A couple points i would like to make:
1) Most the ps2 game shots you view on your computer monitor are at a higher resolutions; both textures and overall picture. Just take a look at any gt4 screen shots, if they looked nearly that good on the ps2, i wouldn't even worry about next gen games. Also, just by simply viewing them on a computer monitor you are already upscaling the res to whatever you have your monitor set at; i.e., no scan lines like there is in 480p. This goes for xbox screen shots as well.
2) Halo 2's first announced trailer looks much better then what halo 2 really looks like. In the trailer there was amazing shadows; shelf shading, lighting; bloom effect and reflective light mapping, better animation, and real-time environment reflection in MC's visor. None of which was in the final build of halo 2. I'll be stoked if halo 3's graphics are that good.
3) E3's halo 2 playable demo was pretty much exactly what we got graphical with halo 2, minus a few negligible things; the shading/shadows still were not quite as good.
4) God of War is the best looking ps2 game i have ever seen/played. I love this game; so damn fun. That being said, the
overall graphics are no where near as good as a handful of xbox games. Namely:
- Ninja Gaiden
- Halo 1
- Halo 2
- Riddick
- Thief
- Chaos theory
Ninja Gaiden is the most like GoW in terms of genre, skills, and both are damn hard; as long as you play GoW on the hard difficulty setting. NG blows GoW away in environment and character detail. The higher res textures in environment and characters make a huge difference.
The biggest problems i have with GoW is:
1) Low texture quality
2) Environments are unimpressive; all the systems horse power is going into the characters and the environments a pretty bland.
5) I too agree the ball room dance demo looks better then ffx. The characters in ffx look great, but the texture detail and facial animations is horrible; looks like puppets when talking. The other thing that bothers me with ffx's characters faces is how fake/perfect they are. There is no shading or depth in their faces like there is in a game like chaos theory, where bump/normal mapping is used. I'm referring to the in-game graphics and not the cgi/fmw.
Can the ps2 even do bump/normal mapping? I'm just curious, because i have not played/seen one yet.
6) I've never liked RE much either, because of the clunky, tank-like controls.
EDIT: I play my consoles on a PC monitor via a true vga transcoder. I get a better picture with my sony 19" flat screen crt then i do with my 36" sony HDTV. Just to let you know i'm not baising my opinions on a pos TV.