
I would absolutely adore seeing PARSEC47 and/or TUMIKI Fighters (is that right? too lazy to double-check) ports as well. Hopefully it can be done without too much hassle!
Also, I am impressed by how you guys really listened to the feedback from noiz2sa. It was awesome to see screen resize and d-pad support in rRootage before I even got to bitch about it! (Found noiz2sa just this weekend.)

Unfortunately, though, I have some issues with rRootage that I feel I should express. First of all, I agree with splat in that there's definitely a big problem with the bombs. Every time I press the X button, every bomb in my inventory will go off successively. This also seems to happen by itself sometimes when I die. Not every time, I think, just sometimes, it'll blow off all my bombs when I respawn. A little annoying, but since I usually don't use bombs it's not a huge deal. Would be nice to see a fix, though!
The other problems I have are a little tougher -- my biggest problem being switching polarities in IKA mode. Now, I don't have much experience with the PC original of rRootage, but I've been asking around and PC players I know claim that this should be much swifter and smoother than I am experiencing in the Xbox port. As it stands now on Xbox, it is basically (and very unfortunately) unplayable in IKA mode. Switching colors requires you to basically stand still, and just simply takes too damn long to be of any use or any fun at all, really. Are my PC friends wrong, or could this be fixed in a future update?
Second problem is the shield in GW mode. Again, my own experience is limited, but it seems to me that the shield should appear much faster. As it stands, it takes several seconds to pop up and as such is rather useless. Since you have no bombs in GW mode, this shield is supposed to be your panic button and since it takes so long it'll never save you from any dangers.
Again, these last two aren't based entirely on my own experience and as such I apologize if any of them are incorrect and these are unfounded complaints. I just found the bonus modes in the game to be very oddly designed and got confirmation that makes it seem to me as if something's off.
Thanks for the awesome ports, though, and please do keep considering to port Kenta's other works. Hopefully this post is seen as helpful criticism rather than nit-picking critique, as that was not how it was intended.