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Author Topic: Re 5 Update! Those Pics Were Indeed Real Time!  (Read 147 times)

Deftech

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Re 5 Update! Those Pics Were Indeed Real Time!
« on: August 01, 2005, 08:29:00 PM »

http://xbox360.ign.c...8/638042p1.html

Resident Evil 5 Update
New details on the first next generation Resident Evil.
by Anoop Gantayat

QUOTE
August 1, 2005 - An update on Resident Evil 5 has just come our way from the latest issue of one of our favorite Japanese magazines, Famitsu Xbox (soon to be Famitsu Xbox 360). The September issue of the magazine features a four-page look at Resident Evil 5, and while the screenshots are old, the interview with Producer Jun Takeuchi is new.

In the interview, Takeuchi reveals some juicy details on the visual side of the game. You may have noticed the particularly impressive shot of the main character aiming his gun at the screen. The character uses a whole lot of polygons, with modeling going down to the detail of each blade of hair that makes up his stubble.

The game's powerful visual engine will contribute to facial expressions. The game engine, in its current form, gives the developers the ability to set values for muscles throughout character faces, allowing for fine tuned facial expressions. Takeuchi notes that he's unsure if this will make it into the final game or not.

Capcom is working to make the game run at a smooth 60 frames per second, twice the framerate of the GameCube Resident Evil 4. In making this move, Takeuchi's team felt that they would be able to express things that couldn't be expressed with 30 frames per second. He points to the increased framerate as evidence that the game will indeed have a strong action component.


Outside of visuals, we can expect real physics from the game. Takeuchi is hoping to make the world reactive to your actions, enabling you to break things by shooting them and topple things by kicking them.

For the complex visuals and physics that will go into the game, Famitsu Xbox asks Takeuchi if it's possible that the game will use middleware, such as the Unreal 3 engine. Takeuchi responds that his team is currently investigating such solutions. Takeuchi feels that, while many Japanese developers have spent time creating their own engines until now, this requires too much money and time.

This was touched upon in our original story on the game, but one area the development team is hoping to focus on with Resident Evil 5 is giving players a sense of the surrounding atmosphere through visuals. Heat and cold are key words for Resident Evil 5, Takeuchi reveals, with the game's visual engine being able to clearly express changes in temperatures. This focus on heat and cold came about as the development team considered things they wanted to do using high defintion output. Takeuchi feels that his team has been able to create a sense of atmosphere that was previously impossible through standard definition.

Finally, Takeuchi confirms that the game will follow along the lines of Resident Evil 4's gameplay system. This doesn't seem to indicate that the game will play exactly like Resident Evil 4, but that it will play closer to Resident Evil 4 than the original PlayStation games.


The Resident Evil 5 team is currently considering sharing the previous PlayStation Meeting and Xbox Summit Resident Evil 5 trailer with the public at the September Tokyo Game Show. We hope to hear more on the game then.


Good grief, we need this system now!

we need this game now!!

I want my fuggin 360!

 love.gif
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Carlo210

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #1 on: August 01, 2005, 08:46:00 PM »

I doubt the individual hair mapping is gonna make it into the game, but who cares? It still looks great. Agh, who needs a single killer app when you have 20 killer apps?
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Twasi

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #2 on: August 02, 2005, 12:12:00 AM »

Can anyone post the RE5 pic of the guy holding the gun at the screen? I keep getting 404 errors from IGN when I try to look at it again. sad.gif
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Deftech

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #3 on: August 02, 2005, 12:14:00 AM »

hmm, seems IGNs pics are down...

here...

user posted image
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Twasi

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #4 on: August 02, 2005, 12:43:00 AM »

Thanks, geeze that just looks so amazing... The hair still needs some work but that has always been a problem for games, atleast it's not blocky like this gen. The gun and cloth and backpack strap are amazing and the glove actually looks like it have the fine fuzz type stuff leater work gloves have. I doub't they could get this running at 60FPS real time because Top of the line PC's can't even do that. I'm sure it will look amazing none the less.
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Moleman

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #5 on: August 02, 2005, 12:57:00 AM »

Too good to be true?  I hope not.
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Deftech

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #6 on: August 02, 2005, 01:09:00 AM »

consoles dont have shit running in the bg so by nature, they will run games more efficiently, if done correctly.

do you guys even understand/comprehend what the Ati R500 core is capable of? it makes current GPU's look archaic, from what we know.

Add in the 360's frame buffer, and that just killer.

If Capcom uses more than 1 core, the possibilities are endless. I could use a few examples, like Doom 3 on xbox.

I know this isnt scientific, but go get a pc that has a 733 Mhz cpu, 64 megs of ram, a geforce 3 or 4 and see if it even installs the game. hahaha that would be a sight.

Im sure you get the point.

A console game thats tailored for just a console or 2 will always beat out a pc game that has to be made to support different OS's, 19 video cards, different cpu speeds and available memory.

do you know what HL 2 could look like on the 360 if it was made around just one system? :drool

Those Resident Evil shots are about what Id expect out of a 2nd gen 360 game. Give it 3 or 4 years and I think youll be blown away with what the next batch of consoles can do.

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Twasi

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #7 on: August 02, 2005, 01:19:00 AM »

I know and took into account that PC's have background processes running and that PC games can't be optimized to run on a certain hardware because it has to run with a slew of cards processors etc but regardless I don't think it will look like that running at 60FPS, maybe 30 but I would think it would bottle neck somewhere, hence why they said everything won't make it into the game perhaps?, I'm sure some of it is because of time restraints but I just don't see that being run real time at 60fps, especially since it is cross platform... I hope so but I highly doubt the detail will be there, it still will be impressive as Hell, maybe M_hael could give us a little insight if he thinks this is possible to get running at that fram rate since he has worked with the system somewhat and knows alot more about developing than any of us do? I sure as hell hope they can run it like that.
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Deftech

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #8 on: August 02, 2005, 01:30:00 AM »

QUOTE(Twasi @ Aug 2 2005, 05:30 AM)
I know and took into account that PC's have background processes running and that PC games can't be optimized to run on a certain hardware because it has to run with a slew of cards processors etc but regardless I don't think it will look like that running at 60FPS, maybe 30 but I would think it would bottle neck somewhere, hence why they said everything won't make it into the game perhaps?, I'm sure some of it is because of time restraints but I just don't see that being run real time at 60fps, especially since it is cross platform... I hope so but I highly doubt the detail will be there, it still will be impressive as Hell, maybe M_hael could give us a little insight if he thinks this is possible to get running at that fram rate since he has worked with the system somewhat and knows alot more about developing than any of us do? I sure as hell hope they can run it like that.
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incognegro

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #9 on: August 02, 2005, 04:31:00 AM »

I dont see why this would be hard for the systems to do? This is the type of stuff expected for nex gen. the guy team ninja even said this in an interview b4 where he wants to start adding individual strands of hair in doa4 but he is wating on the beta kits first. He may not get the chance because of time constraints but its obviously something that  will be commonplace in the near future. Who wouldve thought normal mapping would be possible when the box was just launching!?
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Twasi

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #10 on: August 02, 2005, 05:37:00 AM »

DOA and RE5 are very different games. DOA isn't very hard on the CPU since it doesn't have alot to process, mainly the two character models and thats about it. RE5 will have a ton of characters on the screen all looking like that will destructable enviroment. I'm not saying it can't be done. I'm just skeptical they could do this at a solid 60FPS most 360 games that don't look half as good as this are said to be running at 30 when released, I don't see why this game would be so different. I don't know, it just feels like it's not achievable especially by a game so early in it's lifetime, No videos so far have been that good and the 360 goes into production in a matter of days, the time is dwindling a month or two before launch games have to be finalized and put into production. The enviroment is usually way more detailed then the characters and the polygon count on that single character alone must be huge and then factor in 10 of those on a screen? or a couple giant bosses along with the destructable enviroment seems like alot for it to handle. Maybe I'm just underestimating the 360 a ton who knows. unsure.gif
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KAGE360

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #11 on: August 02, 2005, 08:35:00 AM »

the only thing they were unsure of keeping in the game is the muscles in the characters face.  i have no doubt that the 360 is capable of running this game at 60fps.  how can anything we have seen be compared to this vid when most of everything we saw (until the rescent summit) was running on alpha kits?  just think about how much games progressed this generation and people are writing off the potential of the new systems already.  it being multi-platform may not make a difference this generation like it did the last.  all 3 next gen systems will be able to produce such great graphics it would be hard for one to hold back the other two.  

think about what they have accomplished in this vid with unfinshed hardware (regardless of what hardware it is ps3 or 360) and you also have to remember that majority of developers are still learning how to utilize multi-core/milti-thread design.  after the dev teams get over that hump then we will see the system really being pushed.  

the developer said this game would not be out for a while, so i have no doubt that it will look this good if not better.  in fact i think it would be safe to say that in 4 years or less we see games that eclipse this easily
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incognegro

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #12 on: August 02, 2005, 09:09:00 AM »

QUOTE
DOA and RE5 are very different games. DOA isn't very hard on the CPU since it doesn't have alot to process, mainly the two character models and thats about it. RE5 will have a ton of characters on the screen all looking like that will destructable enviroment. I'm not saying it can't be done. I'm just skeptical they could do this at a solid 60FPS most 360 games that don't look half as good as this are said to be running at 30 when released, I don't see why this game would be so different. I don't know, it just feels like it's not achievable especially by a game so early in it's lifetime, No videos so far have been that good and the 360 goes into production in a matter of days, the time is dwindling a month or two before launch games have to be finalized and put into production. The enviroment is usually way more detailed then the characters and the polygon count on that single character alone must be huge and then factor in 10 of those on a screen? or a couple giant bosses along with the destructable enviroment seems like alot for it to handle. Maybe I'm just underestimating the 360 a ton who knows. unsure.gif



I see ur point, but i still do think ur underestimating the 360. Time will tell though, cause even though devs are saying they are having problems getting 60 fps it maybe because they need more time with the hardware or more knowledge on the hardware. Its too early to judge what the 360 or ps3 is capable of but i would place my bets on this playing great on the systems.

QUOTE
the only thing they were unsure of keeping in the game is the muscles in the characters face. i have no doubt that the 360 is capable of running this game at 60fps. how can anything we have seen be compared to this vid when most of everything we saw (until the rescent summit) was running on alpha kits? just think about how much games progressed this generation and people are writing off the potential of the new systems already. it being multi-platform may not make a difference this generation like it did the last. all 3 next gen systems will be able to produce such great graphics it would be hard for one to hold back the other two.

think about what they have accomplished in this vid with unfinshed hardware (regardless of what hardware it is ps3 or 360) and you also have to remember that majority of developers are still learning how to utilize multi-core/milti-thread design. after the dev teams get over that hump then we will see the system really being pushed.

the developer said this game would not be out for a while, so i have no doubt that it will look this good if not better. in fact i think it would be safe to say that in 4 years or less we see games that eclipse this easily


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miggidy

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #13 on: August 02, 2005, 09:27:00 AM »

The developer was very specific on what they can and can't do.
Remember, most of the games we've seen this far have been utilizing one core only. Itagaki says his team's looking to use more than one, if not all three.
I'm sure Capcom's planning on doing the same, and hence their confidence in being able to pull this off at 60 fps.

After seeing what Capcom did with RE4 and after seeing games like PGR3 and Gears of War running on the Xbox 360, I believe Capcom will deliver....
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Infamous_One

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Re 5 Update! Those Pics Were Indeed Real Time!
« Reply #14 on: August 02, 2005, 09:51:00 AM »

doesnt look all that great.
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