QUOTE
Itagaki explains: "Every time a Dead or Alive game is made, there are tons of ideas that don't make it to the finished product -- that's just a natural product of game design. There's generally two reasons why a stage concept wouldn't make it through. One, during the process of studying the hardware, it no longer became realistic to do that stage.
My fellow Xbox owners are going to hate me for this, but to me it sounds like one of Itagaki's ideas has already been scrapped because of the console's limitations.
Now he was probably speaking in general, so this doesn't necessarily mean he's already tapped into some kind of X360 limitation.
Oh well, Sony groupies are going to jump all over this
Anyways, my favorite quote(s) is when IGN and Itagaki are describing the Savannah Safari stage.
QUOTE
ITAGAKI SAYS: "This stage has a cheetah that acts as a moving danger zone that will chase after you. It's cute. Games, obviously, aren't just for adults. Things that you can enjoy just based on the playful aspect of the visuals are important."
This stage offers some of the most breathtaking sights we've ever seen in a game, and all those giant elephants (and the cheetah) mean just one thing: plenty of danger. The Savannah Safari stage was actually in Dead or Alive Ultimate, and it remains a two level stage, although the top level is now more expansive. Get to the bottom level, and you'll find a constant animal stampede that acts as a wall, and a very dangerous danger zone.