xboxscene.org forums

Pages: [1] 2

Author Topic: Why High Capacity Discs Are Not Need For Gaming  (Read 109 times)

twistedsymphony

  • Archived User
  • Hero Member
  • *
  • Posts: 6955
Why High Capacity Discs Are Not Need For Gaming
« on: July 11, 2005, 07:57:00 PM »

smile.gif impressive
Logged

thesideinguy

  • Archived User
  • Sr. Member
  • *
  • Posts: 299
Why High Capacity Discs Are Not Need For Gaming
« Reply #1 on: July 11, 2005, 07:59:00 PM »

somehow i have a very hard time beleiving that.
ecspecaly when just the first photo is 57.5 KB (58,904 bytes) by itself.
Logged

Tobb555

  • Archived User
  • Full Member
  • *
  • Posts: 237
Why High Capacity Discs Are Not Need For Gaming
« Reply #2 on: July 11, 2005, 08:21:00 PM »

ive played that game before and i dont have a good enought videocard for it. LoL. and the game is under 1 mb. I think the game has just as good lighting as Doom3.
Logged

thesideinguy

  • Archived User
  • Sr. Member
  • *
  • Posts: 299
Why High Capacity Discs Are Not Need For Gaming
« Reply #3 on: July 11, 2005, 08:26:00 PM »

wont load for me,
o well. i'll just wait for it to get out of beta phase, if i'm still alive.
Logged

mikeandbandit

  • Archived User
  • Full Member
  • *
  • Posts: 230
Why High Capacity Discs Are Not Need For Gaming
« Reply #4 on: July 11, 2005, 09:08:00 PM »

what do you mean they are gameplay shots? did you play the game? whats in your system?
Logged

Twasi

  • Archived User
  • Sr. Member
  • *
  • Posts: 427
Why High Capacity Discs Are Not Need For Gaming
« Reply #5 on: July 11, 2005, 11:51:00 PM »

Yep it' pretty impressive stuff, and for the guy above those are gameplay screenshots.
Logged

ravage73

  • Archived User
  • Sr. Member
  • *
  • Posts: 429
Why High Capacity Discs Are Not Need For Gaming
« Reply #6 on: July 12, 2005, 04:03:00 AM »

ive played this, its real guys.
Logged

Andy51

  • Archived User
  • Hero Member
  • *
  • Posts: 672
Why High Capacity Discs Are Not Need For Gaming
« Reply #7 on: July 12, 2005, 12:34:00 PM »

Hmm... Won't let me play... Besides my computer is crappy...

But anyways Thats is so impressive...
Logged

incognegro

  • Archived User
  • Hero Member
  • *
  • Posts: 1764
Why High Capacity Discs Are Not Need For Gaming
« Reply #8 on: July 12, 2005, 01:05:00 PM »

that last comment just made my lunch so much tastier!


anyways, impressive stuff.........how does 'procedural synthesis' affect cpu performance? the system probably would be capable of more if it didnt have to worry about this.
Logged

RicosMix

  • Archived User
  • Newbie
  • *
  • Posts: 1
Why High Capacity Discs Are Not Need For Gaming
« Reply #9 on: July 12, 2005, 01:15:00 PM »

QUOTE(thesideinguy @ Jul 11 2005, 10:37 PM)
wont load for me,
Logged

m_hael

  • Archived User
  • Hero Member
  • *
  • Posts: 818
Why High Capacity Discs Are Not Need For Gaming
« Reply #10 on: July 13, 2005, 11:24:00 AM »

didn't this win the 96kb demo comp some times ago... its essentially a d3d program packaged using a high level compressor into a small self extracting self running file.  The actual exe that runs is FAR larger than what you see.

The renderer setup is impressive tho primative in places (lots of shader work)
The game is almost non-existent
The procedural side is both realtime and pre-game startup (from what I can see), generating a lot of textures from seeds and geometry using primatives and CSG is likely.

Procedural synthesis is the way forward however it will take a LONG time before it takes over...even when it does.. you still need some static geo.
Logged

crustyteacup

  • Archived User
  • Jr. Member
  • *
  • Posts: 89
Why High Capacity Discs Are Not Need For Gaming
« Reply #11 on: July 13, 2005, 09:17:00 PM »

want to meet singles in your area? then register for xbox scene today whether your gay or straight or both of the above.....

i played that game ages ago, i remember it featured in PC Gamer over here about a year ago or more, and yes it did win some award. maybe they should just stick a floppy drive in the 360, would keep costs down. i would like to see what they could do with say 1.4mb, would be quite impressive.
Logged

Tobb555

  • Archived User
  • Full Member
  • *
  • Posts: 237
Why High Capacity Discs Are Not Need For Gaming
« Reply #12 on: July 13, 2005, 10:45:00 PM »

QUOTE(crustyteacup @ Jul 13 2005, 11:28 PM)
want to meet singles in your area? then register for xbox scene today whether your gay or straight or both of the above.....
Logged

Jagosix

  • Archived User
  • Full Member
  • *
  • Posts: 237
Why High Capacity Discs Are Not Need For Gaming
« Reply #13 on: July 14, 2005, 04:36:00 AM »

smile.gif. I remember this game.  The 96k size is awesome biggrin.gif . Now if M$ gets their hands on these guys ..... Can you imagine the type & size of games that could fit on a DVD9 ? Nintendo Game Cube did pretty well with its 1.3Gb Mini DVD. Those games look as good (or better) than some xbox games. SONY's trying to push the BR technology, but the USA isnt really ready for it yet. Heck,... some video & retail stores still carry VHS. But once that's completely out of the system, then you wil see change.  More space doesnt create better games (look @ the PC).  Better Programming, Utilization of hardware technology & listening to what the people want, Makes a Great game. This time around, I think M$ listened. SONY should do the same.




You can learn something from everybody, but you can learn neverthing from GOD. smile.gif
Logged

Gunstar^

  • Archived User
  • Newbie
  • *
  • Posts: 3
Why High Capacity Discs Are Not Need For Gaming
« Reply #14 on: July 14, 2005, 05:24:00 AM »

tongue.gif
Logged
Pages: [1] 2