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Author Topic: New Doa Details  (Read 1283 times)

SickJoda

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« Reply #15 on: July 23, 2005, 07:49:00 PM »

sad.gif
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Deftech

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« Reply #16 on: July 23, 2005, 08:25:00 PM »

QUOTE(SickJoda @ Jul 24 2005, 12:00 AM)
im scared :(
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and you should be

 :ph34r:

 :lol:
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Carlo210

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« Reply #17 on: July 24, 2005, 01:18:00 PM »

These characters are starting to look amazing and smooth.
Some of them remind me of Super smash Bros. Melee for the gc. You gotta admit, SSBMelee had some awesome characters models for it's time.

This post has been edited by Carlo210: Jul 24 2005, 08:19 PM
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Deftech

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« Reply #18 on: July 24, 2005, 02:01:00 PM »

tongue.gif

its funny how so far removed I am from other consoles  laugh.gif

kage 360(member here) will come over and rip on games for the other systems and I'll be like "umm I have no idea what game youre talking about, otherwise Id help you make fun of it"


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Rattled_by_the_Rush

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« Reply #19 on: July 24, 2005, 06:00:00 PM »

QUOTE(Carlo210 @ Jul 24 2005, 09:22 PM)
These characters are starting to look amazing and smooth.
Some of them remind me of Super smash Bros. Melee for the gc. You gotta admit, SSBMelee had some awesome characters models for it's time.
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I've played plenty of Smash and no, they don't remind me of DoA characters in the least , wtf are you talking about :rotfl:
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Deftech

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« Reply #20 on: July 24, 2005, 06:02:00 PM »

pop.gif with some drug

I returned the favor earlier, and now hes trippin' like Kutaragi after a grilling session with the ps3 BBQ master grill winch lift kit station.




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Carlo210

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« Reply #21 on: July 25, 2005, 09:40:00 AM »

I am not saying the DOA characters look like SSBMelee characters, but the art style (smoots textures and bright colors) remoind me of super smash brother melee characters.

SSBMelee characters are probably some of the best character models of this current generation. the only way you would say 'no' is because 'Ew ItS NiNtEnDo'.
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Andy51

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« Reply #23 on: July 25, 2005, 10:23:00 AM »

QUOTE(Carlo210 @ Jul 25 2005, 05:51 PM)
I am not saying the DOA characters look like SSBMelee characters, but the art style (smoots textures and bright colors) remoind me of super smash brother melee characters.

SSBMelee characters are probably some of the best character models of this current generation. the only way you would say 'no' is because 'Ew ItS NiNtEnDo'.
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I so agree with you...

I have no idea why I am saying this but I don't want to argue again but so ...

Remember the arguement we had about screenshots of perfect dark zero? That I was saying that screenshots don't represent the game? Well just to say... Rare stated that they had the game working on gamecube, pretty much the singleplayer ascept of it, so when they went to Xbox, they were working on multiplayer and had the game working at 50 players online.

So yeah, also Rare said that the graphics weren't there for the Xbox, the system was too underpowered, then 360 rolled in and you can figure out the rest..

Its in EGM with their perfect dark zero preview.

P.S anyone a new gaming mag? like a new EGM or OXM?
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incognegro

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« Reply #24 on: July 25, 2005, 03:29:00 PM »

blink.gif
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Andy51

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« Reply #25 on: July 25, 2005, 04:34:00 PM »

It's just that it looks smooth
, of course the graphics are underpowered compared to Xbox..
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darth_turtur

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« Reply #26 on: July 25, 2005, 04:43:00 PM »

QUOTE(Andy51 @ Jul 25 2005, 04:45 PM)
It's just that it looks smooth
, of course the graphics are underpowered compared to Xbox..
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Hopefully the game's overall mechanics have been rehauled instead of just reintroducing the exact same concept but with a much nice "wrapping".
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Rattled_by_the_Rush

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« Reply #27 on: July 25, 2005, 07:22:00 PM »

QUOTE(Carlo210 @ Jul 25 2005, 05:51 PM)
I am not saying the DOA characters look like SSBMelee characters, but the art style (smoots textures and bright colors) remoind me of super smash brother melee characters.

SSBMelee characters are probably some of the best character models of this current generation. the only way you would say 'no' is because 'Ew ItS NiNtEnDo'.
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Okay, I see what you mean with those pictures...it's rare that you see the characters from those angles in the game.  For some reason, I thought they were flatter than that.

QUOTE
Hopefully the game's overall mechanics have been rehauled instead of just reintroducing the exact same concept but with a much nice "wrapping


that's pretty much what DoA 4 is all about...they've revamped the fighting system, changed most of the moves and are making it deeper for fighting game fans.
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brooksie48

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« Reply #28 on: July 25, 2005, 09:28:00 PM »

QUOTE(incognegro @ Jul 25 2005, 05:40 PM)
the xbox too underpowered for a game running on the gamecube? :blink:
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They wanted to implement 50+ players online, which was not possible to the quality they wanted on xbox. There was no such thing on the gc version. Also I would like to see a video of this "blurring"
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Carlo210

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« Reply #29 on: July 25, 2005, 09:53:00 PM »

It wasn't just because of the online aspect.

They started with gamecube because they were licensed with nintendo back then. Then they moved onto MS. They has basics of PD0 set up, but they figured they could get a much ebtter looking and better playing game on the xbox. they worked on that.
Then after hearing that they can get a release spot for the xbox360, the rest of the work done on the xbox was for the xbox360 (which is what we have been seeing so far). They chose to launch for xbox360 instead of releasing the game for xbox because of extras like 50+ players online and, of course, all the glory which is xbox360.
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