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Author Topic: Has The 360 Been Pushed To Its Limits?  (Read 112 times)

ravage73

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Has The 360 Been Pushed To Its Limits?
« on: November 30, 2005, 06:01:00 PM »

i have read a lot about frame rate issues and choppy video and i wonder if the 360 almost tapped out already?

(note: i dont have a 360 yet so i dont know what the hell im talking about. i hate all of u that do.)
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crobar

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Has The 360 Been Pushed To Its Limits?
« Reply #1 on: November 30, 2005, 06:05:00 PM »

no.
these developers just got the final dev boxes months from launch...so why would there be frame rate issues?
you tell me...
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hugoboss1

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Has The 360 Been Pushed To Its Limits?
« Reply #2 on: November 30, 2005, 06:59:00 PM »

The next gen hasnt barely started.there is no way the 360 is even close to being tapped out yet give it 2 or 3 more years just look at how the xbox started and even the ps2.

the games havent really begun just wait till febuary when gow,ghost recon arrive on the scene.
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Deftech

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Has The 360 Been Pushed To Its Limits?
« Reply #3 on: November 30, 2005, 07:36:00 PM »

Future 360 games don't have to look any better than Condemned and CoD 2 do(surely they will). My prayers have been answered.... I wanted less jaggies and HD support, and I got it, I couldn't be happier.

The 360 isn't near being maxed out.
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revs

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Has The 360 Been Pushed To Its Limits?
« Reply #4 on: December 01, 2005, 05:11:00 AM »

From what ive read the current games only make use of one of the three cores in the xbox 360. Give it a year and we will have much better games. THe games out now have been rushed to get them out at launch.
Also as developers get used to the hardware they will tweak and refine and we will get much better performing games.

As for framerate issues - this seems to only bee with Quake 4 - and is probably a bad port.
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jacobesterque

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Has The 360 Been Pushed To Its Limits?
« Reply #5 on: December 01, 2005, 06:55:00 AM »

yeah better graphics and a higher polycount is better, but i can only hope that gaming also gets an upgrade other than the visuals.  for example, i really like the natural-like moving/motion of the characters of the new ghost recon game thats coming out for the xbox 360.
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KAGE360

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Has The 360 Been Pushed To Its Limits?
« Reply #6 on: December 01, 2005, 08:04:00 AM »

with how different the architecture is in these new consoles it will be years before we actually see what these consoles can really do.  a lot of companies are still using last gen engines to make their next gen games (Ninety nine nights for example) and they still look great.  when the true next gen engines start to be used (like unreal 3 engine) then you will really see these consoles being used how they were meant to be.
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deftonesmx17

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Has The 360 Been Pushed To Its Limits?
« Reply #7 on: December 01, 2005, 08:23:00 AM »

There is no way in hell that a system is maxed out from day one. Its just not possible. All the problems right now are due to it being rushed. The system was rushed and so were the games. I repeat, the system is not maxed out.
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hamwbone

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Has The 360 Been Pushed To Its Limits?
« Reply #8 on: December 01, 2005, 08:40:00 AM »

even the people doing oblivion stated in their last interview that they are only scratching the surface of what the 360 can do.
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asnpcwiz

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Has The 360 Been Pushed To Its Limits?
« Reply #9 on: December 01, 2005, 09:15:00 AM »

QUOTE(ravage73 @ Nov 30 2005, 08:08 PM) View Post

i have read a lot about frame rate issues and choppy video and i wonder if the 360 almost tapped out already?

(note: i dont have a 360 yet so i dont know what the hell im talking about. i hate all of u that do.)


It may be possible that frame rate issues and choppy video may occur when refresh rates on the television unit and the video card are out of sync.  This does not have anything to do with the 360 being pushed to it's limits...I'd be very very surprised if it's anywhere near it's limits.
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prankfurter

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Has The 360 Been Pushed To Its Limits?
« Reply #10 on: December 01, 2005, 09:42:00 AM »

far from being tapped out. Like was mentioned with the 3 cores. devolpers are only really using 1 of three right now on most games, once they start to really take advantage of the 6 possible threads at once. and get used to optomizing for the processor its an in order processor, witch requires smarter code on the programmers part and better compliers, with proper wrote code you can make a in order processor just as fast if not faster than an out of order processor. not to mention to be able to really optomize code for the xenos gpu.

so yeah there is a ways to go yet till we see what this mosnter can really do smile.gif
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unclepauly

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Has The 360 Been Pushed To Its Limits?
« Reply #11 on: December 01, 2005, 10:44:00 AM »

Take Call of Duty 2 for example...it uses a core for the AI and look how that turned out...it runs better than 90% of gaming comps. That's only two threads though, there's 4 more unused threads there. I'm pretty sure Condemned uses a core for AI too...and that game also turned out beautifully. Just wait and you're gonna see some fantastic stuff.
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