OG Xbox Forums > Xbox Homebrew Software
X-marbles
whiffin:
I'm sure my newbie score is nothing compared to you guys, but I was wondering who has the highest ...
On standard I've managed 808
Who's the X-Marbles daddy?
To the author - GREAT game BTW - I love it
BenJeremy:
Thanks... I'll be getting back to it after I get MXM 1.0 out.
I'm also planning on a homebrew 3-D version of the old classic "Bosconian"
At least two of my colleagues are getting modded Xboxes this Christmas, we're all professional software engineers, so expect some cool stuff in the future
Cheerio:
QUOTE (BenJeremy @ Dec 13 2002, 01:29 PM)Thanks... I'll be getting back to it after I get MXM 1.0 out.
I'm also planning on a homebrew 3-D version of the old classic "Bosconian"
At least two of my colleagues are getting modded Xboxes this Christmas, we're all professional software engineers, so expect some cool stuff in the future
when is it coming out? lol
BenJeremy:
QUOTE (Cheerio @ Dec 13 2002, 02:30 PM)QUOTE (BenJeremy @ Dec 13 2002, 01:29 PM)Thanks... I'll be getting back to it after I get MXM 1.0 out.
I'm also planning on a homebrew 3-D version of the old classic "Bosconian"
At least two of my colleagues are getting modded Xboxes this Christmas, we're all professional software engineers, so expect some cool stuff in the future
when is it coming out? lol
X-Marbles 1.0 or Bosconian... or are you referring to MXM 1.0?
Heh heh... I will hopefully get cranking on MXM this weekend and get my complex skin renderer working (after hitting some robustness issues AGAIN).
I've actually got a nicer version of X-Marbles here (soundtrack support), but I was hoping to get a few more things cleaned up on it.
whiffin:
Dunno if this is hard algorithm to compute or not ...
But a good improvement would be a box showing the maximum possible score per set of marbles. Like a target
Maybe then express score as a percentage (ability) not score (dependent on marbles)
Just an idea!
Cheers
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