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Author Topic: Fight Night Round 3  (Read 688 times)

bigbubba7373

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Fight Night Round 3
« Reply #30 on: February 21, 2006, 10:50:00 PM »

this game rocks much better then the demo version.i still think it could have been about 100 times better but i am happy with it for now
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LoneGun

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Fight Night Round 3
« Reply #31 on: February 22, 2006, 10:27:00 AM »

any idea as to if this will work on uk machines, we dont get a release for a month
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prankfurter

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Fight Night Round 3
« Reply #32 on: February 22, 2006, 12:21:00 PM »

Its a fun game, better than the demo. smile.gif
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JamesCrow

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Fight Night Round 3
« Reply #33 on: February 22, 2006, 04:39:00 PM »

It's a really good game but has a ton of bugs.  I played through most of career mode and noticed that the announcer's accuracy is not really any better than the demo.  There are still clipping issues (first knockdown I scored since purchasing the game had my fist go through my opponent's head).

The advertising is not as bad as some people make it out to be.  It actually makes it more realistic...like watching it on TV.  

The online mode is somewhat laggy.  It is not bad, like Call of Duty, but it is noticeably not as smooth as single player.  It doesn't really detract from gameplay, but it is noticeable.

I've played a few online fights and have noticed that some boxers are totally overpowered for the weight classes they are in.  The balancing still seems to be pretty far off.  Power punching is still the way to go, and Jake LaMotta's flash ko body punch is a little too fast...

That aside, the multiplayer is a lot of fun and VERY competitive.  It is probably the most competitive game i have ever played since it is one on one.  You cannot rely on teammates but rather your own skills.

I wish the career mode was a little bit better, but it isn't terrible like some are claiming.  The training mini-games are pretty annoying though.  I wish they would combine some of them rather than force you to focus on one area.  It is really hard getting your fighter to LOOK (shape-wise) how you want him to look and still have his stats be competitve; however, with the character creation process, I was able to make my virtual boxer look almost exactly like me!  The jawline / chin feature is the only one that is lacking from last year...this year it is not really as customizable in that area and is harder to get it perfect.

Maybe I'll post some comparison pictures once I get my digital camera warrantied...it's pretty unbelievable.
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scooby_dooby

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Fight Night Round 3
« Reply #34 on: February 22, 2006, 04:51:00 PM »

QUOTE
"It's a really good game but has a ton of bugs. I played through most of career mode and noticed that the announcer's accuracy is not really any better than the demo. There are still clipping issues (first knockdown I scored since purchasing the game had my fist go through my opponent's head).

The advertising is not as bad as some people make it out to be. It actually makes it more realistic...like watching it on TV.

The online mode is somewhat laggy. It is not bad, like Call of Duty, but it is noticeably not as smooth as single player. It doesn't really detract from gameplay, but it is noticeable."


3 bugs is 'tons'? 2 of those aren't bugs anyways, they simply flaws in the game, like in a million other games that experience clipping, or have dry commentary. Bugs are unintended mistakes in the code. The laggy online could be considered a bug I guess...

The ring announcing is much improved over the demo as well, in the demo they constantly called you by the wrong name, were constantly saying the wrong thing. That was a bug. This has all been fixed in the release version. So, while the commentary is kinda lame, it's not buggy.
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JamesCrow

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Fight Night Round 3
« Reply #35 on: February 22, 2006, 04:56:00 PM »

So whenever I knock someone down as Roy Jones Jr. and they say "devastating blow leaves him stunned by Hopkins", that is not an "unintentional flaw in the code"?  It happens 2/3 of the time I knock someone down with a body blow.

It's a bug.  I could go through and list all of the ones I noticed, but I picked the ones off of the top of my head.  If these "flaws" can be fixed by correcting the code, then they are bugs.

When I played this game, it completely felt rushed and unfinished...but I still really like it.  I think 60 dollars for a game that feels rushed like this game is a little bit steep, but oh well.  For 63 dollars, I would expect this announcer crap to have been fixed before release...

If the career mode was a little more in depth, the game would be perfect.  I imagine I will be playing it for quite a while.
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sstrasser86

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Fight Night Round 3
« Reply #36 on: February 22, 2006, 08:14:00 PM »

i have to say that it does seem a bit easy...i played 5 fights and won them all KO's and i was never knocked down...
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Vasher

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Fight Night Round 3
« Reply #37 on: February 22, 2006, 11:23:00 PM »

QUOTE(scooby_dooby @ Feb 21 2006, 05:47 PM) View Post

lol, you're such an idiot. Did it ever occur to you there MIGHT actually only be one left?

I just went in EBGAMES, they had ZERO copies of fightnight 360 for sale, every single one was in the back reserved, or pre-ordered. When I asked the guy if they had any left he said "nope, judging your position on the shelf, you got one of the last ones"....

So guess what? You're wrong and I'm right, suck it bitch.

Next time don't be so cocky and realize that sometimes *gasp* people actually do get the final copy in stock.


I went by two EB's on my way home, both sold out. Called a third, also sold out. Not aq math wiz, but I think someone must have gotten the last copy at each.
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