Yeah I think "Gods" is stretching it. I'm no Kelby, buuuut... 20 different opacity masks and 12 different blending modes with a scatter brush over a tight render in a videogame sig, well... Let's just say it's been done.
Nothing against your work in the graphics forum, fellas. I look forward to contributing. I never measure PS work in terms of difficulty, time, number of layers, etc. I go by composition, effectivness, shape, content, message...etc...etc.
Whether it's Cambells soup cans, or a Chicago skyline... Art is art. Do what you will.
Never create for. Just create.