QUOTE(KAGE360 @ Nov 30 2005, 12:54 PM)

i know this may only be just one but i havent played, seen, heard of, or read about a good fighting game on a PC so there you go.
That is not a gameplay advancement, just a game genre.

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you may have SM 4.0 but it wont be fully used like the 3.0+ in the 360 will, and that console will have USA long before PCs so that is one graphical advancement done on a console over a PC for the first time

Except for the fact that there are already computer games that use SM 3.0, making the console second to use it. I really doubt the launch games are really using full SM 3.0 anyways. Remember your own point, the devkits most developers had did not have full 360 hardware but GFX chips that only could do SM 2.0b
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analog triggers for gas and brake for racers
Its called a steering wheel and pedals on my PC (aka analog triggers for gas and brake and analog steering)
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and another thing to further my point is that with more of a common factor of hardware developers are less concerned with graphical and hardware complications and can concentrate more on gameplay and advancements in gaming itself.
That might be the worst point ever. I don't know if you just don't notice this, but how many classics have you played on the xbox. Even if they were classic they never were classic like SNES, Genesis, N64, PSX, NES, Atari, etc games are. Why you may ask? Because the gaming world is full of graphics whores now and most developers spend more time on graphics than anything else and it really shows in the past 3-5 years.
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atleast there isnt a whole genre left out on the console as apposed to the PC
Yeah, there are about as many RTS games on consoles as there is fighting games on PC's
