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Author Topic: Project Offset Confirmed For 360  (Read 26 times)

KAGE360

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Project Offset Confirmed For 360
« on: August 14, 2006, 02:17:00 AM »

QUOTE
Last night, Offset Software updated the news section of the Project Offset website, revealing that they have secured a "major" publisher for their fantasy first-person shooter. Travis Stringer, co-founder and lead artist on Project Offset, posted the following message:

Finally all moved in! We are looking for talented programmers and artists to join our team. We are now backed by a major publisher but will not be disclosing the details just yet. Visit our jobs page for more information on available positions.

If you go to the jobs page, you'll find out that Offset Software is looking for an Xbox 360 Programmer whose primary responsibility will be to "handle porting, maintaining, and optimizing the codebase for the Xbox 360." That pretty much confirms an Xbox 360 edition of the game in addition to the PC, where the company has it roots.

It doesn't take the IQ of Einstein to put together "major" publisher and Xbox 360 to start thinking that either EA, Ubisoft or Activision has signed an agreement with Offset Software to publish Project Offset. Or could it be that MS Game Studios is on board and we are just a few weeks away (X06) from a public announcement?

We'll have more on Project Offset as it develops.


http://news.teamxbox...sion-Confirmed/

 love.gif

i can not wait to see what this game looks like on the 360.  IMHO, its right up there with the unreal engine 3, Crytek, and Halo 3 engines.
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lostboyz

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Project Offset Confirmed For 360
« Reply #1 on: August 14, 2006, 08:01:00 AM »

I thought it was known this was going to be for 360, but its good to hear they got a publisher. Though it will be awhile till we see any type of product, my guess at least a year if not longer
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incognegro

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Project Offset Confirmed For 360
« Reply #2 on: August 14, 2006, 08:40:00 AM »

Its good to be alive smile.gif

Please let it be MS!

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