QUOTE(staple123 @ Dec 16 2007, 12:11 AM)

Does anyone know what the EXACT default READ speed is for the Hitachi 78/79 ixtreme v1.2?
because it is not only logical but wise to make sure that if you decide to upgrade to ixtreme v1.4 for the Hitachis that you keep it uniform and match the previous firmware speed from ixtreme v1.2. This is why I was concerned when C4eva came out with differenmt speed flavors...in the past he was against that during the Extreme 5.0-5.3 series of firmwares..now he is going against his previous policy and introducing another layer of theorectical and therefore "potential detectability"
my working assumption is 12x speed for the old Hitachi ixtreme v1.2...
"Sorry but that's absolute trash. "
who ever said that is NOT a software coder that is for sure....or he would never have said it..it is possible to target speed annomoilies but the current logs do NOT support this theory yet...but that can change over night!
that theory is NOT rubbish and in fact the throttle down issue is easily debunked in the opposite direction.....MS can easily target isolated sectors or bytes that MUST be hard coded and read at only 12 x speed....
why certain address bytes?
simple logic:
there could be checks implemented for certain values or bytes in the .iso image (that do NOT effect game play normally),but a new kernel might start scrutinizing them more carefully if they are NOT read only at a speed of 12 x....so the firmware wont throttle down to fix a singular byte that has no immediate effect on game play...but is nevertheless a detectable flaw.
There may be future insignificant addresses that MUST be read natively at certain 12x speeds or the game will NOT verify properly....this can be implemented at the factories when the games are pressed and screened for or activated via a new kernel update...the game will still play, but failes the speed scrutinization test at those insignificant but trackable bytes that they pressed into the game...it would be done deliberately.
this is why that theory is NOT rubbish and there is no way to be 100% certain in either direction, but in theory it is not only sound, but probably rather simple to implement.
but one thing is certain:
is they use drive speed annomolies as a future filtation criteria for banning than you can be virtually certain that such scrutiny by MS will be directed specifically at certain byte address that are more rigid and must pass a speed scrutity test while at the same time these insignficant bytes have zero effect on game play even in a throttle down situation...
this is NOT beyond their capabilities and theorfore I am NOT ready to dismiss this as a distinct possibility because the arguments are equally valid on both sides...and you can NOT be certain either way.
therfore logically one should be uniform in his speed choices to avoiud lesaving the backdoor open for such theorectical and potential scrutinzation...especially moving forward...
I dont like seeing different drive speeds..that is NOT normal for original firmware and we can ONLY hope that C4eva did a good job masking these slower "non-normal" speed firmwares...
and IMHO we can NOT!
I respect your opinion and clearly on these boards you have them, however let me point out 1 key
FACT for you.
You can not force something to be read at a certain speed. There are situations we can not control in this world, not even Microsoft can make something happen at a particular speed.
Not a coder you say? Ah tell that to the university tutor. 15 years experience with computers. 8 with software.
Just like you like to point out how bad you think kreon and c4eva are with letting certain things slip through please don't assume cause C4eva now allows multi speed that will allow Microsoft to ban on that basis.
When the timings are requested they must be received within a time frame in a sense but this is not dependent on drive speed. the actual kicking in of the 12x is not till the actual game partition is unlocked and ready to be played. Please remember prior to ixtreme there were no bans (okay yep right before in may (IMG:
style_emoticons/default/smile.gif) so more is known now alot more).
Unless you can provide evidence otherwise please don't try and strike fear into multi speed users, where's my evidence you say? I would say knowing how drives work and data is read qualifies.
Oh and before I forget, default for all drive fw's are 12x.
QUOTE(DocDrydenn @ Dec 16 2007, 12:36 AM)

I'm not sure if it's been talked about, but I thought I would share my info with everyone.
I've been running the xtreme5.3 firmware and was banned during this third (?) wave of bans.
I have never had a Gold Live account and have never played a game over Live. I rarely have my box connected to the internet. (mainly for the dash updates or game patches)
This leads me to believe that Microsoft is checking something through the internet connection, regardless of whether or not you are playing on LIVE or the box itself, possibly from dashboard updates, is logging the data to memory and then relaying the info as soon as a connection is made.
Anyway, just thought I'd share.
Well the sheer fact you have your ethernet connection plugged in it is possible for the dashboard/360 to call home. I tested this with a network packet sniffer. Outside activity was detected although due to encryption it wouldnt show me the exact address but it was not within my local network range.
If you connect to live to get game updates you say the game will auto send the info live requests, check xbins live logs for what's there.
This post has been edited by the soul poet: Dec 16 2007, 02:25 AM