QUOTE(twistedsymphony @ Aug 4 2005, 02:00 PM)
I assume your point is that making a game cross console stretches the dev team thin so less time is devoted towards game play elements and art and more towards development of the back end for other systems. I'd have to disagree. Different people work on those different aspects of the game. If anything they'd have MORE time devoted towards gameplay creativity and art as the those elements only have to be developed once... the profits across multiple platforms is easily more than doubled with a cross platform release than with just one platform, and only a PORTION of the staff needs to be increased to make it happen (like I said: front end design and art work only needs to be done once)... just the back end development like the game's engine would require extra time and man power. Which if the developers know ALL of the systems well enough they'll spend most of that "extra time" or personnel porting from one console to the next, sure some of it will have to be re-written from scratch but it's certainly a lot less than creating a whole NEW game from scratch.
Even something as simple as the burst from a gun has to be written and done over and over to get right on the PS2. Didnt you follow the developers interviews for Splinter Cell Chaos Theory? About how everything, even level design, had to be done completely different for the PS2/Gamecube version. How about how the game was delayed many times because the Gamecube and PS2 version were hollding it up? Once again, because the game had to be reprogrammed to run on those systems. Just look at the side by side shots ign did. Even the levels look different, even different polygon counts. That would be the front end my friend, not just the back end. If you have seen all the versions, you can obviously see that yes art work was done more than just once as it is different for each system.
Heck, look at the xbox version of MGS 2. It looks inferior to the PS2 version, why? I know why, because the game was just ported. As you say, only the back end was redone. The textures(aka art work) were not redone resulting in a version of the game that was inferior to the version that was on inferior hardware.
Also, would you really call the PS2 or Gamecube versions of Splinter Cell: CT gems? I wouldnt even consider them on the same level as the xbox and PC versions.
Besides, we all know the only reason the PS2 is not avoided is because developers know where the money is. End of story.