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Author Topic: id Software CEO: piracy pushed us multiplatform  (Read 282 times)

0794

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id Software CEO: piracy pushed us multiplatform
« Reply #15 on: March 10, 2007, 08:25:00 AM »

I seriously doubt that their sole or even primary reason for expanding to multi-platform would be piracy, but a good PR ploy anyways.  PC gaming (even with legions of dedicated fans) is slowly fading away with the more powerful gaming/entertainment consoles being developed and with the fact that (1) gamers are becoming more social and (2) really impressive games are continually being developed for the gaming consoles, unlike in the distant past.

They sound like the RIAA and MPAA blaming piracy for anything and everything - and with piracy being a faceless entity, they can get away with it.
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Vfreitas

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id Software CEO: piracy pushed us multiplatform
« Reply #16 on: March 10, 2007, 08:49:00 AM »

To the whole "PC gaming fading away", PC Gaming will always be there, period. For a few years now it's been an ongoing war, new generation of consoles come out (like now), people dip into consoles for awhile. After about a good year everyone turns back to their PCs which are fully customizable, upgradable, etc. You can't beat the multitasking and gaming, too.


As far as PC piracy goes, I sort of believe them. It's become so widespread now, console gaming must seem like a freshly paved road to trample through.
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Xx The 0ne xX

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id Software CEO: piracy pushed us multiplatform
« Reply #17 on: March 10, 2007, 11:48:00 AM »

PCs have been ahead of console for a long time, but now consoles are overtaking pcs gaming spot in peoples homes, pc has become a sort of a backup, and id just used the piracy thing as an excuse to take quake 4 to 360 which sucked btw.
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jimjom

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id Software CEO: piracy pushed us multiplatform
« Reply #18 on: March 10, 2007, 04:36:00 PM »

I didn't HATE quake 4. It was a decent game that was a severely rushed port to 360 with horrible shearing/vsync problems and some intermittent framerates issues. The worst thing about quake4 was the achievement system, its one of the most infamously difficult to 1000 out or really come close. Sure, I could back through it, play it FOUR more times on varying difficulty and lose night after night waiting for just a few individuals to play online with. :/

Doom is most likely my favorite game of all time. Any of the official incarnations of the original doom are simply amazing to me. The atmosphere developed in doom is greatly unparalled even to this day for me personally. So I will always hold pretty much all of their licenses close.

I am starving for some more DOOM on xbla. Gimme that Final Doom and Doom 2!!

How awesome would quake be on xbla? OMFG! Those deathmatches are out of control. Some grappling hook couldn't hurt either.  muhaha.gif

Doom 3 kinda fell short for me. I got real tired of all the corridor walking. Didn't have that classic doom map feel... sad.gif  " CLASSIC DOOM 3", a badass mod for the pc version of doom retains the original map style did indeed what it proposes, but I feel it was a little too late and wasnt official.

Return to Castle Wolfenstein was pretty incredible. I'll leave it to that.
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luther349

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id Software CEO: piracy pushed us multiplatform
« Reply #19 on: March 11, 2007, 01:36:00 AM »

wow 8 million players and growing that more pc gamers then xbox 360s built. yea pc gaming is so dead if you hadent notced im being sarcastic. mmmos have a long lifespan so of course wow will sell for years to come. its true evey new console says its gonna kill pc gaming i guess that why ms started gaming for windows and even ported xbox live to windows.  pc gaming will always be better and will have more orignal titles vs a console. thers been so  many huge pc hits over the years i cant list them all.

unlike consoles pc gaming have slow times. then stuff like wow or another good game no it doesent have to be a mmo comes out and pc gaming once again goes insane. hell thers been pc game made that where so graphicly intensiv and complex that consoles coudent even handel them rember when black and white came out back when ps1 and n64 where thought good. they failed on porting that game many times.

and as always pcs will catch up and outclass consoles in a cuple years hell we aruldy have quad core porssers.
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Charbless

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id Software CEO: piracy pushed us multiplatform
« Reply #20 on: March 11, 2007, 09:52:00 AM »

ID reason is a complete load of crap.

The money is on the consoles due to it's large fan base that's the real reason not piracy this have been proven by many companies that don't use any copy protection because they refuse to fund companies like safedisc/securerom, if the games good enough people will buy it.



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Neoistheone2000

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id Software CEO: piracy pushed us multiplatform
« Reply #21 on: March 11, 2007, 03:21:00 PM »

I'm just waiting for the day i have to type in a key for the game i just bought for a console.
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DuBob4432

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id Software CEO: piracy pushed us multiplatform
« Reply #22 on: March 11, 2007, 11:38:00 PM »

QUOTE(Charbless @ Mar 11 2007, 08:59 AM) View Post

ID reason is a complete load of crap.

The money is on the consoles due to it's large fan base that's the real reason not piracy this have been proven by many companies that don't use any copy protection because they refuse to fund companies like safedisc/securerom, if the games good enough people will buy it.


i agree 100%, everybody blames piracy because it can't be proven.  trust me, my main rig an run just about any game (except oblivion, which i don't play anyway) at my lcd native resolution of 1280x1024 at at least medium - high settings with no problems.

what i have noticed is that with pc games, the are selling what should be betas as games and then patching the hell out of them and that is what is driving away people from the pc gaming.  i am returning back to consoles after 10+yrs off of them (whenever the intial playstation was - 1995 or so) and i have been a avid, paying pc gamer for that time.  what have i been given - some pretty sh!tty games in the quality department, especially the last 2 years - it went down the toilet.  i mainly play fps and the occassional rts, and the last pc game i picked up was company of heroes - good game, before that it was bf2.  the reason they are going multi-platform is strictly because of $$$$, nothing else - they see the $$$ in the consoles and want a piece of it, plain and simple.  trust me, if a person can afford a $600 gpu, they can afford a $50 game.  what is sad is they are making the games so you need a $600 gpu to play them - clean up your fucking code.  i have programmed in the past and know firsthand you can easily modify code to make it more efficient - if you take the time, which they obviously don't so a $600gpu is needed for all the unnecessary stuff the gpu probably shouldn't have to do with their spaghetti mess of code.

sure they are ways to pirate games, and trust me, you could do it long before bittorrent came out, and also many publishers use bittorrent for distribution - first they cry about it, then they use it?  what are they fucking miltiple personalities???  but if a developer does a good job, i will pay the $50 no problem, but what i am seeing is a lot of sh!t pc games and a lot of refined 360 games (that is the only console i own).  his bitching kind of pisses me off, pussifying enemy territory.  guess now i am looking forward more to frontlines: fuel of war (from the real makers of bf2 - trauma studios - now kaos studios)  i didn't read the whole article, so hopefully those developers aren't crying like little bitches too....

QUOTE(Neoistheone2000 @ Mar 11 2007, 02:28 PM) View Post

I'm just waiting for the day i have to type in a key for the game i just bought for a console.


type in a key, give a dna sample, get fingerprinted, hahaha
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