QUOTE(Deftech @ Apr 14 2006, 01:58 PM)

the originals?
Id take Unreal or UT and wouldnt look back!
But those wont be it

My reasoning:
"Unreal Engine 3, in a nutshell, allows developers to create graphically powerful titles with less-than-expected computing power. It might not sound like much to the layperson, but to a game developer, it's the Holy Grail.
In development for four years at a cost of more than $40 million, Unreal Engine 3 is one of the first licensed game engines that has truly appealed to next generation developers.
"With Unreal Engine 3, we designed it to fall in the sweet spot of next generation consoles," said Mark Rein, vice president of Epic. "We've been really in tune with the next generation consoles this time around."
""I expect by the time Unreal Engine 3 is dead and buried, we'll ship 200 titles. Maybe 300," said Rein.
That's not including smaller titles for services like Xbox Live Arcade, either. Several titles, including the forthcoming "HoopWorld" and "RoboBlitz," will use the engine for less than AAA games. And don't be surprised if educational titles or children's games use the engine as the Xbox 360 reaches the end of its life cycle."
So I think Epic has been wanting to show other game houses what their Unreal3 engine can do on the 360 and PS3, help their license sales for the next few years on these two platforms.
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