of.
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lowendfrequency

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My Thoughts On Halo 3 Teaser
« Reply #17 on: May 19, 2006, 02:30:00 PM »

QUOTE
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: • Per-Pixel Lighting and shading with support for PS3.0, PS2.X, PS2.0 and PS1.1.
• Precomputed Radiance Transfer (aka "Realtime Radiosity") support, allowing for Real-Time Subsurface Scattering and Soft Shadowing effects.
• Unified dynamic world lighting and shadowing, including day/night cycles. Heavily optimized for maximum performance in huge, complex scenes


 love.gif
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Hellbeans

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My Thoughts On Halo 3 Teaser
« Reply #18 on: May 19, 2006, 07:23:00 PM »

Ok ok lets just be frank for the sake of all of you confused.

The game ended up dropping off m$'s hands and its now a ps2 exclusive, now please go.
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KAGE360

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My Thoughts On Halo 3 Teaser
« Reply #19 on: May 19, 2006, 07:35:00 PM »

QUOTE(lowendfrequency @ May 19 2006, 04:37 PM) View Post

Yeah man, seriously sweet.  PRT lighting is also featured in the Unreal Engine 3, so you can expect all the games running on UE3 to look phenomenal.
 love.gif


 beerchug.gif
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Killa420

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My Thoughts On Halo 3 Teaser
« Reply #20 on: May 19, 2006, 08:24:00 PM »

IPB Image
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Hellbeans

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My Thoughts On Halo 3 Teaser
« Reply #21 on: May 20, 2006, 04:18:00 PM »

QUOTE(Killa420 @ May 20 2006, 04:31 AM) View Post
IPB Image


My dad's NES could run that.
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CreziB

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My Thoughts On Halo 3 Teaser
« Reply #22 on: May 20, 2006, 05:37:00 PM »

Just so long as it has the damn atv that was sposta be in Halo 2.  Actually, I hope for more of a vehicle choice.  Give me like 15+ vehicle choices and available in multiplayer.
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Ozy

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My Thoughts On Halo 3 Teaser
« Reply #23 on: May 21, 2006, 02:44:00 AM »

I'm impressed with the trailer. I don't mind about graphics too much as long as it is a hi-res halo 2 without jaggies and 'pop-up's it will be great.

All I want it a great story mode with smooth frame rates and a multiplayer with more guest support.
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Foe-hammer

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My Thoughts On Halo 3 Teaser
« Reply #24 on: May 22, 2006, 03:35:00 PM »

I just played halo2 MP via xblive the other day, and that was enough for me.  I seriously don't know how some enjoy it, with its tunnel vision and the gun taking up half the damn screen.  

Sorry for the rant, i just hope to hell halo3 is at least different then halo2.
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Ozy

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My Thoughts On Halo 3 Teaser
« Reply #25 on: June 08, 2006, 08:55:00 AM »

QUOTE(paranoia4422 @ Jun 8 2006, 03:42 PM) View Post

Only thing wrong with halo2 is the crosshairs are to be rolleyes.gif, Halo1 MP is slow and unbalanced(pistol>*), Halo2 is alot more fun


Halo 2's weapons were so weak. Firing the SMG at someone with an energy sheild was like throwing paper clips at them.
I want the original assalt riffle (that had a good clip size), the HE pistol again and none-homing rockets (it just took the skill away).
Also to play as a grunt in MP.
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Ozy

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My Thoughts On Halo 3 Teaser
« Reply #26 on: June 08, 2006, 01:49:00 PM »

QUOTE(paranoia4422 @ Jun 8 2006, 05:59 PM) View Post

Grunts add more unbalanced gameplay as they are small and will likely be slow, non-home rockets means banshee domination, and of course single SMGs are weak but before they weakend the pistol for like the 3rd time dual weilding a pistol and smg could drop somone in under 2seconds as long as you aimed for the head and you were quick on the pistol trigger


I was joking about grunts.
Are telling me you can't hit a banshee with none homing rockets? (*cough*n00b*cough*)
They weaked the pistol loads of time untill it was crap. SMG with pistol is good but still not too good.
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Foe-hammer

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My Thoughts On Halo 3 Teaser
« Reply #27 on: June 09, 2006, 12:24:00 AM »

QUOTE(paranoia4422 @ Jun 8 2006, 08:42 AM) View Post

Only thing wrong with halo2 is the crosshairs are to be rolleyes.gif, Halo1 MP is slow and unbalanced(pistol>*), Halo2 is alot more fun

For people that suck hard in FPS's Halo 2 is a breath of fresh air.

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Ozy

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My Thoughts On Halo 3 Teaser
« Reply #28 on: June 09, 2006, 04:18:00 AM »

QUOTE(Foe-hammer @ Jun 9 2006, 07:31 AM) View Post

For people that suck hard in FPS's Halo 2 is a breath of fresh air.


I was good at halo, at least compared to my friends that all died by my hand. I tried to get xbconnect working so I could see how good I really was compared to everyone else who thought they were good. Didn't work though, xbconnect doesn't like wireless networking.
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Foe-hammer

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My Thoughts On Halo 3 Teaser
« Reply #29 on: June 09, 2006, 01:44:00 PM »

QUOTE(Ozy @ Jun 9 2006, 04:25 AM) View Post

I was good at halo, at least compared to my friends that all died by my hand. I tried to get xbconnect working so I could see how good I really was compared to everyone else who thought they were good. Didn't work though, xbconnect doesn't like wireless networking.

I'ved used xbc fine with wireless network, but the main problem with xbc and halo1 is you have to have a pretty good connection, and live only a state away to even have the game playable.
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