First I was so happy I felt this sinking feeling in my gut but then I opened the screenshots! :huh:
Ok before anybody ELSE gets too excited, some of the large pixels you see in there like the left pant leg of the sarge in
http://www.bungie.net/images/news/inlineim.../halo2cine2.jpg or the railings to the left under the red light are indeed HUGE compared to the pixels of the actual resolution.
Unless bungie is totally screwing us over by actually doing nothing but upscaling the widescreen version of the original 720x480 to 720p in bilinear, then the only explanation for those huge pixels are that they are textures or pixels of textures.
But that doesnt explain why intersecting polygons on the packs of the soldiers belt on the right have huge pixels. The only way that can happen is when the guy touching up the upscaled screenshot forgets to run an antialiased line over that spot in photoshop.
And they even added a subtle noise or film grain into the upscaled version to give it a less blurrier look. Cheap.
Certainly nothing what I was expecting. But I'm glad the rest are accepting it like a message from god.
Or maybe I was expecting too much, and maybe all the blurriness is caused by the people who cannot accept sharp per-pixel images and bungie has to rely on "more blur, no MORE!"
This post has been edited by Joergen: Nov 10 2005, 05:25 AM