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GI: We heard that John Carmack likes the 360, we heard that at Quakecon. Do you think more traditional PC developers will fell the same way?
Moore: Dev-love. I have heard this from a ton of people like Bill Gates. We help the best that we can. Tools, advance technology, group onsite helping you get up and running. You talk to any developer that develops for Xbox, PlayStation and GameCube and who gives you Dev-love, its us. Its what we do. The fundamental business platform for MS is to build a platform that companies can build applications on. The games business is no different. You invest billions of dollars to the divisions of the EAs and Ubisofts of this world. The middleware, the tools and the onsite teams that are like SWAT teams around the world. If you have a problem getting on Xbox Live, were there to fix it. When John Carmack says that there are more tools on the Xbox 360 than the PC, its a big frickin deal to me. I have a great deal of respect for what John Carmack does.
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GI: Is XNA involved in any games that are out there? Will we see more of XNA?
J Allard: I think youve seen a couple of things. Certainly the XNA studio project thats coming out next is going to have a bigger impact. Its going to have more influence on how people are designing their games. Were having marginal impact right now. The way that we approach the game controller, for example, we got the controller up and running on PC first. Were using a derivative of the input. Weve got the audio tools that we put together for Xbox 360 use a combination of PC and Xbox. So you can actually audition the audio locally on your PC so sound designers have studios that dont have an Xbox dev kit. They were able to get more progress made in the audio space as final hardware was coming out. So little things like that. Mostly Id say that its little wins right now and the bigger wins are coming out in the future. All that said, John Carmack in the video last night said, Finally theres a console system that has better design tools than PC. Im trusting the future of what built my company, Wolfenstein, to Xbox 360 as a primary development platform. It says something, that were doing something right in the software space. But Im not complacent about it at all. I consider that a little win.