OK, assuming you have the source code (as I do for a game I'm making), but you don't exactly have the actual source code. You know, you use some type of game making program that spits out an exe file and a dat file of all the graphics and sprites and such for the game, is there a way to do it then? And if so, how? Or just please point me in the right direction for where to start learning this stuff.
Here's the deal. I'm making a 2D fighting game using the Games Factory (it's kind of legacy software, I know, but it works well for what we want to do with it). In the end, it spits out an exe file and a dat file as mentioned above. I've heard of decompilers (I am familiar with old C++, not Visual C and I know what a compiler is). Would decompiling this game (it'd be legal since I own and give myself permission) into source and then recompiling it for Xbox work, with the necessary changes such as adding input by way of the xbox controller, work? And HOW exactly does it get recompiled for xbox to work? Would that require the XDK or the OpenXDK? I am not asking to be given these tools, just asking about the method so I can consider doing this for myself.
I thank all useful, non-flame answers in advance.
MasterGHP