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Author Topic: Doa4  (Read 550 times)

incognegro

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Doa4
« Reply #15 on: January 03, 2006, 03:48:00 AM »

Its funny, cause i had a problem with the hair since the preview videos at e3 but i kept saying to myself that ill wait till the finally product for improvement. Then I heard itagaki in an interview saying he wants each character to have individual strand of hair rendered and i was so excited. Then i read that that enhancement wouldnt make it to doa4 simply because it would change the character design dramactically (which is a huge selling point in japan) and it would definitely push the release date so maybe in the next game. I honestly dont think hardware constraints is what is holding the game back from this. I mean, if the system can render thousands of characters on screen each with their own A.I. without a hitch then i think rendering two characters with 100s of strands of hair wouldnt be impossible.

Ive learned to live with the graphics on the characters though, simply because alot of it was decided on keeping the character design from the previous games intact. So most of the attention was on the backgrounds.
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KAGE360

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Doa4
« Reply #16 on: January 03, 2006, 07:13:00 AM »

itigaki said the system is capable of doing it but it would take too long to render all the hairs freely.  they wouldnt have to render them not to overlay, or clip with eachother, there would be soo many strands there you wouldnt be able to notice, but it would be very expensive to produce flowing hair in the game and would have taken way too long to incorperate in the final game.  anything that has been done to the game graphically has been done purposely (good or bad).  the characters look great IMO and are the closest anime art style has been reproduced in polygons.  the backgrounds look great and the gameplay is spot on.  been a huge fan of DoA and this is the best one by far and one of the best fighting games out there now.
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twistedsymphony

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Doa4
« Reply #17 on: January 03, 2006, 01:18:00 PM »

well... At least they were able to give Zach fuzzy socks  laugh.gif
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slamb0513

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Doa4
« Reply #18 on: January 03, 2006, 01:37:00 PM »

Are you all really looking at the hair?

YOU'VE ALL JUST LOST YOUR DUDE STATUS!!
 tongue.gif

Are you playing on a regular TV or on HD?  On my HD, I dont notice these things, but when I played on a little 13" TV it is very noticable.

Come on though, there are much better features on these girls to notice then their hair!!   love.gif
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Vinestrike77

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Doa4
« Reply #19 on: January 03, 2006, 01:53:00 PM »

QUOTE(slamb0513 @ Jan 3 2006, 12:44 PM) View Post

Are you all really looking at the hair?

YOU'VE ALL JUST LOST YOUR DUDE STATUS!!
 tongue.gif

Are you playing on a regular TV or on HD?  On my HD, I dont notice these things, but when I played on a little 13" TV it is very noticable.

Come on though, there are much better features on these girls to notice then their hair!!   love.gif



This guy is 100% correct. Playing in a HDTV you do not notice this things. What I notice and care about is how many bounces does a titi make when you kick high  or when Christie is wearing a 100% tight polyester shirt in costume #3 while looking at Maybach big muscles, why does not have hard nipples  uhh.gif ? You would think I biker girl of her type will do a guy in the middle of a jugle filled with dinos.

We should not care about the hair on their heads, but care about the hair in their private areas. Which in this case it looks like all girls are well shaven. Not even a landing strip!


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dgrams2003

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Doa4
« Reply #20 on: January 03, 2006, 06:15:00 PM »

QUOTE(Vinestrike77 @ Jan 3 2006, 10:00 PM) View Post

This guy is 100% correct. Playing in a HDTV you do not notice this things.


What are you talking about?  You can play this on a 8" dvd player screen, a 27" TV, or a 12' HDTV
projected image (which I have) no matter what the size or resolution of screen, you notice it.

I love the bouncy things as much as the next guy, but if thats all you are concerned about,
I guess we dont even need the nice levels to play on, or whatever else there is to look at
in the game.  Some of us look at the other graphics in the game, and thats what this is about.

I was getting ready to go to 'flame mode', but will resist...   wink.gif

Or maybe its not the hair chunks that is the problem.. maybe its just the physics of how it
slides around on their shoulders....?  could that be it?

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Lerxst

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Doa4
« Reply #21 on: January 03, 2006, 08:44:00 PM »

QUOTE(Vinestrike77 @ Jan 3 2006, 03:00 PM) View Post

This guy is 100% correct. Playing in a HDTV you do not notice this things. What I notice and care about is how many bounces does a titi make when you kick high  or when Christie is wearing a 100% tight polyester shirt in costume #3 while looking at Maybach big muscles, why does not have hard nipples  uhh.gif ? You would think I biker girl of her type will do a guy in the middle of a jugle filled with dinos.

We should not care about the hair on their heads, but care about the hair in their private areas. Which in this case it looks like all girls are well shaven. Not even a landing strip!


I could care less about an anime fantasy perversion. I don't buy games for CG titties or skimpy clad women. I buy them for gameplay, graphics, sound, and replay value. If I want porn, I'll go to a porn site.


QUOTE(dgrams2003 @ Jan 3 2006, 07:22 PM) View Post

What are you talking about?  You can play this on a 8" dvd player screen, a 27" TV, or a 12' HDTV
projected image (which I have) no matter what the size or resolution of screen, you notice it.

I love the bouncy things as much as the next guy, but if thats all you are concerned about,
I guess we dont even need the nice levels to play on, or whatever else there is to look at
in the game.  Some of us look at the other graphics in the game, and thats what this is about.

I was getting ready to go to 'flame mode', but will resist...   wink.gif

Or maybe its not the hair chunks that is the problem.. maybe its just the physics of how it
slides around on their shoulders....?  could that be it?



That's exactly it! Still a very cool game - just something to improve upon for the next iterration...

~Lerxst
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Vinestrike77

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« Reply #22 on: January 04, 2006, 01:47:00 PM »

All I'm saying is the guys at Team Ninja did the right thing. If timing was of the essence they decided to spend more time on the bouncing titi's then on the hair. I think Gates will agree with me on this. Bouncing Titis to perfection sells more then how hair flows.

And yes for DoA5 they would work on the hair to make it look more realistic, but still spend more time making sure that their butt cheeks bounce this time around.

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LowProfileWurm

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Doa4
« Reply #23 on: January 04, 2006, 01:52:00 PM »

QUOTE(Vinestrike77 @ Jan 4 2006, 03:54 PM) View Post

All I'm saying is the guys at Team Ninja did the right thing. If timing was of the essence they decided to spend more time on the bouncing titi's then on the hair. I think Gates will agree with me on this. Bouncing Titis to perfection sells more then how hair flows.

And yes for DoA5 they would work on the hair to make it look more realistic, but still spend more time making sure that their butt cheeks bounce this time around.
Hahaha.  I didn't know it was a toss up between Tata's and hair.  Personally, I thought the breast physics in DOAU were pretty fantastic.  No need to improve.

I don't think the butt cheeks need to bounce.  I"m not a "baby got back" kinda guy.  Besides they're all ninja chicks.  Muscular tightness no matter how you look at it.
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Vinestrike77

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« Reply #24 on: January 04, 2006, 02:19:00 PM »

QUOTE(LowProfileWurm @ Jan 4 2006, 12:59 PM) View Post

Hahaha.  I didn't know it was a toss up between Tata's and hair.  Personally, I thought the breast physics in DOAU were pretty fantastic.  No need to improve.

I don't think the butt cheeks need to bounce.  I"m not a "baby got back" kinda guy.  Besides they're all ninja chicks.  Muscular tightness no matter how you look at it.



Good point, but let's look deeper. You said that there's no need to have bouncing butt cheeks beacuse the female fighters are all muscular and are all tight. If that's the case then when was the last time you saw a Japanesse or Chinnese chick with a C or D chest? The only one's that I've seen are coming out of a Beverly Hills Surgeon's office. All strong female fighters specially from an Asian background do not have any form of breast.

I bet if we were to place flatchested fighters with beautiful flowing hair no one in this forum will be complaining.
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KAGE360

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Doa4
« Reply #25 on: January 04, 2006, 02:26:00 PM »

QUOTE(Vinestrike77 @ Jan 4 2006, 04:26 PM) View Post

I bet if we were to place flatchested fighters with beautiful flowing hair no one in this forum will be complaining.


i know i would  tongue.gif
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LowProfileWurm

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« Reply #26 on: January 04, 2006, 03:33:00 PM »

QUOTE(Vinestrike77 @ Jan 4 2006, 04:26 PM) View Post

Good point, but let's look deeper. You said that there's no need to have bouncing butt cheeks beacuse the female fighters are all muscular and are all tight. If that's the case then when was the last time you saw a Japanesse or Chinnese chick with a C or D chest? The only one's that I've seen are coming out of a Beverly Hills Surgeon's office. All strong female fighters specially from an Asian background do not have any form of breast.

I bet if we were to place flatchested fighters with beautiful flowing hair no one in this forum will be complaining.
Touche...  Touche.

 tongue.gif
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LowProfileWurm

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Doa4
« Reply #27 on: January 05, 2006, 08:56:00 AM »

QUOTE(Sulik2 @ Jan 4 2006, 11:41 PM) View Post

You are underestimating the graphics that come out of a system in the later generations. Compare some of the PS2 launch games with say Shadow of the Collosus, or Halo with Ninja Gaiden. See the dramatic improvement? We should expect better that the ending movies for the next DOA game, if they make one. The only way we won't see better in game graphics than that is if Team Ninja decides to not upgrade the models from an anime style to a more realistic one with skin textures, pores, and hairs. Throw in some self-shadowing and better hair physics, the next few generation of Team Ninja games could absolutely blow us away. I sure hope they add some of that stuff for DOAX2.

I'm not underestimating anything.  I'm putting the carrot before the mule.  

But, inline with my comment, I don't think the 360 will bring graphics resembling the DOA4 end movies.  I think Itagaki was crunched for time and needed to make some sacrifices (hair physics being the biggest).  I will say that Team Ninja is the best developer MS has in their camp, but Itagaki's penchant for the anime-ish look of his "daughters" will probably not go away.  That is unless Tekken 6 or whatever does it.  He cannot stand Tekken being "better" in anyway.  Anyway, DOAX2 will be better proof of the system's muscle, but don't go expecting Final Fantasy: Spirits Within graphics anytime soon.
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