In my opinion, physics are the most ingenuitive thing to happen to first person shooters since well, the transformation from 2d to 3d. Anyways, i know cod2 has all these fantastic smoke effects, lighting snow falling on coats, and whatnot, all of these are a great example of physics in motion but theres one thign i absolute could not stand about the pc demo and if xbox 360 is the same, then i wont even bother playing cod2 at all.
Ragdoll physics!!!!!!!, i couldn't beleive how badly this game needs it, i throw a grenade and 2 germans to the exact same flip in the air, that looks lame, and the bodies dont stack upon eachother. your guaranteed that you'll see the same death animations throughout the entire game, which completely takes away from the immersion of the game if u ask me.
Day of defeat source, i know is full of bugs, but the one thing it does dam good is implementing amazing physics, so each time you shoot someone they react differently to where they were shot, how fast they were running, where their standing, it creates very dynamic and interesting gameplay. u could have a dead soldier fall out a window but his foot gets caught on a dresser insid,e and he'll just dangle realistically out the window. This adds an extreme realism factor into the game, and i honestly have to say, i refuse to play any fps that does not implement some decent ragdoll physics. COD2 on pc did not, and if the xbox360 is not going to have them, i sure as hell wont bother with it no matter how good the game is, the lack of ragdolls will take me right out of the gam,e and i cant help it.
does anyone know?