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Author Topic: RedOctane Admits to Guitar Hero II Patch Problem  (Read 582 times)

twistedsymphony

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #15 on: April 16, 2007, 12:17:00 PM »

QUOTE(Bizquick @ Apr 16 2007, 02:09 PM) View Post

I've seen too many problems happen from the system updates for me to buy a 360 again. I will just play this game on a PS2 or get the controller and play on the computer. Besides whast this patch do run code before the game launches or does it actualy update your firmware. if its doing a firmware update I can totaly see why some people are getting the 3 rings of death. I mean we all know there is apparently a problem with MS's update program sense it fryed many other systems last go around. Red Octane is not to blame. its MS and its lousy update process it must be flawed.


it does nothing to the firmware... it's a game update it gets stored on your storage device and amends itself to the gamewhenever it boots... just like the 100s of other game updates on the 360.

The funny thing is... considering the game update doesn't even get used until you play the game, it seems kind of ridiculous that it would cause the console to frag on reboot.

That "update" screen just a download bar, the update doesn't even get run until the game is launched again.
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feflicker

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #16 on: April 16, 2007, 01:07:00 PM »

QUOTE
The funny thing is... considering the game update doesn't even get used until you play the game, it seems kind of ridiculous that it would cause the console to frag on reboot.

That "update" screen just a download bar, the update doesn't even get run until the game is launched again.


EXACTLY.

It is not "impossible" to brick a 360 via software from a game patch, however, it would have to be maliciously designed to do so. The odds of "accidentally" creating such a scenario has to be super slim, more likely to win the lottery 100 times in a row.
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gcskate27

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #17 on: April 16, 2007, 03:33:00 PM »

QUOTE(1nsan3 @ Apr 16 2007, 10:07 AM) View Post

Thank god I hate this game. would be a bit more interesting if it had strings instead of buttons, buttons give it no challenge.

yeah, gh has abs no challenge... jordan on expert is so fucking easy if youve ever even looked at a guitar... rolleyes.gif
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HSDEMONZ

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #18 on: April 16, 2007, 03:41:00 PM »

I'm going out on a limb here.. as I'm not sure what the exact process is here, but I was thinking about the whole PATCH/UPDATE/ADDITION process. Retail games, and Live Arcade games all need to be certified by MS correct? with that thinking.. I'm assuming the same needs to be done for every single patch or update. If so, if a patch like this "whammy fix" is responsible for ANY issues whatsoever, I would think that MS and their certification process should be held at least partially responsible.

If games patches are not certified.. then ignore this train of thought. But, if they are.. as sloppy as we suspect Harmonix/RedOctane might be, we gotta hold MS and their cert process to an even higher standard, as IT is supposed to maintain a certain standard and compliance.

i'm also in the they admitted to nothing camp. Now, if they come back in a week, and say.. our fix broke more shit than it fixed.. then that's something. If they come back and say, sorry folks.. it not only broke some shit, but it bricked some stuff too.. and we'll cover the repair costs of out of warranty items like the bricked consoles.

I don't expect them to admit to much if anything. I hope I'm wrong for those who feel they have been wronged in some way by the GHII. For those people, here's hoping I'm way off and that they get the help they thing they deserve.

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1starvingartist

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #19 on: April 16, 2007, 05:04:00 PM »

mine is dead

bought after 7 hours in line on launch day november 05

worked absolutely fine the entire time - no problems whatsoever

modded it on 1 jan 07

worked absolutely fine ever since - no problems whatsoever

played Guiter Hero II for about an hour after getting the patch

(reached my 5000 gamerscore in the process)

now with 3 red lights MS says that they can do nothing for me since my seal is broken

after i lied and told them that it was broken because
"it had a cold solder joint failure after the 'warranty' ran out after 13 months" and "the local computer shop fixed it for 50$" instead of MS's 150$ + 6-infinity weeks turn around time

how the hell did NOBODY NOTICE THIS PATCH KILLING 360's IN EITHER RED OCTANE OR MICROSOFT QUALITY ASSURANCE ????  

WHAT THE HELL DOES THE MS CERTIFICATION SEAL ON GH II REALLY MEAN?
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neovader

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #20 on: April 16, 2007, 06:57:00 PM »

while mine wasn't bricked by the update, I have noticed by previous statements that the games does "hiccup" quite often as where it didn't before.  where the notes pass, it will quite often, just lag for a second and doesn't recognize any notes being pressed, kind of upsetting when you are in the middle of a song I must say.
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gaming fanboy

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #21 on: April 16, 2007, 07:06:00 PM »

glad to see the problem is being assessed. smile.gif
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jeff10

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #22 on: April 16, 2007, 09:41:00 PM »

QUOTE(neovader @ Apr 16 2007, 08:04 PM) View Post

while mine wasn't bricked by the update, I have noticed by previous statements that the games does "hiccup" quite often as where it didn't before.  where the notes pass, it will quite often, just lag for a second and doesn't recognize any notes being pressed, kind of upsetting when you are in the middle of a song I must say.




exactly what my friends is doing now,,,,,Mine however is fine
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feflicker

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #23 on: April 17, 2007, 12:10:00 AM »

I think we can all agree that a game patch cannot damage the hardware, unless it was maliciously designed to do so (like throwing an efuse or something).

My new theory is that 360's software (the dash) is interpreting a software problem caused by the patch as a hardware failure. Thus the 360 believes the hardware is failing, when in fact it is not. Even this theory is very far-fetched, just because of the way the game updates are handled.

I think, bottom line, this is just a coincidence. I know for the people who had their system die this is hard to believe... To prove the point, let's start a thread that says Fuzion Frenzy 2 crashes your 360 and see how many people reply  tongue.gif
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twistedsymphony

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #24 on: April 17, 2007, 07:06:00 AM »

QUOTE(openxdkman @ Apr 17 2007, 05:54 AM) View Post

Guys... I think console breakdown cause has been found :
http://forums.xbox-s...howtopic=595746

I thought it was :
"patch"=>"GPU pushed more"=>"excessive overheating"=>"soldering damaged"

But actually it's :
"patch"=>"GPU pushed more"=>"more heat"=>"motherboard more flexible under X clamp pressure"=>"motherboard flexes"=>"electric contact lost"
...
Mystery solved, I would say!


Exactly how does the Patch push the GPU more?

Lets put this in PC terms... you download and update to some application you run... the download is a zip file (for the sake of argument). whenever you run your application it will unzip and run the patch but not before then.

You download the file but before you run your app you reboot your computer... when you reboot your computer locks up.

How exactly did this effect the GPU?

Even if the patch was causing the problems I still don't see how changing the whammy bar controller algorithm would in any way what-so-ever would effect the GPU.
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growlley

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #25 on: April 17, 2007, 07:34:00 AM »

Umm wonder if I can use that one next time I hit a bum note on my bass "umm it was due to cpu lag after patching my wetware!"

well the drummer might buy it - NAH !
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openxdkman

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #26 on: April 17, 2007, 11:10:00 AM »

If I've read well, people complained about freezing a bit while playing game after patching it.
So maybe patch includes some changes in shaders for smoother graphics... dunno.

I remember it was the same with the fall update. Once patch is applied, they played a bit (let's say one hour).

So, if all experts at MS and RedOctane bet their life that patch can't brick console by software mistake, the only remaining cause is heat. But now we know we don't need a lots of additional heat. Just a very little is enough, to soften a bit more motherboard and have it flexed by the huge X clamps pressure...

I smell a massive business coming for modders... with all these 'clamped' consoles out there... (10 Millions... exactly!)
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Havok

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #27 on: April 17, 2007, 10:58:00 PM »

QUOTE(cripsy @ Apr 17 2007, 01:14 PM) View Post

It must be certain games that cause the 360 to run a little differently that fry the unit.  I got my maching on launch day as well, and worked flawlessly for 13.  Then I picked up a copy of Enchanted Arms really cheap.  After playing for 30 mins the game kept freezing, then eventually 3 red rings.  Luckilly I had the extra warranty with Best Buy, and after 6 weeks being away it came back repaired.  On the repair slip it said "re-soldered connections" and my system has worked great since.  I haven't picked up GH2 yet, but I want to.  I should do it now since I only have 7 months left on my warranty.



Exactly the point of most of the people in this thread.. Did you blame Enchanted Arms fir breaking your console or was it just a cooincidence, that you played the game for 30 mins and it died.

I heard the same thing with Gears of War... and we will hear the same thing with Halo 3.  When one million of people buy a game and 1% of xbox's failed cooincidentally, that is still 10,000 people complaining.

Popularity of a game is directly proportional to complaints.
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openxdkman

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #28 on: April 18, 2007, 02:17:00 AM »

Just an idea :

List 100 people interested in purchasing GH2 but too afraid to do it for now.
Ask 50 of them to purchase it, update it, play it. Count bricked consoles.
Ask 50 of them to have the X clamps replaced to remove the pressure, purchase game, update it, play it. Count bricked console.

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cripsy

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RedOctane Admits to Guitar Hero II Patch Problem
« Reply #29 on: April 18, 2007, 07:05:00 AM »

[quote name='Havok' date='Apr 18 2007, 06:05 AM' post='3965066']
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