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what is amBX?
amBX is shorthand for ambient experiences. Driving the next generation of home entertainment, its a scripting language, a software engine and architecture.
But its what amBX does that makes all the difference.
With amBX, multiple devices in your room work in harmony to deliver new entertainment experiences: surround lighting, sound, vibration, air movement and other effects. It takes whats pretty much a virtual activity - games, DVDs, music - and turns it into a far more tangible, immersive experience.
immersion and interaction
If youre a gamer, the virtual world reaches out from your screen. You feel the action: the movement of vehicles, shifts in lighting, rumbling explosions, ricocheting bullets, wind in your face. The mix of ambient lighting, vision, sound and tactile sensations mean the gaming experience will never be the same.
The applications of amBX are only limited by the imagination and creativity of content creators and, ultimately, end users. Just imagine ambient room lighting and other changes tied-in to your favourite music, to web content, interactive toys and games, books, or even to reflect the time of day and your changing moods?
An amBX-enabled world is starting to emerge around you Bringing a new dimension to entertainment.
If youre into movies and DVDs, amBX will take you into the action through the use, ambient surround lighting that feeds your senses in the same way surround sound heightens the audio experience.
That sounded vague but interesting so I read their "games" page:
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games
In the amBX-enabled world you dont just play games - you experience them.
amBX is revolutionary technology thats designed to give you the gaming experience you always dreamed of.
By the end of this year you will be able to buy amBX enabled games amd peripherals and experience amBX for yourself.
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immerse yourself
The world of gaming is changing. Using amBX technology, multiple peripherals in the room around you work in harmony with the game to deliver a new sensory experience: surround lighting, sound, vibration, air flow and other effects.
The difference between amBX-enabled games and non-amBX games has to be felt to be believed. The game no longer sits in front of you on the screen, its wrapped around you. The game reaches out, and you become part of the action.
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amBX + game + peripherals = immersion
If you buy an amBX-enabled game and have peripherals in your room, you get the amBX experience.
amBX-enabled peripherals join in automatically based on the content, timings and experiences specified by the game creator. This isnt about programming: its a way for games developers to take the ideas in their head right to the heart of the gamers experience.
Check these pages regularly as well be announcing details of amBX peripherals and where you can buy them along with new amBX- enabled games and existing games that have been retrofitted with amBX content.
If this amBX malarkey turns out to be true, the cost for consumers will be astronomical. In my humble prediction, I think this will be another "Infinium Labs-like" company.