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Author Topic: Rare Reflects On Launch Titles  (Read 34 times)

KAGE360

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Rare Reflects On Launch Titles
« on: March 03, 2006, 11:42:00 AM »

QUOTE
IGN: In what ways does Kameo take advantage of the Xbox 360's powerful engine?

Nick Burton: We always wanted to have crowd scenes in Kameo and started to do some experiments with the Xbox 1 and figured we could get maybe 100 or so NPCs. Once we moved onto the Xbox 360 we thought, "Let's try something that will slow it down, how about 1,000? Ran fine, no problem whatsoever! How about 3,000? Still fine!" Then we thought we had better try it with something more taxing than a test level so we put them on the Battle Field level which was all parallax and normal mapped, had a huge draw distance and lots of special effects like volumetric smoke; it still ran fine. In the released game we had something like 3000-plus NPCs because more than that was hard to choreograph, but the 360 can do much more. At one point during debug we found that each of the NPCs in one scene were being drawn 4 times by mistake, that's 12,000 being drawn and still no sign of slowdown.


http://xbox360.ign.c...3/693239p1.html

cant wait to see what rare does when they are given time with the 360.  seems like a good read.
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lowendfrequency

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Rare Reflects On Launch Titles
« Reply #1 on: March 03, 2006, 12:17:00 PM »

I've always thought that Kameo does the best job of showing off the 360's technical prowess.   It has top notch texturing, lighting and animation... insane draw distances and excellent character models.  The level design was great as well, and as stated above... the sheer number of NPCs was amazing.


All in all, I thought Kameo was a great game and that it didn't recieve the publicity it deserved.
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crobar

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Rare Reflects On Launch Titles
« Reply #2 on: March 03, 2006, 12:40:00 PM »

QUOTE
IGN: You knew I was going to ask this, but it had to be done. Rare fans will not let up on the idea that a sequel to Killer Instinct is in the works. What message do you have for the heartfelt, dedicated fans who love this game and who hope another one is on the way? Is their wait in vain?

Duncan Botwood: We'll never say never...



hmmm
Sweet!?  blink.gif
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esc1

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Rare Reflects On Launch Titles
« Reply #3 on: March 03, 2006, 02:50:00 PM »

Impressive.  Most impressive.
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