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Author Topic: New Possible Banwave..  (Read 1139 times)

CHdude

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New Possible Banwave..
« Reply #135 on: December 15, 2007, 09:56:00 AM »

QUOTE(pricemeista33 @ Dec 15 2007, 05:40 PM) *

Hey EVERYONE, I got some super news on all banning procedures.  What is happening to us is this here: Microsucks is auto polling EVERY XBOX 360 that connects to live.  Their software is reporting drive speed, possible firmware tampers, and improper backups.  If I had iXtm 1.2 @ 12x, now I'm running iXtm 1.4 @ 8x.  The previous information logged to Microsucks is now compared therfore resulting in an automatic banning.  So those of us whom came from stock to the new 1.4 iXtm set @ 12x will most likely be good to go.  Now should they change to other Firmwares in the future.  This is where that BANHAMMER comes into play.  

Think of it like this:  You were speeding and clocked @ 55 mph by the cops at some point.  You were fine for this is the speed limit.  Now you were clocked again @ 75, 80, etc. and now you're pulled over which signifies you being banned.  See the higher speed represents the upgraded firmware as to the 55 mph speed represents the firmware Microsucks is looking for.  So I believe when you upgrade the F/W you must take extra precaution because as soon as you plug into the ethernet port.  You are saying check my speed and everything else that you need to.


something like that was a theory during the first bannings, that they make a "system check" at the first login to XBL. Thats was the time the whole "out of the box flash" was came out..

AND what u are saying is, that everybody how uses a other speed (normal 12x) will be banned?
Because if they have a database whit all drive speeds form XBL users, they just could bann all which are out of the "manufactured" Range! AND the ixtreme fw would not been stealth at all!!
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jamiem1987

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« Reply #136 on: December 15, 2007, 10:01:00 AM »

QUOTE(pricemeista33 @ Dec 15 2007, 04:40 PM) *

Hey EVERYONE, I got some super news on all banning procedures.  What is happening to us is this here: Microsucks is auto polling EVERY XBOX 360 that connects to live.  Their software is reporting drive speed, possible firmware tampers, and improper backups.  If I had iXtm 1.2 @ 12x, now I'm running iXtm 1.4 @ 8x.  The previous information logged to Microsucks is now compared therfore resulting in an automatic banning.  So those of us whom came from stock to the new 1.4 iXtm set @ 12x will most likely be good to go.  Now should they change to other Firmwares in the future.  This is where that BANHAMMER comes into play.  

Think of it like this:  You were speeding and clocked @ 55 mph by the cops at some point.  You were fine for this is the speed limit.  Now you were clocked again @ 75, 80, etc. and now you're pulled over which signifies you being banned.  See the higher speed represents the upgraded firmware as to the 55 mph speed represents the firmware Microsucks is looking for.  So I believe when you upgrade the F/W you must take extra precaution because as soon as you plug into the ethernet port.  You are saying check my speed and everything else that you need to.


rubbish, theres no evidence to show that the drive speed matters, a dirty disc for example would cause the drive to throttle down, also how does this explain the hitachis that got banned weeks ago when there never used to before 1.4 be a multispeed hitachi firmware out?
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jooksingjai77

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« Reply #137 on: December 15, 2007, 10:33:00 AM »

QUOTE(the soul poet @ Dec 15 2007, 10:31 AM) *

To the guy asking about Mulleter checks.  Please update to 10.2.  You need to make sure all the boxes are ticked (region not necessary, except your own region).  If video is reporting falsly select insert video and it will attempt to repair from the ss details included in the ISO.

CRC check is vital cause if there are any differences it can get you banned.

Logging offline has been checked and been debunked.  Please stop asking about offline logs.

Also to add on any firmware prior to 1.4 it was possible for an original to return an incorrect value and cause a ban.


The reason I said to verify your games after burn, this is because people can have a bad burn without even knowing it. If the drive fails to read a particular section for C/R checks your looking at an invalid response. The game may run perfectly fine but all may not be right.


ok, I check all my rips with schtrom crc check and it always says invalid..any way to fix it?

ive ripped all my games with samsung c model kreon v1.0

never downloaded any game, all ripped from my originals
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Nemesis2007

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« Reply #138 on: December 15, 2007, 11:29:00 AM »

Hey guys still good to go i'm using ixtreme 1.2 revc i'm on a H59 drive been playing call of duty 4 the past 4 days and halo 3 so i'm good for now enless they flagged me for a bad naruto that i had checked all games with mullet and keron checker so sorry to those who lost there consoles in the cat and mouse game
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Devedander

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« Reply #139 on: December 15, 2007, 11:47:00 AM »

QUOTE(pricemeista33 @ Dec 15 2007, 05:40 PM) *

Hey EVERYONE, I got some super news on all banning procedures.  What is happening to us is this here: Microsucks is auto polling EVERY XBOX 360 that connects to live.  Their software is reporting drive speed, possible firmware tampers, and improper backups.  If I had iXtm 1.2 @ 12x, now I'm running iXtm 1.4 @ 8x.  The previous information logged to Microsucks is now compared therfore resulting in an automatic banning.  So those of us whom came from stock to the new 1.4 iXtm set @ 12x will most likely be good to go.  Now should they change to other Firmwares in the future.  This is where that BANHAMMER comes into play.  

Think of it like this:  You were speeding and clocked @ 55 mph by the cops at some point.  You were fine for this is the speed limit.  Now you were clocked again @ 75, 80, etc. and now you're pulled over which signifies you being banned.  See the higher speed represents the upgraded firmware as to the 55 mph speed represents the firmware Microsucks is looking for.  So I believe when you upgrade the F/W you must take extra precaution because as soon as you plug into the ethernet port.  You are saying check my speed and everything else that you need to.


And where exacty did you get this insider information?  (IMG:style_emoticons/default/rolleyes.gif)


QUOTE(Nemesis2007 @ Dec 15 2007, 07:29 PM) *

Hey guys still good to go i'm using ixtreme 1.2 revc i'm on a H59 drive been playing call of duty 4 the past 4 days and halo 3 so i'm good for now enless they flagged me for a bad naruto that i had checked all games with mullet and keron checker so sorry to those who lost there consoles in the cat and mouse game


If you don't upgrade to 1.4 I would say you are just stacking the odds against you...

A theory recently is that checking your warranty status online can let you know if you are flagged... why not try it out, see if your warranty says something like expires 1899
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Nemesis2007

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« Reply #140 on: December 15, 2007, 12:05:00 PM »

where can i check this at and is there any proof that thats how you know you have been flagged my halo 3 is the real deal and i play it more then cod4
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Nemesis2007

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« Reply #141 on: December 15, 2007, 12:24:00 PM »

Device: Xbox360 Hardware
Serial Number:
Warranty Status: Out of Warranty
Warranty Type: Standard
Warranty Start:
Warranty Expiration: 11/3/2007 7:59:59 PM
bought console used out of gamestop so i'll never know now
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Devedander

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« Reply #142 on: December 15, 2007, 01:38:00 PM »

You can check the manufacturer date on your physical box, if it was about a year before the expiration date, notnhing is really out of line with that info... the whole warranty thing is still very much a theory in it's infancy I think, but someone reported their warranty showing expired 1899 or somethning which definitely sounds like it was messed with on MS side.

We will see how that works out... but in the mean time, why not update to 1.4 and hope you are somehow lucky?
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the soul poet

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« Reply #143 on: December 15, 2007, 03:36:00 PM »

QUOTE(pricemeista33 @ Dec 15 2007, 04:40 PM) *

Hey EVERYONE, I got some super news on all banning procedures.  What is happening to us is this here: Microsucks is auto polling EVERY XBOX 360 that connects to live.  Their software is reporting drive speed, possible firmware tampers, and improper backups.  If I had iXtm 1.2 @ 12x, now I'm running iXtm 1.4 @ 8x.  The previous information logged to Microsucks is now compared therfore resulting in an automatic banning.  So those of us whom came from stock to the new 1.4 iXtm set @ 12x will most likely be good to go.  Now should they change to other Firmwares in the future.  This is where that BANHAMMER comes into play.  

Think of it like this:  You were speeding and clocked @ 55 mph by the cops at some point.  You were fine for this is the speed limit.  Now you were clocked again @ 75, 80, etc. and now you're pulled over which signifies you being banned.  See the higher speed represents the upgraded firmware as to the 55 mph speed represents the firmware Microsucks is looking for.  So I believe when you upgrade the F/W you must take extra precaution because as soon as you plug into the ethernet port.  You are saying check my speed and everything else that you need to.



Which loony bin did you escape from?   (IMG:style_emoticons/default/blink.gif)


Sorry but that's absolute trash.  As the community has pointed out stock drives slow down.  You see on Xbox.com there is a trick over there to get your drive to slow down by clearing your cache and when a game asks you to update change the game.  So all these in your so called news are to be banned.  Oh no help them all.

Fw is NOT being read.  It is simply bad discs or bad fw (prior to 1.4).


@ jooksingjai77

That really depends what it is failing on.  Now if your rips aren't split vid schtrom has been known to report failed. Check with Mulleter 10.2 see what results you get. There is a nice little buttom that says autofix. It will check your ISO including CRC and if needed ask you if you want to repair the image. It does this by grabbing the stealth from a verified copy (assuming a backup exists with the same gamedata.iso included).

Easiest way to fix is to rerip from the original as always.  Your best protection is to do your own only.

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biglen

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« Reply #144 on: December 15, 2007, 04:13:00 PM »

banned today using ixtreme 1.3 on ms28.went back and checked all my backups with kreon check.3 came up bad:

orange box
rock band
mass effect
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puresparky

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« Reply #145 on: December 15, 2007, 04:16:00 PM »

Well i've now had 2 out of my 3 cosoles banned now. Nevermind, had them 2 years now
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staple123

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« Reply #146 on: December 15, 2007, 05:11:00 PM »

Does anyone know what the EXACT default READ speed is for the Hitachi 78/79 ixtreme v1.2?

because it is not only logical but wise to make sure that if you decide to upgrade to ixtreme v1.4 for the Hitachis that you keep it uniform and match the previous firmware speed from ixtreme v1.2.  This is why I was concerned when C4eva came out with differenmt speed flavors...in the past he was against that during the Extreme 5.0-5.3 series of firmwares..now he is going against his previous policy and introducing another layer of theorectical and therefore "potential detectability"

my working assumption is 12x speed for the old Hitachi ixtreme v1.2...

"Sorry but that's absolute trash. "

who ever said that is NOT a software coder that is for sure....or he would never have said it..it is possible to target speed annomoilies but the current logs do NOT support this theory yet...but that can change over night!

that theory is NOT rubbish and in fact the throttle down issue is easily debunked in the opposite direction.....MS can easily target isolated sectors or bytes that MUST be hard coded and read at only 12 x speed....

why certain address bytes?

simple logic:

there could be checks implemented for certain values or bytes in the .iso image (that do NOT effect game play normally),but a new kernel might start scrutinizing them more carefully if they are NOT read only at a  speed of 12 x....so the firmware wont throttle down to fix a singular byte that has no immediate effect on game play...but is nevertheless a detectable flaw.

There may be future insignificant addresses that MUST be read natively at certain 12x speeds or the game will NOT verify properly....this can be implemented at the factories when the games are pressed and screened for or activated via a new kernel update...the game will still play, but failes the speed scrutinization test at those insignificant but trackable bytes that they pressed into the game...it would be done deliberately.

this is why that theory is NOT rubbish and there is no way to be 100% certain in either direction, but in theory it is not only sound, but probably rather simple to implement.

but one thing is certain:

is they use drive speed annomolies as a future filtation criteria for banning than you can be virtually certain that such scrutiny by MS will be directed specifically at certain byte address that are more rigid and must pass a speed scrutity test while at the same time these insignficant bytes have zero effect on game play even in a throttle down situation...

this is NOT beyond their capabilities and theorfore I am NOT ready to dismiss this as a distinct possibility because the arguments are equally valid on both sides...and you can NOT be certain either way.

therfore logically one should be uniform in his speed choices to avoiud lesaving the backdoor open for such theorectical and potential scrutinzation...especially moving forward...

I dont like seeing different drive speeds..that is NOT normal for original firmware and we can ONLY hope that C4eva did a good job masking these slower "non-normal" speed firmwares...

and IMHO we can NOT!


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DocDrydenn

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« Reply #147 on: December 15, 2007, 05:36:00 PM »

I'm not sure if it's been talked about, but I thought I would share my info with everyone.

I've been running the xtreme5.3 firmware and was banned during this third (?) wave of bans.

I have never had a Gold Live account and have never played a game over Live. I rarely have my box connected to the internet. (mainly for the dash updates or game patches)

This leads me to believe that Microsoft is checking something through the internet connection, regardless of whether or not you are playing on LIVE or the box itself, possibly from dashboard updates, is logging the data to memory and then relaying the info as soon as a connection is made.

Anyway, just thought I'd share.
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the soul poet

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« Reply #148 on: December 15, 2007, 06:24:00 PM »

QUOTE(staple123 @ Dec 16 2007, 12:11 AM) *

Does anyone know what the EXACT default READ speed is for the Hitachi 78/79 ixtreme v1.2?

because it is not only logical but wise to make sure that if you decide to upgrade to ixtreme v1.4 for the Hitachis that you keep it uniform and match the previous firmware speed from ixtreme v1.2.  This is why I was concerned when C4eva came out with differenmt speed flavors...in the past he was against that during the Extreme 5.0-5.3 series of firmwares..now he is going against his previous policy and introducing another layer of theorectical and therefore "potential detectability"

my working assumption is 12x speed for the old Hitachi ixtreme v1.2...

"Sorry but that's absolute trash. "

who ever said that is NOT a software coder that is for sure....or he would never have said it..it is possible to target speed annomoilies but the current logs do NOT support this theory yet...but that can change over night!

that theory is NOT rubbish and in fact the throttle down issue is easily debunked in the opposite direction.....MS can easily target isolated sectors or bytes that MUST be hard coded and read at only 12 x speed....

why certain address bytes?

simple logic:

there could be checks implemented for certain values or bytes in the .iso image (that do NOT effect game play normally),but a new kernel might start scrutinizing them more carefully if they are NOT read only at a  speed of 12 x....so the firmware wont throttle down to fix a singular byte that has no immediate effect on game play...but is nevertheless a detectable flaw.

There may be future insignificant addresses that MUST be read natively at certain 12x speeds or the game will NOT verify properly....this can be implemented at the factories when the games are pressed and screened for or activated via a new kernel update...the game will still play, but failes the speed scrutinization test at those insignificant but trackable bytes that they pressed into the game...it would be done deliberately.

this is why that theory is NOT rubbish and there is no way to be 100% certain in either direction, but in theory it is not only sound, but probably rather simple to implement.

but one thing is certain:

is they use drive speed annomolies as a future filtation criteria for banning than you can be virtually certain that such scrutiny by MS will be directed specifically at certain byte address that are more rigid and must pass a speed scrutity test while at the same time these insignficant bytes have zero effect on game play even in a throttle down situation...

this is NOT beyond their capabilities and theorfore I am NOT ready to dismiss this as a distinct possibility because the arguments are equally valid on both sides...and you can NOT be certain either way.

therfore logically one should be uniform in his speed choices to avoiud lesaving the backdoor open for such theorectical and potential scrutinzation...especially moving forward...

I dont like seeing different drive speeds..that is NOT normal for original firmware and we can ONLY hope that C4eva did a good job masking these slower "non-normal" speed firmwares...

and IMHO we can NOT!



I respect your opinion and clearly on these boards you have them, however let me point out 1 key FACT for you.

You can not force something to be read at a certain speed.  There are situations we can not control in this world, not even Microsoft can make something happen at a particular speed.

Not a coder you say?  Ah tell that to the university tutor.  15 years experience with computers. 8 with software.

Just like you like to point out how bad you think kreon and c4eva are with letting certain things slip through please don't assume cause C4eva now allows multi speed that will allow Microsoft to ban on that basis.

When the timings are requested they must be received within a time frame in a sense but this is not dependent on drive speed. the actual kicking in of the 12x is not till the actual game partition is unlocked and ready to be played.  Please remember prior to ixtreme there were no bans (okay yep right before in may (IMG:style_emoticons/default/smile.gif) so more is known now alot more).

Unless you can provide evidence otherwise please don't try and strike fear into multi speed users, where's my evidence you say?  I would say knowing how drives work and data is read qualifies.

Oh and before I forget, default for all drive fw's are 12x.


QUOTE(DocDrydenn @ Dec 16 2007, 12:36 AM) *

I'm not sure if it's been talked about, but I thought I would share my info with everyone.

I've been running the xtreme5.3 firmware and was banned during this third (?) wave of bans.

I have never had a Gold Live account and have never played a game over Live. I rarely have my box connected to the internet. (mainly for the dash updates or game patches)

This leads me to believe that Microsoft is checking something through the internet connection, regardless of whether or not you are playing on LIVE or the box itself, possibly from dashboard updates, is logging the data to memory and then relaying the info as soon as a connection is made.

Anyway, just thought I'd share.



Well the sheer fact you have your ethernet connection plugged in it is possible for the dashboard/360 to call home. I tested this with a network packet sniffer. Outside activity was detected although due to encryption it wouldnt show me the exact address but it was not within my local network range.

If you connect to live to get game updates you say the game will auto send the info live requests, check xbins live logs for what's there.

This post has been edited by the soul poet: Dec 16 2007, 02:25 AM
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Devedander

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« Reply #149 on: December 15, 2007, 08:51:00 PM »

QUOTE(staple123 @ Dec 16 2007, 01:11 AM) *

that theory is NOT rubbish and in fact the throttle down issue is easily debunked in the opposite direction.....MS can easily target isolated sectors or bytes that MUST be hard coded and read at only 12 x speed....


Something sounds wrong there... read speed (and fall back speed) are controlled in firmware... how would MS force something to happen that is coded in firmware?  The drive will throttle down when it needs to and won't when it doesn't according to whatever is programmed in the firmware.

Now think about this... you get a scratch that covers one of these special sectors on a retail disc... what are you going to do then?

Is MS going to ban you becuase you can't read that byte at 12x?  

How about your laser is so weak and old all read speeds must be limited?  It is in such poor shape it just won't read worth crap at 12x and throttles down to 8x all the time even on legit discs.... now what?

Interesting theory but it doesn't even seem possible let alone feasible.

This post has been edited by Devedander: Dec 16 2007, 04:53 AM
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