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Author Topic: How Is Life With The 360?  (Read 148 times)

a pos ta fee s

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How Is Life With The 360?
« Reply #15 on: February 22, 2006, 12:04:00 PM »

QUOTE(miggidy @ Feb 22 2006, 08:03 PM) View Post

Am I the only one who wasn't "blown away" by Halo's graphics when it first came out?



Nope I really failed to see why everyone except us 2 were not totally shocked and awed by which is known as Halo's graphics.

I still fail to be impressed by it or H2
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esc1

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How Is Life With The 360?
« Reply #16 on: February 22, 2006, 12:19:00 PM »

QUOTE(miggidy @ Feb 22 2006, 02:03 PM) View Post

Am I the only one who wasn't "blown away" by Halo's graphics when it first came out?

...


More blown away by the gameplay and ai myself.  smile.gif
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KAGE360

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How Is Life With The 360?
« Reply #17 on: February 22, 2006, 12:36:00 PM »

QUOTE(TraZer @ Feb 22 2006, 01:40 PM) View Post

Ofcourse I am blaming the developer... as I said... the hardware is really great, it's nothing wrong with it... but when it's coming to a game like PDZ I expect it to run in 60fps or else I get the feeling that it's all just bad programming... seriously... the machine does have the power to cope with it just as the original XBOX had the power to run Ninja Gaiden (for examle) in 60fps, and did it look crap?... I guess we all have the answer to that one.
I did read what Kage and Twisted wrote, but I believe that the fact about most 60fps games looked crap is just totally wrong.

Ofcourse the graphics and framerates are up to the developer, noone can rule over the developers of a game... but even though it's up to them I have my wishinglist, it's pretty natural.


its not so simple that its up to the developers, a lot has to do with the design of the game.  yes the developers have the choice to include a set number of effects and technologies that would play a part of the frame rate but if their vision needs all effects to be used and 30fps is the only option then where is the choice so simple?  

also about NG, i love itigaki and team ninja, own every game on xbox they made.  however their artistic aproach allows them to achieve 60fps more then anything else.  yes it looks beautiful and runs at 60 fps, but there isnt anything really taxing about the games when it comes to effects.  a lot of the beauty comes from great texture work, but there isnt much lighting, shadowing, particles, bump mapping, or any other really resource hungry effects going on.  the art direction allows them to keep a very clean and colorful scene without the need of normal mapping, stencil shadows, and other effects used in other games.  

yes a lot can be pointed to the developers but there are things that need to be considered, like PDZ was originally a xbox1 game which will hold it back in its next gen debut.  also since this console is so different when it comes to architecture, it may be some time before we even see the true power of these systems.

QUOTE(twistedsymphony @ Feb 22 2006, 01:56 PM) View Post

Just out of curiosity which Xbox 360 FPS style launch games (Condemned, COD2, King Kong, PDZ, or Quake 4) do you consider to not look next gen when compared to the only FPS style Xbox 1 launch game (Halo)
I like 60FPS as much as the next guy... but I also run a progressive scan display
and yes Movies run at 27FPS and interlaced 50Hz sets run at 25...

however 30FPS =! laggy
and on an interlaced based display I'm sorry but as long as the frame rate does drop below 30 (which is a different problem altogether) your picture will be identical at 60fps as it is at 30fps.

progressive scan sets can display a max of 1 frame per Hz and interlaced can only max at 1 frame per 2Hz

NTSC is 60Hz and most PAL is 50Hz

if it's progressive you can get 60FPS and 50FPS respectively and if it's interlaced you can only get 30FPS and 20FPS respectivly... it's not theory, it's not speculation, it's a physical fact of life, if you think you can tell the difference between 30fps and 60fps on an interlaced set you're flat out imagining things


i agree, for the most part, with you.  however call me crazy but even on my older TV i can tell the difference between 60fps and 30fps regardless of how many frames my TV displays.  i like to think that i have a sharp eye when it comes to whats on the screen and when playing PGR3 and ridge racer on my 360 i can clearly see a difference.  even if all the frames are being displayed there is still a level of fidelity that 60 fps displays.  a great example is PGR3 itself, the game runs at 60 fps, but the physics in the game runs at 60fps, and when you see crashes and mistakes the "animation" (dont know what else to call it) looks a lot smoother then everything else in the game.  

QUOTE(miggidy @ Feb 22 2006, 02:03 PM) View Post

Am I the only one who wasn't "blown away" by Halo's graphics when it first came out?

Perhaps I was spoiled by the Dreamcast since it was my first current gen, next gen console of that time.
But Halo's graphics were nothing special, actually that's the first thing that hit me when I first fired up my Xbox. I was like, "Oh, so this is the powerful Xbox?".
Of coarse, I was blown away by the game. But the graphics had very little to do with it....


i owned a DC since launch but i was still impressed by halo's graphics.  it wasnt the game as a whole but the little attentions to detail that caught my attention.  i also think that the DC played a large part in the last gen. and that is why i was not impressed at all with the ps2 when it came out and if the xbox wasnt going to be much better i wouldnt have owned it.
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Deftech

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How Is Life With The 360?
« Reply #18 on: February 22, 2006, 12:44:00 PM »

QUOTE(miggidy @ Feb 22 2006, 02:03 PM) View Post

Am I the only one who wasn't "blown away" by Halo's graphics when it first came out?

Perhaps I was spoiled by the Dreamcast since it was my first current gen, next gen console of that time.
But Halo's graphics were nothing special, actually that's the first thing that hit me when I first fired up my Xbox. I was like, "Oh, so this is the powerful Xbox?".
Of coarse, I was blown away by the game. But the graphics had very little to do with it....


You arent the only one. I knew the xbox had it in her when I loaded up pgr and doa 3, so I put no stock into Halos blandicity(is that a word?, if not it is now). The story was good enough though that I only bitched a few times smile.gif

Just thinking about that cutscene b4 he meets the Flood still gives me the chills.

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richie579

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How Is Life With The 360?
« Reply #19 on: February 22, 2006, 01:06:00 PM »

I thought film was 24FPS....which is why all these new DV and HD cameras are 24p, to get that film look as they call it....it's the effects in halo that got me, like the way ice looked....that's why I dig PDZ's gfx, zooming in on steps and wall tiles etc have all this detail crammed into them that you'll probably never see just running through it....I appreciate that, and heck, I can tell if a game is running at 30 or 60 fps on my old 480i tube job...a 720p "signal" is running at 60fps at all times, I understand that....I think actual game animation is another story, I just don't know how I can explain it...it's like with XBMC, keeping it set to 720p means it's at 60fps at all times correct? When I watch a XVID/Divx flick on it, it's encoded at 25 or 23.98FPS...just my 2cents.

Edit: I was just thinking, back when I had Sega Saturn, Virtua Fighter came out at around 30fps...but when VF2 came out, it was hailed for it's 60fps gfx (remember Gamefan?, I miss that mag)....you could definitely see the difference there, and this was over 10yrs ago....but back on topic, I'm very happy with my 360 and I know things are gonna get even way better so I'm not worried or regretful of anything.
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TraZer

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How Is Life With The 360?
« Reply #20 on: February 22, 2006, 02:19:00 PM »

QUOTE(twistedsymphony @ Feb 22 2006, 07:56 PM) View Post

Just out of curiosity which Xbox 360 FPS style launch games (Condemned, COD2, King Kong, PDZ, or Quake 4) do you consider to not look next gen when compared to the only FPS style Xbox 1 launch game (Halo)


Ofcourse the 360 launch titles look next-gen compared to the original XBOX launch titles, I can agree with you on that one... but as we live in 2006 and see games such as F.E.A.R and Battlefield 2 (PC version) I kind of expect that a next-gen console should have such killer games too.
I dont play PC games often... but when I for example saw F.E.A.R on my friends PC the other day running completely smooth, I start to wonder what stops the Xbox 360 to run the same games just as top notch as on a PC.

Well... I have read rumors on gamespot that the next installment of F.E.A.R actually is coming out for 360 (speculations?)... and we have battlefield 2 modern combat coming out for 360 in mars.
I look forward seeing upcoming games... but I'm utterly disapointed with the launch titles... I did'nt feel like any of those games had a "soul".
I dont know if DoA4 is considered a launch title, but this is the only game I have enjoyed soo far (except marble blast).
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Moleman

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How Is Life With The 360?
« Reply #21 on: February 23, 2006, 03:43:00 PM »

I don't remember the link, but take Gears of War for example.

Cliffy B and his crew are optimizing the game to run at a solid 60 FPS frame rate, and then they pile on more effects and repeat the process.  If Gears of War plans to run at 30FPS, that's good enough for me.  I would trade a little smoothness for alot of effects.  It means enough to Cliffy B, because he is getting 60 working just so he can bring it down again.
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