wow... Most of you are even more poorly informed than the GamePro editor who wrote the article in question..
Here's Some food for thought:
1. Achievements and Gamerscore Achievements and Gamerscore are NOT THE SAME THING, what you're all referring to as "Achievement points" is gamerscore, there is no such thing as "Achievement points"... That may just be semantics but let me explain why this is important...
Achievements provide a list of goals for the game, Lets say you finish the story on a game and it takes you 12 hours to do... what do you do now? with most consoles you'd just throw the game on the shelf and pickup something new, with Achievements you have a list of challenges you can attempt to get more replay value out of the game.
It's worth MUCH MUCH more than a point value... it's worth REPLAY VALUE. Through Achievements I've got double to triple the replay value out of nearly every game I own, that alone is cause for me to buy the 360 version with all other things being equal.
real "Gamerscore whores" don't care how good a game is, they're content playing the trashy games based off of kids movies because they're easy points. These people don't play games like DMC4 because it's too difficult to get points.
2. The GamePro Article showed no PS3 benefit to graphics Nearly all of you assumed that the GamePro article was giving an edge to the PS3 in terms of graphics... have any of you actually READ the GamePro Article? out of the 4 games they compared they noticed a differences in graphics in 2 of the games, and both of them gave the edge (albeit slight) to the 360...
3. The biggest difference was controller layout and online servers If there was no real difference in graphics then what was the difference you might ask? Apparently DMC4 was a "clear winner" on PS3 because they thought the controller layout was better... yup according to GamePro the face buttons on the PS3 controller were easier to hit than the 360 controller... I don't know how that's possible really, and personally I don't care what the journalist says about the controllers I find the PS controller design to be incredibly uncomfortable no matter what game I'm playing.
COD4 was "better on PS3" because of "dedicated servers" which is untrue, COD4 does not have dedicated servers on PS3, this was such a important point to the article that they even made some huge graphics to hit the point home that the 360 sucks because it didn't have dedicated servers...
and both COD4 and Burnout revenge were "better on PS3" because the match making interface was slightly faster and easier to use... Really? is that a worth while selling point?
I can see how some x-plat games will have a more streamlined online interface on non-360 platforms because the developers can roll their own, but the 360 is standardized and better than average across the board with IMO is much better than having a few good online interfaces and a loot of crappy ones.
Not to mention, if I'm buying a game based on multiplayer, I'm going to buy the one for the platform that all of my friends own (playing with strangers is overrated), and right now, none of my friends own PS3s.
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I encourage all of you to actually read the GamePro article, the impression I got is that the author knew what he wanted for the outcome and then wrote the article to support his desired result.