QUOTE(XLNC @ Nov 14 2006, 01:08 PM)

I agree with what you're saying, Gears of Wars is the first game to actually use some of 360's potential power and it's taken over a year to develop.
Alan Wake should push all 3 cores of the 360 by having some advanced physics and vast environments and landscapes with a great storyline, coming out in March for the 360 only, gotta get this one.
I can agree with your sentiments but every game made for the 360 uses all three cores, the whole media blitz about how some games were only running on one core was just garbage... Furthermore, almost every game made pushes the console to the max... it's not like they're leaving power to spare just sitting on the table. I've used the analogy before... imagine a box and the space in the box represents the processing power of the console, the paper you put in the box are the elements of the game. The more paper you can fit in the box the better the graphics, physics, and AI are. Early games are like crumpled up pieces of paper, developers are learning how to handle the paper and crumple it up a lot when putting it in a box. you might be able to only fit about 10 pieces in there all crumpled up before all three cores are maxed out... down the road you learn how to handle the paper better and you can place it in the box without crumpling them very much, instead of fitting only a few pieces of paper you can fit 100s and the game looks and plays more realistically.
In both scenarios all three cores were used to the max... but in the first scenario they were not used optimally.
QUOTE(XLNC @ Nov 14 2006, 01:08 PM)

I think with the PS3 you can't really judge it until we see a first party exclusive with time and money spent on the game i.e. MGS4.
First of all MGS4 is not a first party title, it's made by Konami and Sony does not own Konami.
Second of all there are at least 4 first party titles coming out for the PS3 at launch
QUOTE(XLNC @ Nov 14 2006, 01:08 PM)

Looking at the trailer of the new Getaway on the PS3 really does make me want to get a PS3, just check out how realistic everything looks and how cars flow so smoothly like in the real world.
The PS3 has another 256MB of RAM for the GPU alone, so is there an advantage of doing this, some people say it's a problem.
The PS3 does not have "another" 256MB of RAM
The PS3 has 256MB of ram that the CPU can use and 256MB of ram that the GPU can use... the Xbox 360 has 512MB that the CPU OR the GPU can use depending on how developers want to use it.
Both consoles have the same amount of ram... the differences is the PS3 limits developers as to how they want to use that RAM. On the 360 they could use 450MB just for graphics and the rest for AI, physics OS etc. or they could only use 25MB for graphics and the rest for Physics AI OS etc...
on the PS3 the most they could ever use for graphics is 256 and the most they could ever use for Physics AI etc is about 160MB (after you take out the required 96MB ram for the OS)