QUOTE(PerfectGun @ Aug 27 2008, 02:00 AM)

Listen to Kojima folks who don't own and don't plan on buying a PS3. Stop thinking or discussing his game, stop showing interest in anything Kojima or should I say Sonjima. Actually while I am at it, I am going to stop listening about anything Konami as well.. I really wish they would stop asking me to buy their products over and over again.
To the misinformed who said "You don't ever hear PS3 gamers wanting 360 games" Dead Rising and Mass Effect say "Hello!" but when you ask them it's "Why be greedy 360 people, everybody should get a chance to play these great games". I won't even mention Bioshock and then the rumors coming up on Playstation related websites that "Gears of War 3" could come to the PS3.
Good to see the PS3 developers and more and more there nutty fanbase are following Sony down the road of arrogance.
PS: I don't give 2 shats about MGS so keep it and I will keep my money. Thanks!
You act as if Konami has a Sony-exclusive contract. Beyond that, the "PS3 gamers wanting 360 games" (and vice versa) is more of a moot point - if the game is good, people will want it, regardless. Dead Rising is a Capcom game, who is a multi-platform developer (same thing goes for Bio Shock & Mass Effect).
Gears of War 3 is far enough off the "speculation" of any sort is valid (er, valid speculation, that is). Epic Games develops for PS3, 360, as well as for the PC. It's not too far fetched to think the game could lose it's exclusivity by the series' 3rd installment.
QUOTE(chronno @ Aug 27 2008, 02:17 AM)

That sounds like vary bad news for the PS3.
I know two things about programing for the PS3 and the 360.
1) due to the unique hardware, the PS3 is a pain in the but to program for
2) the 360 is not
If a game, optimised for the PS3, cannot be ported over to the 360 than what are the odds that anyone is ever going to program to the PS3's potential, short of the few exclusives. Why program for the "pain in the ass" system when the "not pain in the ass" system can be ported to the "pain in the ass system" so easily?
Honestly, I don't believe that the PS3 is so complex that a game cannot be ported over to the 360 but that would point to him not being entirely truthful about what he said.
by the way, I have a PS3 and don't give two flying flips about MGS.
Are you sure you know two things about programming? The 360 and PS3 are *both* unique pieces of hardware, and also very different. The fact that the 360 is based off a PPC architecture, which is known from being part of the Mac's G-series for years. The Cell processor hasn't really shown up in other things prior to the PS3's release, so there's a lot more "catch up" work to do in order to learn it. THAT's what makes the PS3 a "pain in the butt" to program for. The PS2 was undoubtedly harder to learn than many other consoles, yet it was the platform with the most development for quite some time.
As for the possibility for a 360 version of MGS, the fact of the matter is that it was developed solely with the PS3 in mind. It was not written in an engine with portable code, so it would require a re-write of most, if not all, of the code. Considering how much time/money the PS3 version cost to develop, porting to the 360 wouldn't exactly be "cost efficient", as they'd essentially be paying 1/2 - 3/4 of the development costs again.
QUOTE(BenJeremy @ Aug 27 2008, 05:05 AM)

I guess nobody gets it.
Kojima got paid an assload of money by Sony. More than he'll make if the game sells gangbusters on the Xbox 360.
They probably whittled Sony down on a time-release for the exclusivity, but nailed Kojima on talking about it.
So in short, he can't say one word about the port, positive or negative, until it comes out. It won't come out until the deal expires.
Stop asking about him it already and look for other signs of an imminent release (but not for at least a year after the PS3 release).
Remember, Sony has been desperate - and using lots of cash to keep the PS3 and Blu-Ray afloat. MGS4 was one of the franchises they needed to have a chance, and probably even paid bonuses to get them to fill the BD discs to capacity to make it look like it needed that much crap. It's spin like much of Sony's garbage in the last 7 years after Stringer took over and started pushing media and IP over good products. The PS3, like everything else Sony is doing these days, is geared solely to sell Sony movies and music under the iron fist of DMCA.
That's the smartest thing I've ever heard anybody say about anything, ever
Bash Sony for DMCA all you want, they still let you copy movies to your PSP (even Blu-rays, to my understanding, though they'll be in SD on the PSP), as well as allow you to share almost all DLC from the PSStore with up to 5 friends at no additional cost (unlike XBLA, which you have to buy per-gamer). For them to have so many restrictions, they sure give the consumer more of what they want in the first place.
Also, isn't Stringer over SCEA, and not SCEJ?