QUOTE(DarkLabel @ Aug 4 2006, 12:45 AM)

Don't find this a valid excuse. Demos are put up for a taste or snapshot. I'm sure many people understand that it isn't supposed to be the final build but seriously, it feels like a let down compared to game in the past. I mean it feels like a "Been there, done that" kind of game with prettier graphics. When we want a snapshot, the developers must take these demos seriously, as if its the real deal. Honestly, I won't even buy a game now unless theres a demo or I rent it to get a feel of it. If your satisfied with what they delivered, than by all means, preorder it and get it on launch.
If it was the "real deal" the game would be released already. The reason you get the demo before the release is because the game isn't done yet. If you want a perfect demo you'll have to wait for the game to be released first.
... this kind of consumer thinking is the reason that Joe Gamer isn't allowed to attend video game conferences and play all the new demos for UNRELEASED games. Simply because they assume (rightly so apparently) that consumers don't understand what "unfinished product" means.
Personally I'd much rather get a demo weaks early and buggy as hell, at least it gives me a clear enough idea if it will be worth my money when it comes out... buying under the assumption that the obvious bugs will be fixed.
A lot of these demos on the marketplace are leftovers from game conferences. The Full Auto demo that was released on XBL and OXM shortly before the games release was from the Zero Hour event at the consoles launch 4 MONTHS prior, it most certainly didn't represent the latest and greatest they had to offer in terms of the games progress at the time. Same goes for Test Drive... and probably Saints Row