pretty good read i think
QUOTE
Gamasutra: How will game design change in the next generation?
Dyack: The production values next generation are really going to separate the wheat from the chaff. Getting that process down, getting art directors in there, getting concept artists
that's what we're doing with Silicon Knights. We have a group of artists who do only concept drawings, which is something people never really did through this generation. That's going to make a difference.
If you're not seeing a really big leap on Xbox 360 stuff, it's because it's running on alpha hardware. When the beta kits finally come in, you'll start to see a huge difference. But that being said, the difference between 360 and the PlayStation 3
the stuff Sony is showing is all pre-rendered. That is unlikely to be as good as the final product. That's going to come down, the 360 stuff is going to come up, and I don't think people are going to be able to tell the difference. They're very competitive systems. The RAM is exactly the same. At the end of the day, RAM is going to be one of the biggest factors.
http://www.gamasutra...kohler_01.shtml