QUOTE(sidewinder33 @ Oct 5 2006, 06:54 PM)

It just says no lose in quality, it doesn't say anything about how long it would take to access and then decompress this tightly packed data. I am by no means saying that its stupid or that a few extra seconds of read time isnt worth the exchange I'm just saying you can't have something be perfect, something has to be sacrificed in order to make this work. With current technology yes the drawbacks are smaller, but there still have to be drawbacks. If there wasnt then everyone would jump on this and start using it as fast as they could, I mean a 2.5 gig game could be put on a regular cd.
i think that when he said there are no catches he meant in every respect. it is entirely new technology that just got introduced the other day and is already making shockwaves on the net. the only drawback is the developers have to learn the new technique, because its a new technique may mean that developers will run into snaggs but this doesnt have to mean that in the end there has to be any performance cost. of course im not a developer, but from how i read it, by having a chance to become the industry standard would mean that its an improvement in all respects.
look at how character models are rendered now. before it was models covered with textures, now its the standard to render a low poly mesh covered in a high rez. texture/normal mapping. new technique to render a character and a performance increase because of it. all it took was for the industry to adapt to the new technique