xboxscene.org forums

Pages: [1] 2

Author Topic: Shader Operations?  (Read 42 times)

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Shader Operations?
« on: March 14, 2006, 03:08:00 PM »

QUOTE
First off, we reported on page 2 in our chart that the capable “Shader Performance” of the Xbox 360 GPU is 48 billion shader operations per second. While that is what MS told us, Mr. Feldstein of ATI let us know that the Xbox 360 GPU is capable of doing two of those shaders per cycle. So yes, if programmed correctly, the Xbox 360 GPU is capable of 96 billion shader operations per second. Compare this with ATI’s current PC add-in flagship card and the Xbox 360 more than doubles its abilities.


http://www.hardocp.c...ml?art=NzcxLDM=

came across this site and found this interesting.  i thought that the 360 was only be able to perform 48 billion a second and with the unified shader architecture it would be a shading monster, but now it seems that its quite more powerful then i even realized.  
Logged

Deftech

  • Archived User
  • Hero Member
  • *
  • Posts: 4747
Shader Operations?
« Reply #1 on: March 14, 2006, 03:26:00 PM »

Interesting indeed
Logged

m_hael

  • Archived User
  • Hero Member
  • *
  • Posts: 818
Shader Operations?
« Reply #2 on: March 15, 2006, 12:42:00 AM »

capable and real world are not the same... its kinda like saying a car "can do" 56MPG... under normal around town it actually gets 30MPG....

MS quoted real world figures, Sony quoted theoretical figures.
Logged

leo5111

  • Archived User
  • Full Member
  • *
  • Posts: 113
Shader Operations?
« Reply #3 on: March 15, 2006, 02:39:00 AM »

m_hael, thank you someone finaly gets just how full of crap sony is i will NEVER forget going to e3 showing all the ps2 tech demos and callin them game play footage 5 years later and the ps2 hasnt produced 1 game anywhere near that level of graphics moral of the story sony lies REALY bad.... biggrin.gif
Logged

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Shader Operations?
« Reply #4 on: March 15, 2006, 06:32:00 AM »

thanks M_hael for clearing that up.  i figure there was a reason that MS kept their numbers low even though probably knowing this.  also its no surprise that sony bloated or quoted anything but real world numbers.
Logged

deftonesmx17

  • Archived User
  • Hero Member
  • *
  • Posts: 960
Shader Operations?
« Reply #5 on: March 15, 2006, 09:52:00 AM »

QUOTE
will NEVER forget going to e3 showing all the ps2 tech demos and callin them game play footage 5 years later and the ps2 hasnt produced 1 game anywhere near that level of graphics

You seem to forget what those tech demos really looked like, or your head is clouded by fanboyism. The tech demos $ony showed for the PS2 looked like ass, be my guest go look for screens, you will see that the FF8 ballroom tech demo really did look pathetic or the gran turismo demo, that looked like nothing but a clean GT2. Games certainly passed them in visual quality. I take it you also forgot about the xbox and their raven demo.........yeah, the xbox has 6xAA like the raven demo had laugh.gif I'm sorry but this is the most over used and most incorrect argument that xbox fans/$ony haters have to dismiss $ony............

IPB Image
IPB Image


See it did really look like ass......................
Logged

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Shader Operations?
« Reply #6 on: March 15, 2006, 10:28:00 AM »

QUOTE(deftonesmx17 @ Mar 15 2006, 11:59 AM) View Post

You seem to forget what those tech demos really looked like, or your head is clouded by fanboyism. The tech demos $ony showed for the PS2 looked like ass, be my guest go look for screens, you will see that the FF8 ballroom tech demo really did look pathetic or the gran turismo demo, that looked like nothing but a clean GT2. Games certainly passed them in visual quality. I take it you also forgot about the xbox and their raven demo.........yeah, the xbox has 6xAA like the raven demo had laugh.gif I'm sorry but this is the most over used and most incorrect argument that xbox fans/$ony haters have to dismiss $ony............

IPB Image
IPB Image
See it did really look like ass......................


this may be true that too many people are only pointing the finger at sony for what they did in the last generation, but there is no mistake at who is being more honest and open and who is showing us only smoke and mirrors in the coming generation.  MS had real world figures and showed real-time gameplay footage even though it was mostly heavily under-developed.  sony on the other hand showed rendered footage escaping the facts if it was real time or not (even though anyone with a brain knew the truth)
Logged

deftonesmx17

  • Archived User
  • Hero Member
  • *
  • Posts: 960
Shader Operations?
« Reply #7 on: March 15, 2006, 10:34:00 AM »

QUOTE(KAGE360 @ Mar 15 2006, 12:35 PM) View Post

this may be true that too many people are only pointing the finger at sony for what they did in the last generation, but there is no mistake at who is being more honest and open and who is showing us only smoke and mirrors in the coming generation.  MS had real world figures and showed real-time gameplay footage even though it was mostly heavily under-developed.  sony on the other hand showed rendered footage escaping the facts if it was real time or not (even though anyone with a brain knew the truth)

I think we all know $ony was full of shit this coming generation, I will always agree to that.  tongue.gif I just hate the people who seem to have forgotten what the PS2 tech demos really looked like...........they were low-res jaggie filled crap just like the real PS2 games are laugh.gif
Logged

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Shader Operations?
« Reply #8 on: March 15, 2006, 10:38:00 AM »

QUOTE(deftonesmx17 @ Mar 15 2006, 12:41 PM) View Post

I think we all know $ony was full of shit this coming generation, I will always agree to that.  tongue.gif I just hate the people who seem to have forgotten what the PS2 tech demos really looked like...........


its not just the tech demos that stick in my mind but also the outlandish comments made by our buddy kenny K. and ones he still makes today.

also while the ballroom dance and the GT videos were reached or passed the others were not.  the tekken demo looked better then what we still have today and the head demo of the old man that they showed was never reached either IMO.  

true that MS showed tech demos of their own but some can argue that the Raven demo has been reached visually as well (AA problems aside)
Logged

deftonesmx17

  • Archived User
  • Hero Member
  • *
  • Posts: 960
Shader Operations?
« Reply #9 on: March 15, 2006, 12:05:00 PM »

QUOTE(KAGE360 @ Mar 15 2006, 12:45 PM) View Post

 the head demo of the old man that they showed was never reached either IMO.  

Errr..........thats because all that was on screen was a head, if any PS2 game was nothing but a head, that would have been reached easily, but how fun would a game be if it was nothing but a head of an old man?

P.S. I dont know if you have played God of War or not, but the serpents in the first level had heads with way more detail than that of the old man tech demo. wink.gif
Logged

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Shader Operations?
« Reply #10 on: March 15, 2006, 12:16:00 PM »

QUOTE(deftonesmx17 @ Mar 15 2006, 02:12 PM) View Post

Errr..........thats because all that was on screen was a head, if any PS2 game was nothing but a head, that would have been reached easily, but how fun would a game be if it was nothing but a head of an old man?

P.S. I dont know if you have played God of War or not, but the serpents in the first level had heads with way more detail than that of the old man tech demo. wink.gif


i understand that is why it looked so good, because its the only thing being rendered on screen, same thing with the shenmue heads that sega showed in response.  also no i never played god of war, i believe about the detail but none of it changes the fact that sony is more full of it now then ever before.  

i think the only thing i can say about sony meating some of their expectations with the ps2 (same with xbox), even if these systems match the expectations, its usually 4-5 years down the line when news/footage/info is available about the next generations of hardware which makes the current gen look that much more unimpressive.  in the end i dont see killzone runnin on the ps3 anywhere like they showed, i think finally sony may have wrote checks even they cant cash (again).
Logged

Rubix42

  • Archived User
  • Full Member
  • *
  • Posts: 222
Shader Operations?
« Reply #11 on: March 15, 2006, 12:18:00 PM »

I guess all this technical stuff is way over my head.

In my mind, what really matters is the system that has games people enjoy.

Personally, I have no use for my PS2 except for the Transformer's exclusive and the RPG's.

But I have friends who HATE Xbox and refuse to even come over and play my 360.  Which blows my mind, how can you turn such a blind eye to what other items are out there?
Logged

deftonesmx17

  • Archived User
  • Hero Member
  • *
  • Posts: 960
Shader Operations?
« Reply #12 on: March 15, 2006, 12:21:00 PM »

QUOTE(KAGE360 @ Mar 15 2006, 02:23 PM) View Post

in the end i dont see killzone runnin on the ps3 anywhere like they showed, i think finally sony may have wrote checks even they cant cash (again).

$ony entered a Killzone when they showed that footage of "Killzone 2" rotfl.gif

Yes I know, that was very corny ph34r.gif
Logged

m_hael

  • Archived User
  • Hero Member
  • *
  • Posts: 818
Shader Operations?
« Reply #13 on: March 15, 2006, 12:23:00 PM »

QUOTE(Wedding-shirt @ Mar 15 2006, 10:23 AM) View Post

What ATI PC card would you say is around the same performance as the R500?



no clue at all... I'm a console programmer and don't have time nor inclination to keep up with PC's.
Logged

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Shader Operations?
« Reply #14 on: March 15, 2006, 12:46:00 PM »

QUOTE(Wedding-shirt @ Mar 15 2006, 01:23 PM) View Post

What ATI PC card would you say is around the same performance as the R500?


this is in no way a fact, but the "closest" that i think you can find in the PC area with ATI would be the X1900XTX with its 48 shader pipelines.  

however some may say that since it doesnt have the unified shader architecture the xenos chip has it may still not be in the same league.
Logged
Pages: [1] 2