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t's a miracle that Full Auto can handle the hectic John Woo-inspired action moments at all, but the Xbox 360 does a commendable job of keeping a sturdy pace right through the absolute chaos going on. Previous Full Auto builds suffered from frequent slowdown whenever a lot of action occurred on the screen at once, but with the final build, it seems that the developers have worked out most of the kinks and solved most of the framerate problems. Perhaps now, we're actually playing a game worthy of being called "next gen" -- the game runs beautifully at 60fps, superbly illuminating every bit of explosion, bullets, and car wreckages that it has to offer. Sometimes, though, the action gets too out of hand and the slowdown problems resurface to mar the experience. Furthermore, the game does have its fair share of graphical glitches, but they're only apparent when you truly do something weird...like flying into the side of a building headfirst and somehow getting stuck on the middle of the floor. Wow, that's weird.
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Although Full Auto may not reinvent the extreme-racing genre, it does a spectacular job of raising the bar. At first glance, it may appear to be a considerably slower Burnout clone, but upon further inspection, the game is an entirely different beast, breathing new life to a genre that is growing ever stagnant. Despite a few glitches and the occasional framerate problems, Full Auto is simply a blast to play (pun intended).
I will let you know my feelings after i rent it.