QUOTE(dokworm @ Feb 6 2009, 03:32 PM)
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If you could run a linux build of XBMC then the 360 becomes somewhat useful, if not then it is interesting but too limiting to be of much use having a linux distro that can't tun anything much.
You probably won't ever be able to run a build of XBMC on the 360, even if Linux on the 360 progresses to the point where it's very robust. Here's why:
XBMC is and has always been built only for the x86 architecture. The Xbox1 shares the x86 architecture with most common PCs, which is why it was relatively easy for team-XBMC to port XBMC to the x86 versions of Ubuntu Linux, Windows NT, and Mac OS X. These OSs only run on computers based on the x86 architecture.
The 360 is on the PowerPC (PPC) architecture, as is the PS3, and as are older Macs (pre-Intel). The versions of Ubuntu Linux or Debian or Mac OS X that run on PPC and x86 may look the same, but under the hood they're very different animals, because the architectures are quite different and not cross-compatible for more than very simple programs. (Mac OS X does accomplish backwards compatibility to PPC through an emulation layer, sort of the opposite of how the 360 runs Xbox1 games. But in both cases there is a serious tax on speed.)
To port XBMC or any app as complex as XBMC from x86 to PPC would be quite an undertaking, and it's not something anyone on team-XBMC plans to do anytime soon.
The official thread on the XBMC forums:
http://xbmc.org/foru...ead.php?t=40236