hey i gotta question, when .xex's are signed with the private key, it only references the integrity of the .xex itself, right?...or does it also hash all the content files (that the .xex would load) too?....I dont think this
would be the case though because then you have a 4+ gig game and its not gonna hash all of it. So all this means is that we cant modify the .xex without breaking the checksum.....but on the emulation profile update, there is no media check (rather its lenient) But there is only 1 file (the xex)...M$ prolly knew this so included all content into the xex itself so that it would all be checksummed. So, if we could find a signed xex that references some external file, and is signed for lenient media checks, it might be possible to get the xex to load something user created...But then they probably havent made such an xex yet. Bah, wtf i cant sleep right now and i have no idea what i'm talking about
well think about it, as you said MS was very careful to make sure the emualtor update was entirely within one xex, so we cant use it for hacking, you think they are just gonna give us another xex that we can use?
but yeah, if they did we might be able to use it, however MS has been uber-careful when letting xbes out without media checks (xbox Live arcade didnt help us any either)